41 lines
2.0 KiB
Plaintext
41 lines
2.0 KiB
Plaintext
Known bugs
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==========
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- Merge all config screens into single big config screen.
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- Fix on-screen keyboard, add more keys and more options, possibility to create custom key layout.
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- Export phone vibrator to SDL - interface is available in SDL 1.3
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- HDMI output (HTC Evo and Samsung Epic support that):
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HDMI output will be tricky - I've read the doc here:
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https://docs.google.com/View?id=dhtsnvs6_57d2hpqtgr#4_1_HDMI_output_support_338048
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It says that in order to output something to HDMI you need to have a VideoView class visible on screen:
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http://developer.android.com/reference/android/widget/VideoView.html .
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This class does not have any method like "showMyOwnCustomImage()",
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it just plays the video from the given path, so obvious solution is to create
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special FIFO file or open a socket, point the VideoView to play this FIFO or socket,
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and then write raw uncompressed video frames to that FIFO with some small header so that
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VideoView will recognize it as a proper video format.
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UQM gives 5 FPS without such hacks, if I'll implement that FPS will drop to 1-2
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(maybe not that bad, I have to actually try that), because you'll have to do huge memcpy(),
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plus VideoView will contain some buffer to ensure the playback is smooth,
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so the data on your TV will lag halfsecond behind the data on the device screen.
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- Add a user option to keep aspect ratio of screen (not compile-time option which is already available)
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- Add an option for overlay buttons transparency and button images size.
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- Somehow make this port into main libSDL repository
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- OpenTyrian:
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1. Navigating game menus downwards with trackball skips events, that does not happen
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when navigting upwards.
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2. The detail level can be set to WILD by pressing "w" key in gameplay escape menu, expose that through interface.
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3. Add ENGAGE mode to menu.
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- Ur-Quan Masters:
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2. Add accelerated GFX (even at the cost of GFX bugs, if Melee will work smoothly).
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3. Add proper netplay with masterserver and server list instead of "Enter host IP here" dialog.
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