Fixed 'new game' dialog
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@@ -28,6 +28,7 @@
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#include "core/random_func.hpp"
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#include "progress.h"
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#include "error.h"
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#include "settings_gui.h"
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#include "widgets/genworld_widget.h"
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@@ -468,7 +469,8 @@ struct GenerateLandscapeWindow : public Window {
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case WID_GL_HEIGHTMAP_SIZE_TEXT:
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SetDParam(0, this->x);
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SetDParam(1, this->y);
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*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE));
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//*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE));
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size->height = SETTING_BUTTON_HEIGHT;
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break;
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case WID_GL_TOWN_PULLDOWN:
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@@ -492,18 +494,19 @@ struct GenerateLandscapeWindow : public Window {
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case WID_GL_VARIETY_PULLDOWN: strs = _variety; break;
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case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
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case WID_GL_BORDERS_RANDOM:
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*size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
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//*size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
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break;
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case WID_GL_WATER_NE:
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case WID_GL_WATER_NW:
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case WID_GL_WATER_SE:
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case WID_GL_WATER_SW:
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*size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
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//*size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
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break;
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case WID_GL_HEIGHTMAP_NAME_TEXT:
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size->width = 0;
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size->height = SETTING_BUTTON_HEIGHT;
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break;
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default:
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