Updated bugs.txt and todo.txt
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5
bugs.txt
5
bugs.txt
@@ -28,14 +28,13 @@ so the data on your TV will lag halfsecond behind the data on the device screen.
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- Somehow make this port into main libSDL repository
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- OpenTyrian:
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- OpenTyrian:
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1. Navigating game menus downwards with trackball skips events, that does not happen
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when navigting upwards.
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2. The detail level can be set to WILD by pressing "w" key in gameplay escape menu, expose that through interface.
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3. Add ENGAGE mode to menu.
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- Ur-Quan Masters:
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1. Add Russian, Deutsch and Slovak translations: http://wiki.uqm.stack.nl/Translations
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- Ur-Quan Masters:
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2. Add accelerated GFX (even at the cost of GFX bugs, if Melee will work smoothly).
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3. Add proper netplay with masterserver and server list instead of "Enter host IP here" dialog.
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Submodule project/jni/application/commandergenius updated: f0a9f03dd9...800f654045
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todo.txt
19
todo.txt
@@ -1,9 +1,16 @@
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Games to port
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=============
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SuperTux
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LBreakout2
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OpenJazz (only data files for shareware version available for free)
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OpenLieroX (will be damn hard to do, I wrote the code partially)
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ScummVM (they already have their own port, yet it's unfinished)
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Widelands (http://wl.widelands.org/)
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I'm not planning any more games to port.
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Bugs to fix
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===========
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- Possibility to create custom key layout for on-screen keyboard.
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- Add an option for overlay buttons transparency and button images size.
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- Add a user option to keep aspect ratio of screen (not compile-time option which is already available)
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And that's all, I won't be doing any more development or fix other bugs (see bugs.txt for details).
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