Updated bugs.txt and todo.txt

This commit is contained in:
pelya
2010-11-15 11:33:11 +02:00
parent 51af6aee88
commit d222ab5dca
3 changed files with 16 additions and 10 deletions

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@@ -28,14 +28,13 @@ so the data on your TV will lag halfsecond behind the data on the device screen.
- Somehow make this port into main libSDL repository
- OpenTyrian:
- OpenTyrian:
1. Navigating game menus downwards with trackball skips events, that does not happen
when navigting upwards.
2. The detail level can be set to WILD by pressing "w" key in gameplay escape menu, expose that through interface.
3. Add ENGAGE mode to menu.
- Ur-Quan Masters:
1. Add Russian, Deutsch and Slovak translations: http://wiki.uqm.stack.nl/Translations
- Ur-Quan Masters:
2. Add accelerated GFX (even at the cost of GFX bugs, if Melee will work smoothly).
3. Add proper netplay with masterserver and server list instead of "Enter host IP here" dialog.

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@@ -1,9 +1,16 @@
Games to port
=============
SuperTux
LBreakout2
OpenJazz (only data files for shareware version available for free)
OpenLieroX (will be damn hard to do, I wrote the code partially)
ScummVM (they already have their own port, yet it's unfinished)
Widelands (http://wl.widelands.org/)
I'm not planning any more games to port.
Bugs to fix
===========
- Possibility to create custom key layout for on-screen keyboard.
- Add an option for overlay buttons transparency and button images size.
- Add a user option to keep aspect ratio of screen (not compile-time option which is already available)
And that's all, I won't be doing any more development or fix other bugs (see bugs.txt for details).