Change video color depth from game options
This commit is contained in:
@@ -1220,6 +1220,12 @@ STR_CONFIG_SETTING_FONT_SIZE :{BLACK}Font siz
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STR_CONFIG_SETTING_FONT_SIZE_TOOLTIP :{BLACK}Size of all game fonts
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STR_CONFIG_SETTING_BUILD_CONFIRMATION :{BLACK}Confirm actions
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STR_CONFIG_SETTING_BUILD_CONFIRMATION_HELPTEXT :{BLACK}Show confirmation dialog when building roads and stations
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STR_CONFIG_SETTING_VIDEO_8BPP :{BLACK}8 bit
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STR_CONFIG_SETTING_VIDEO_8BPP_HELPTEXT :{BLACK}Set video color depth to 8 bits per pixel, this video mode supports water animation
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STR_CONFIG_SETTING_VIDEO_16BPP :{BLACK}16 bit
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STR_CONFIG_SETTING_VIDEO_16BPP_HELPTEXT :{BLACK}Set video color depth to 16 bits per pixel, this requires restart, this video mode does not support water animation
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STR_CONFIG_SETTING_VIDEO_24BPP :{BLACK}24 bit
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STR_CONFIG_SETTING_VIDEO_24BPP_HELPTEXT :{BLACK}Set video color depth to 24 bits per pixel, this video mode supports water animation
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STR_CONFIG_SETTING_SHOWFINANCES :Show finances window at the end of the year: {STRING2}
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STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :If enabled, the finances window pops up at the end of each year to allow easy inspection of the financial status of the company
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STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are 'non-stop' by default: {STRING2}
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@@ -2485,7 +2491,6 @@ STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a
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STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
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STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use. Shift toggles building/showing cost estimate
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# Tablet toolbar
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STR_TABLET_CLOSE :{BLACK}X
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STR_TABLET_CLOSE_TOOLTIP :{BLACK}Close all opened windows (except pinned ones)
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STR_TABLET_SHIFT :{BLACK}{TINY_FONT}Shft
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@@ -2706,7 +2711,6 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
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STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
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STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 The OpenTTD team
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#Tutorial window
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STR_TUTORIAL_WINDOW_TITLE :{BLACK}Tutorial videos
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STR_TUTORIAL_WINDOW_TOOLTIP :{BLACK}Open a video player to watch tutorial videos
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STR_TUTORIAL_ROADS_AND_STATIONS :{BLACK}Building roads and stations, buying vehicles
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@@ -4971,3 +4971,7 @@ STR_SHIP :{BLACK}{SHIP}
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STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
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# Android strings
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STR_CONFIG_SETTING_BUTTON_SIZE :{BLACK}Schaltflächengröße
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STR_CONFIG_SETTING_FONT_SIZE :{BLACK}Schriftartgröße
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STR_TABLET_CLOSE_TOOLTIP :{BLACK}Schließe alle offene Fenster (außer Festgepinnte)
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STR_TUTORIAL_CARGO :{BLACK}Warentypen
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@@ -33,6 +33,7 @@
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#include "tilehighlight_func.h"
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#include "hotkeys.h"
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#include "tutorial_gui.h"
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#include "gui.h"
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#include "saveload/saveload.h"
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@@ -565,6 +566,12 @@ void SetupColoursAndInitialWindow()
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case GM_MENU:
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ShowSelectGameWindow();
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ShowTutorialWindowOnceAfterInstall();
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if (getenv("SDL_RESTART_PARAMS") != NULL) {
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static int counter = 5; // This part of code is called several times during startup, which closes all windows, so we need to put random hacks here
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counter--;
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ShowGameOptions();
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if (counter == 0) unsetenv("SDL_RESTART_PARAMS");
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}
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break;
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case GM_NORMAL:
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@@ -770,7 +770,7 @@ int openttd_main(int argc, char *argv[])
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GfxInitPalettes();
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DEBUG(misc, 1, "Loading blitter...");
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if (blitter == NULL && _ini_blitter != NULL) blitter = stredup(_ini_blitter);
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if (_ini_blitter != NULL) blitter = stredup(_ini_blitter);
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_blitter_autodetected = StrEmpty(blitter);
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/* Activate the initial blitter.
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* This is only some initial guess, after NewGRFs have been loaded SwitchNewGRFBlitter may switch to a different one.
