Merge remote-tracking branch 'origin/master' into HEAD
This commit is contained in:
152
src/gfx.cpp
152
src/gfx.cpp
@@ -35,14 +35,19 @@ byte _support8bpp;
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CursorVars _cursor;
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bool _ctrl_pressed; ///< Is Ctrl pressed?
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bool _shift_pressed; ///< Is Shift pressed?
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bool _move_pressed;
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byte _fast_forward;
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bool _left_button_down; ///< Is left mouse button pressed?
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bool _left_button_clicked; ///< Is left mouse button clicked?
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bool _right_button_down; ///< Is right mouse button pressed?
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bool _right_button_clicked; ///< Is right mouse button clicked?
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Point _right_button_down_pos; ///< Pos of right mouse button click, for drag and drop
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DrawPixelInfo _screen;
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bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
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bool _exit_game;
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bool _restart_game;
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GameMode _game_mode;
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SwitchMode _switch_mode; ///< The next mainloop command.
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PauseModeByte _pause_mode;
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@@ -849,6 +854,50 @@ void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub,
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}
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}
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/**
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* Draw a sprite, centered at x:y, not in a viewport
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* @param img Image number to draw
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* @param pal Palette to use.
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* @param x Left coordinate of image in pixels
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* @param y Top coordinate of image in pixels
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* @param sub If available, draw only specified part of the sprite
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* @param zoom Zoom level of sprite
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*/
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void DrawSpriteCentered(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
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{
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Dimension size = GetSpriteSize(img, NULL, zoom);
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DrawSprite(img, pal, x - size.width / 2, y - size.height / 2, sub, zoom);
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}
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/**
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* Draw a sprite, centered in rect, not in a viewport
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* @param img Image number to draw
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* @param pal Palette to use.
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* @param left Left coordinate of image bounding box in pixels
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* @param top Top coordinate of image bounding box in pixels
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* @param right Right coordinate of image bounding box in pixels
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* @param bottom Bottom coordinate of image bounding box in pixels
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* @param sub If available, draw only specified part of the sprite
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* @param zoom Zoom level of sprite
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*/
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void DrawSpriteCenteredRect(SpriteID img, PaletteID pal, int left, int top, int right, int bottom, const SubSprite *sub, ZoomLevel zoom)
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{
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DrawSpriteCentered(img, pal, (left + right) / 2, (top + bottom) / 2, sub, zoom);
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}
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/**
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* Draw a sprite, centered in rect, not in a viewport
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* @param img Image number to draw
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* @param pal Palette to use.
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* @param rect Image bounding box in pixels
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* @param sub If available, draw only specified part of the sprite
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* @param zoom Zoom level of sprite
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*/
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void DrawSpriteCenteredRect(SpriteID img, PaletteID pal, const Rect &rect, const SubSprite *sub, ZoomLevel zoom)
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{
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DrawSpriteCenteredRect(img, pal, rect.left, rect.top, rect.right, rect.bottom, sub, zoom);
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}
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/**
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* The code for setting up the blitter mode and sprite information before finally drawing the sprite.
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* @param sprite The sprite to draw.
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@@ -1200,6 +1249,8 @@ void ScreenSizeChanged()
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/* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
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_cursor.visible = false;
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CheckWindowMinSizings();
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}
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void UndrawMouseCursor()
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@@ -1712,3 +1763,104 @@ void SortResolutions(int count)
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{
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QSortT(_resolutions, count, &compare_res);
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}
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/**
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* Returns the initial value for a margin, after telling where are the left and right margins and where we want to draw/write (begining/end of line)
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* @param left is the left margin of the horizontal space we want to draw to
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* @param right: right margin
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* @param to_end_line: 0 if working at the begining of the line, 1 if working at the end
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* @return the margin we asked
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*/
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int InitTempMargin(int left, int right, bool to_end_line)
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{
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return to_end_line ^ (_current_text_dir == TD_RTL) ? right :left;
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}
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/**
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* Consumes a space in an horizontal margin
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* @param space: amount of space used
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* @param here: the margin where to add the space
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* @param to_end_line: 0 if working at the begining of the line, 1 if working at the end
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*/
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void AddSpace(int space, int &here, bool to_end_line)
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{
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here += to_end_line ^ (_current_text_dir == TD_RTL) ? -space : space;
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}
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/**
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* After drawing something, update a margin
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* @param end is where we ended drawing (usually the return value of a DrawString function)
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* @param margin is the margin we want to update
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* @param to_end_line: 0 if working at the begining of the line, 1 if working at the end
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*/
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void UpdateMarginEnd(int end, int &margin, bool to_end_line)
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{
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margin = to_end_line ^ (_current_text_dir == TD_RTL) ? min(end, margin) : max(end, margin);
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}
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/**
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* After drawing something, horizontal margins are updated
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* @param end: last position drawn
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* @param left is the left margin of the horizontal space drawn
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* @param right: right margin
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* @param to_end_line: 0 if working at the begining of the line, 1 if working at the end
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*/
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void UpdateMarginsEnd(int end, int &left, int &right, bool to_end_line)
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{
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if (to_end_line ^ (_current_text_dir == TD_RTL)) {
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right = end;
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} else {
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left = end;
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}
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}
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/**
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* After drawing something of a certain width, update margins
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* @param width: used space
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* @param initial left margin
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* @param initial right margin
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* @param to_end_line: 0 if working at the begining of the line, 1 if working at the end
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*/
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void UpdateMarginsWidth(int width, int &left, int &right, bool to_end_line)
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{
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if (to_end_line ^ (_current_text_dir == TD_RTL)) {
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right -= width;
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} else {
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left += width;
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}
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}
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/**
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* Draws a string in a delimited space; temporal margin gets updated
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* @param left is the left margin of the horizontal space we want to draw to
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* @param right: right margin of the horizontal space we want to draw to
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* @param top: vertical position
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* @param margin keeps the most extreme limit used of the line (this should be previously initialized with InitTempLimit)
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* @param string to draw
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* @param colour for the string
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* @param alignment of the string (only left or right alignment)
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* @param underline
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*/
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void DrawString2(int left, int right, int top, int &margin, StringID str, TextColour colour, StringAlignment align, bool underline)
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{
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int end = DrawString(left, right, top, str, colour, align, underline);
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UpdateMarginEnd(end, margin, align == SA_RIGHT);
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}
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/**
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* Draws a sprite in a delimited space; temporal margin gets updated
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* @param width of the sprite
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* @param left is the left margin of the horizontal space we want to draw to
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* @param right: right margin of the horizontal space
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* @param top: vertical position
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* @param margin keeps the most extreme limit used of the line (this should be previously initialized with InitTempLimit)
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* @param sprite
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* @param palette
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* @param to_end_line: 0 if working at the begining of the line, 1 if working at the end
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*/
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void DrawSprite2(int width, int left, int right, int top, int &margin, SpriteID img, PaletteID pal, bool to_end_line, SubSprite *sub)
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{
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DrawSprite(img, pal, to_end_line ^ (_current_text_dir == TD_RTL) ? right - width : left, top, sub);
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margin = to_end_line ^ (_current_text_dir == TD_RTL) ? min(right - width, margin): max(margin, left + width);
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}
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