Change video color depth from game options

This commit is contained in:
pelya
2016-04-17 00:30:13 +03:00
parent 8ec3f4462a
commit 1f4570c14b
6 changed files with 66 additions and 6 deletions

View File

@@ -1220,6 +1220,12 @@ STR_CONFIG_SETTING_FONT_SIZE :{BLACK}Font siz
STR_CONFIG_SETTING_FONT_SIZE_TOOLTIP :{BLACK}Size of all game fonts
STR_CONFIG_SETTING_BUILD_CONFIRMATION :{BLACK}Confirm actions
STR_CONFIG_SETTING_BUILD_CONFIRMATION_HELPTEXT :{BLACK}Show confirmation dialog when building roads and stations
STR_CONFIG_SETTING_VIDEO_8BPP :{BLACK}8 bit
STR_CONFIG_SETTING_VIDEO_8BPP_HELPTEXT :{BLACK}Set video color depth to 8 bits per pixel, this video mode supports water animation
STR_CONFIG_SETTING_VIDEO_16BPP :{BLACK}16 bit
STR_CONFIG_SETTING_VIDEO_16BPP_HELPTEXT :{BLACK}Set video color depth to 16 bits per pixel, this requires restart, this video mode does not support water animation
STR_CONFIG_SETTING_VIDEO_24BPP :{BLACK}24 bit
STR_CONFIG_SETTING_VIDEO_24BPP_HELPTEXT :{BLACK}Set video color depth to 24 bits per pixel, this video mode supports water animation
STR_CONFIG_SETTING_SHOWFINANCES :Show finances window at the end of the year: {STRING2}
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :If enabled, the finances window pops up at the end of each year to allow easy inspection of the financial status of the company
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are 'non-stop' by default: {STRING2}
@@ -2485,7 +2491,6 @@ STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use. Shift toggles building/showing cost estimate
# Tablet toolbar
STR_TABLET_CLOSE :{BLACK}X
STR_TABLET_CLOSE_TOOLTIP :{BLACK}Close all opened windows (except pinned ones)
STR_TABLET_SHIFT :{BLACK}{TINY_FONT}Shft
@@ -2706,7 +2711,6 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 The OpenTTD team
#Tutorial window
STR_TUTORIAL_WINDOW_TITLE :{BLACK}Tutorial videos
STR_TUTORIAL_WINDOW_TOOLTIP :{BLACK}Open a video player to watch tutorial videos
STR_TUTORIAL_ROADS_AND_STATIONS :{BLACK}Building roads and stations, buying vehicles

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@@ -4971,3 +4971,7 @@ STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
# Android strings
STR_CONFIG_SETTING_BUTTON_SIZE :{BLACK}Schaltflächengröße
STR_CONFIG_SETTING_FONT_SIZE :{BLACK}Schriftartgröße
STR_TABLET_CLOSE_TOOLTIP :{BLACK}Schließe alle offene Fenster (außer Festgepinnte)
STR_TUTORIAL_CARGO :{BLACK}Warentypen

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@@ -33,6 +33,7 @@
#include "tilehighlight_func.h"
#include "hotkeys.h"
#include "tutorial_gui.h"
#include "gui.h"
#include "saveload/saveload.h"
@@ -565,6 +566,12 @@ void SetupColoursAndInitialWindow()
case GM_MENU:
ShowSelectGameWindow();
ShowTutorialWindowOnceAfterInstall();
if (getenv("SDL_RESTART_PARAMS") != NULL) {
static int counter = 5; // This part of code is called several times during startup, which closes all windows, so we need to put random hacks here
counter--;
ShowGameOptions();
if (counter == 0) unsetenv("SDL_RESTART_PARAMS");
}
break;
case GM_NORMAL:

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@@ -770,7 +770,7 @@ int openttd_main(int argc, char *argv[])
GfxInitPalettes();
DEBUG(misc, 1, "Loading blitter...");
if (blitter == NULL && _ini_blitter != NULL) blitter = stredup(_ini_blitter);
if (_ini_blitter != NULL) blitter = stredup(_ini_blitter);
_blitter_autodetected = StrEmpty(blitter);
/* Activate the initial blitter.
* This is only some initial guess, after NewGRFs have been loaded SwitchNewGRFBlitter may switch to a different one.