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@@ -37,11 +37,16 @@
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#include "stringfilter_type.h"
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#include "querystring_gui.h"
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#include "fontcache.h"
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#include "settings_func.h"
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#include <vector>
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#include "safeguards.h"
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#ifdef __ANDROID__
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#include <SDL_android.h>
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#endif
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enum { MIN_BUTTON_SIZE = 10, MAX_BUTTON_SIZE = 40 };
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static const StringID _driveside_dropdown[] = {
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@@ -482,6 +487,39 @@ struct GameOptionsWindow : Window {
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this->SetDirty();
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break;
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case WID_GO_8BPP_BUTTON:
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if (this->IsWidgetLowered(WID_GO_8BPP_BUTTON)) break;
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free(_ini_blitter);
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_ini_blitter = stredup("8bpp-optimized");
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SaveToConfig();
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#ifdef __ANDROID__
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SDL_ANDROID_SetConfigOption(SDL_ANDROID_CONFIG_VIDEO_DEPTH_BPP, 16);
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SDL_ANDROID_RestartMyself("restart-settings"); // We terminate here, no need to update widget state
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#endif
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break;
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case WID_GO_16BPP_BUTTON:
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if (this->IsWidgetLowered(WID_GO_16BPP_BUTTON)) break;
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free(_ini_blitter);
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_ini_blitter = stredup("16bpp-simple");
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SaveToConfig();
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#ifdef __ANDROID__
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SDL_ANDROID_SetConfigOption(SDL_ANDROID_CONFIG_VIDEO_DEPTH_BPP, 16);
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SDL_ANDROID_RestartMyself("restart-settings"); // We terminate here, no need to update widget state
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#endif
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break;
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case WID_GO_32BPP_BUTTON:
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if (this->IsWidgetLowered(WID_GO_32BPP_BUTTON)) break;
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free(_ini_blitter);
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_ini_blitter = stredup("32bpp-anim");
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SaveToConfig();
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#ifdef __ANDROID__
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SDL_ANDROID_SetConfigOption(SDL_ANDROID_CONFIG_VIDEO_DEPTH_BPP, 24);
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SDL_ANDROID_RestartMyself("restart-settings"); // We terminate here, no need to update widget state
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#endif
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break;
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default: {
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int selected;
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DropDownList *list = this->BuildDropDownList(widget, &selected);
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@@ -610,9 +648,12 @@ struct GameOptionsWindow : Window {
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
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//this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
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//this->SetWidgetLoweredState(WID_GO_VERTICAL_TOOLBAR, _settings_client.gui.vertical_toolbar);
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this->SetWidgetLoweredState(WID_GO_BUILD_CONFIRMATION, _settings_client.gui.build_confirmation);
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this->SetWidgetLoweredState(WID_GO_8BPP_BUTTON, _ini_blitter != NULL && strcmp(_ini_blitter, "8bpp-optimized") == 0);
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this->SetWidgetLoweredState(WID_GO_16BPP_BUTTON, _ini_blitter == NULL || strcmp(_ini_blitter, "16bpp-simple") == 0);
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this->SetWidgetLoweredState(WID_GO_32BPP_BUTTON, _ini_blitter != NULL && strcmp(_ini_blitter, "32bpp-anim") == 0);
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bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
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this->GetWidget<NWidgetCore>(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
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@@ -645,8 +686,9 @@ static const NWidgetPart _nested_game_options_widgets[] = {
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NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_RESOLUTION_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 3, 0),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_8BPP_BUTTON), SetMinimalSize(9, 9), SetDataTip(STR_CONFIG_SETTING_VIDEO_8BPP, STR_CONFIG_SETTING_VIDEO_8BPP_HELPTEXT),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_16BPP_BUTTON), SetMinimalSize(9, 9), SetDataTip(STR_CONFIG_SETTING_VIDEO_16BPP, STR_CONFIG_SETTING_VIDEO_16BPP_HELPTEXT),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_32BPP_BUTTON), SetMinimalSize(9, 9), SetDataTip(STR_CONFIG_SETTING_VIDEO_24BPP, STR_CONFIG_SETTING_VIDEO_24BPP_HELPTEXT),
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EndContainer(),
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EndContainer(),
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NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_GUI_ZOOM_FRAME, STR_NULL),
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@@ -23,6 +23,9 @@ enum GameOptionsWidgets {
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WID_GO_LANG_DROPDOWN, ///< Language dropdown.
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WID_GO_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution.
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WID_GO_FULLSCREEN_BUTTON, ///< Toggle fullscreen.
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WID_GO_8BPP_BUTTON, ///< 8 bits per pixel video mode
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WID_GO_16BPP_BUTTON, ///< 16 bits per pixel video mode
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WID_GO_32BPP_BUTTON, ///< 32 bits per pixel video mode
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WID_GO_BUTTON_SIZE_DROPDOWN, ///< Size of in-game UI elements, such as buttons.
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WID_GO_TEXT_SIZE_DROPDOWN, ///< Size of medium font, sizes of other fonts are derived from it.
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WID_GO_VERTICAL_TOOLBAR, ///< Enable vertical toolbar.
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