Draw ornament on all edges

This commit is contained in:
pelya
2017-03-31 01:46:31 +03:00
committed by Sergii Pylypenko
parent 10950d3022
commit 2b2275c169

View File

@@ -2014,7 +2014,10 @@ static const unsigned char ornamentImg[][2] = {
};
enum { ORNAMENT_STEP = 16, ORNAMENT_IMG_LEN = sizeof(ornamentImg) / sizeof(ornamentImg[0]) };
enum {
ORNAMENT_STEP = 16,
ORNAMENT_HEIGHT = 4,
ORNAMENT_IMG_LEN = sizeof(ornamentImg) / sizeof(ornamentImg[0]) };
void NWidgetBackground::DrawEdgeOrnamentL(const Window *w)
@@ -2029,39 +2032,106 @@ void NWidgetBackground::DrawEdgeOrnamentL(const Window *w)
int top = _cur_dpi->top;
int height = _cur_dpi->height;
int half = this->pos_y + this->current_y / 2 - top;
int edge = this->pos_y + this->current_y - top - 1 - ORNAMENT_HEIGHT;
int x = this->pos_x - left;
for (int y = this->pos_y - top; y < half; y += ORNAMENT_STEP) {
for (int y = this->pos_y - top + 1 + ORNAMENT_HEIGHT; y < edge + ORNAMENT_STEP; y += ORNAMENT_STEP) {
for (int i = 0; i < ORNAMENT_IMG_LEN; i++) {
int xx = x + ornamentImg[i][1];
int yy = y + ornamentImg[i][0];
if (xx >= 0 && xx < width && yy >= 0 && yy < height) {
blitter->SetPixel(dst, xx, yy, PC_DARK_GREY);
}
}
}
for (int y = this->pos_y + this->current_y - 1 - top; y > half; y -= ORNAMENT_STEP) {
for (int i = 0; i < ORNAMENT_IMG_LEN; i++) {
int xx = x + ornamentImg[i][1];
int yy = y + ORNAMENT_STEP - 1 - ornamentImg[i][0];
if (xx >= 0 && xx < width && yy >= 0 && yy < height) {
if (yy >= height || yy >= edge) break;
if (xx >= 0 && xx < width && yy >= 0) {
blitter->SetPixel(dst, xx, yy, PC_DARK_GREY);
}
}
}
}
void NWidgetBackground::DrawEdgeOrnamentR(const Window *w)
{
if (_cur_dpi == NULL || _cur_dpi->zoom != ZOOM_LVL_NORMAL) return;
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
void *dst = _cur_dpi->dst_ptr;
int left = _cur_dpi->left;
int width = _cur_dpi->width;
int top = _cur_dpi->top;
int height = _cur_dpi->height;
int edge = this->pos_y + this->current_y - top - 1 - ORNAMENT_HEIGHT;
int x = this->pos_x + this->current_x - left - 1;
for (int y = this->pos_y - top + 1 + ORNAMENT_HEIGHT; y < edge + ORNAMENT_STEP; y += ORNAMENT_STEP) {
for (int i = 0; i < ORNAMENT_IMG_LEN; i++) {
int xx = x - ornamentImg[i][1];
int yy = y + ornamentImg[i][0];
if (yy >= height || yy >= edge) break;
if (xx >= 0 && xx < width && yy >= 0) {
blitter->SetPixel(dst, xx, yy, PC_DARK_GREY);
}
}
}
}
void NWidgetBackground::DrawEdgeOrnamentT(const Window *w)
{
if (_cur_dpi == NULL || _cur_dpi->zoom != ZOOM_LVL_NORMAL) return;
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
void *dst = _cur_dpi->dst_ptr;
int left = _cur_dpi->left;
int width = _cur_dpi->width;
int top = _cur_dpi->top;
int height = _cur_dpi->height;
int edge = this->pos_x + this->current_x - left - 1 - ORNAMENT_HEIGHT;
int y = this->pos_y - top;
for (int x = this->pos_x - left + 1 + ORNAMENT_HEIGHT; x < edge + ORNAMENT_STEP; x += ORNAMENT_STEP) {
for (int i = 0; i < ORNAMENT_IMG_LEN; i++) {
int xx = x + ornamentImg[i][0];
int yy = y + ornamentImg[i][1];
if (xx >= width || xx >= edge) break;
if (yy >= 0 && yy < height && xx >= 0) {
blitter->SetPixel(dst, xx, yy, PC_DARK_GREY);
}
}
}
}
void NWidgetBackground::DrawEdgeOrnamentB(const Window *w)
{
if (_cur_dpi == NULL || _cur_dpi->zoom != ZOOM_LVL_NORMAL) return;
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
void *dst = _cur_dpi->dst_ptr;
int left = _cur_dpi->left;
int width = _cur_dpi->width;
int top = _cur_dpi->top;
int height = _cur_dpi->height;
int edge = this->pos_x + this->current_x - left - 1 - ORNAMENT_HEIGHT;
int y = this->pos_y + this->current_y - top - 1;
for (int x = this->pos_x - left + 1 + ORNAMENT_HEIGHT; x < edge + ORNAMENT_STEP; x += ORNAMENT_STEP) {
for (int i = 0; i < ORNAMENT_IMG_LEN; i++) {
int xx = x + ornamentImg[i][0];
int yy = y - ornamentImg[i][1];
if (xx >= width || xx >= edge) break;
if (yy >= 0 && yy < height && xx >= 0) {
blitter->SetPixel(dst, xx, yy, PC_DARK_GREY);
}
}
}
}
void NWidgetBackground::DrawEdgeOrnamentTL(const Window *w)
{
}