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@@ -37,11 +37,16 @@
#include "stringfilter_type.h"
#include "querystring_gui.h"
#include "fontcache.h"
#include "settings_func.h"
#include <vector>
#include "safeguards.h"
#ifdef __ANDROID__
#include <SDL_android.h>
#endif
enum { MIN_BUTTON_SIZE = 10, MAX_BUTTON_SIZE = 40 };
static const StringID _driveside_dropdown[] = {
@@ -482,6 +487,39 @@ struct GameOptionsWindow : Window {
this->SetDirty();
break;
case WID_GO_8BPP_BUTTON:
if (this->IsWidgetLowered(WID_GO_8BPP_BUTTON)) break;
free(_ini_blitter);
_ini_blitter = stredup("8bpp-optimized");
SaveToConfig();
#ifdef __ANDROID__
SDL_ANDROID_SetConfigOption(SDL_ANDROID_CONFIG_VIDEO_DEPTH_BPP, 16);
SDL_ANDROID_RestartMyself("restart-settings"); // We terminate here, no need to update widget state
#endif
break;
case WID_GO_16BPP_BUTTON:
if (this->IsWidgetLowered(WID_GO_16BPP_BUTTON)) break;
free(_ini_blitter);
_ini_blitter = stredup("16bpp-simple");
SaveToConfig();
#ifdef __ANDROID__
SDL_ANDROID_SetConfigOption(SDL_ANDROID_CONFIG_VIDEO_DEPTH_BPP, 16);
SDL_ANDROID_RestartMyself("restart-settings"); // We terminate here, no need to update widget state
#endif
break;
case WID_GO_32BPP_BUTTON:
if (this->IsWidgetLowered(WID_GO_32BPP_BUTTON)) break;
free(_ini_blitter);
_ini_blitter = stredup("32bpp-anim");
SaveToConfig();
#ifdef __ANDROID__
SDL_ANDROID_SetConfigOption(SDL_ANDROID_CONFIG_VIDEO_DEPTH_BPP, 24);
SDL_ANDROID_RestartMyself("restart-settings"); // We terminate here, no need to update widget state
#endif
break;
default: {
int selected;
DropDownList *list = this->BuildDropDownList(widget, &selected);
@@ -610,9 +648,12 @@ struct GameOptionsWindow : Window {
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
//this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
//this->SetWidgetLoweredState(WID_GO_VERTICAL_TOOLBAR, _settings_client.gui.vertical_toolbar);
this->SetWidgetLoweredState(WID_GO_BUILD_CONFIRMATION, _settings_client.gui.build_confirmation);
this->SetWidgetLoweredState(WID_GO_8BPP_BUTTON, _ini_blitter != NULL && strcmp(_ini_blitter, "8bpp-optimized") == 0);
this->SetWidgetLoweredState(WID_GO_16BPP_BUTTON, _ini_blitter == NULL || strcmp(_ini_blitter, "16bpp-simple") == 0);
this->SetWidgetLoweredState(WID_GO_32BPP_BUTTON, _ini_blitter != NULL && strcmp(_ini_blitter, "32bpp-anim") == 0);
bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
this->GetWidget<NWidgetCore>(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
@@ -645,8 +686,9 @@ static const NWidgetPart _nested_game_options_widgets[] = {
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_RESOLUTION_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 3, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_8BPP_BUTTON), SetMinimalSize(9, 9), SetDataTip(STR_CONFIG_SETTING_VIDEO_8BPP, STR_CONFIG_SETTING_VIDEO_8BPP_HELPTEXT),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_16BPP_BUTTON), SetMinimalSize(9, 9), SetDataTip(STR_CONFIG_SETTING_VIDEO_16BPP, STR_CONFIG_SETTING_VIDEO_16BPP_HELPTEXT),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_32BPP_BUTTON), SetMinimalSize(9, 9), SetDataTip(STR_CONFIG_SETTING_VIDEO_24BPP, STR_CONFIG_SETTING_VIDEO_24BPP_HELPTEXT),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_GUI_ZOOM_FRAME, STR_NULL),

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@@ -23,6 +23,9 @@ enum GameOptionsWidgets {
WID_GO_LANG_DROPDOWN, ///< Language dropdown.
WID_GO_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution.
WID_GO_FULLSCREEN_BUTTON, ///< Toggle fullscreen.
WID_GO_8BPP_BUTTON, ///< 8 bits per pixel video mode
WID_GO_16BPP_BUTTON, ///< 16 bits per pixel video mode
WID_GO_32BPP_BUTTON, ///< 32 bits per pixel video mode
WID_GO_BUTTON_SIZE_DROPDOWN, ///< Size of in-game UI elements, such as buttons.
WID_GO_TEXT_SIZE_DROPDOWN, ///< Size of medium font, sizes of other fonts are derived from it.
WID_GO_VERTICAL_TOOLBAR, ///< Enable vertical toolbar.