164 lines
5.6 KiB
Markdown
Executable File
164 lines
5.6 KiB
Markdown
Executable File
glshim
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====
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This is a shim providing OpenGL 1.x functionality to OpenGL ES accelerated cards.
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Most function of OpenGL up to 1.5 are supported, with some notable exceptions:
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* Reading of Depth or Stencil buffer will not work
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* GL_FEEDBACK mode is not implemented
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* OcclusionQuery is not implemented
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Some know limitations:
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* GL_SELECT as some limitation in its implementation (for exemple, current Depth buffer or binded texture are not taken into account)
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* NPOT texture are supported, but not with GL_REPEAT / GL_MIRRORED, only GL_CLAMP will work properly
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* Framebuffer use FRAMEBUFFER_OES extension (that must be present in the GLES 1.1 stack)
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* Multiple Color attachment on Framebuffer are not supported
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* Probably many other things
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----
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Compiling
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----
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*for Pandora*
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cmake . ; make GL
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*or for the Raspberry Pi*
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cmake . -DBCMHOST=1; make GL
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*or for the ODroid*
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cmake . -DODROID=1; make GL
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*or for Android*
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An Android.mk is provided that should compile with an NDK
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*or use ccmake*
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Alternatively, you can use the curses-bases ccmake to select wich platform to use interactively.
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----
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GLU
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----
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Standard GLU do works without any issues.
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But you can also find a GLES optimized version og GLU there https://github.com/lunixbochs/glues
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git clone git@github.com:lunixbochs/glues.git; git checkout glu; cmake .; make
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----
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Installation
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----
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Put lib/libGL.so.1 in your `LD_LIBRARY_PATH`.
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----
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Usage
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----
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There are many environnement variable to control glshim behavour. All are numeric, except LIBGL_VERSION that take a string.
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##### LIBGL_FB
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Controls the Framebuffer output
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* 0 : Default, using standard x11 rendering
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* 1 : Use Framebuffer output (x11 bypassed, only fullscreen)
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* 2 : Use Framebuffer, but also an intermediary FBO
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##### LIBGL_XREFRESH
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Debug helper in specific cases
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* 0 : Default, nothing special
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* 1 : xrefresh will be called on cleanup
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##### LIBGL_STACKTRACE
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Automatic Backtrace log
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* 0 : Default, nothing special
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* 1 : stacktrace will be printed on crash
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##### LIBGL_VSYNC
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VSync control
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* 0 : Default, nothing special
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* 1 : vsync enabled
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##### LIBGL_RECYCLEFBO
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Recycling FBO special case (don't delete a created FBO, but recycle it if needed)
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* 0 : Default, nothing special
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* 1 : Recycling of FBO enabled
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##### LIBGL_MIPMAP
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Handling of Manual and Automatic MIPMAP
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* 0 : Default, nothing special
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* 1 : AutoMipMap forced
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* 2 : guess AutoMipMap (based on manual mipmaping on textures)
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* 3 : ignore MipMap (mipmap creation / use entirely disabled)
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* 4 : ignore AutoMipMap on non-squared textures
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##### LIBGL_TEXCOPY
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Make a local copy of every texture for easy glGetTexImage2D
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* 0 : Default, nothing special
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* 1 : Texture copy enabled
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##### LIBGL_SHRINK
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Texture shrinking control
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* 0 : Default, nothing special
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* 1 : everything / 2 (using original algorithm for size reduction, all other shink mode use a refined algorithm)
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* 2 : only textures wich one size > 512 are / 2
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* 3 : only textures wich one size > 256 are / 2
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* 4 : only textures wich one size > 256 are / 2, and the one > 1024 are / 4
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* 5 : only textures wich one size > 256 are resized to 256 (if possible, because only /2 and /4 exists), but empty texture are not shrinked
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* 6 : only textures wich one size > 128 are / 2, thoses >= 512 are resized to 256 (if possible, because only /2 and /4 exists), but empty texture are not shrinked
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* 7 : only textures wich one size > 512 are / 2, but empty texture are not shrinked
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* 8 : advertise a max texture size of 8192, but every texture wich one size > 2048 are shrinked to 2048
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* 9 : advertise a max texture size of 8192, but every texture wich one size > 4096 are / 4 and the one > 512 are / 2, but empty texture are not shrinked
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* 10: advertise a max texture size of 8192, but every texture wich one size > 2048 are / 4 and the one > 512 are / 2, but empty texture are not shrinked
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##### LIBGL_TEXDUMP
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Texture dump
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* 0 : Default, nothing special
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* 1 : Texture dump enabled
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##### LIBGL_ALPHAHACK
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Experimental: enable Alpha test only when using texture that contains an alpha channel
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* 0 : Default, nothing special
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* 1 : Alpha Hack enabled
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##### LIBGL_STREAM
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PANDORA only: enable Texture Streaming (works only on RGB textures)
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* 0 : Default, nothing special
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* 1 : Enabled on empty RGB textures
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* 2 : Enabled on all RGB textures
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##### LIBGL_COPY
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Control the glCopyTex(Sub)Image2D hack (they are buggy on pandora and don't work most of the time)
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* 0 : Don't use native glCopyTex(Sub)Image2D, but a workaround function using FBO
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* 1 : No glCopyTexImage2D / glCopyTexSubImage2D hack, use native ones
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##### LIBGL_NOLUMALPHA
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Control the availability of the LUMUNANCE_ALPHA format (can be buggy on Pandora model CC)
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* 0 : Default,GL_LUMINANCE_ALPHA is available and used if needed
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* 1 : GL_LUMINANCE_ALPHA hardware support disabled (a GL_RGBA texture will be used instead)
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##### LIBGL_BLENDHACK
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Experimental: Change Blend GL_SRC_ALPHA, GL_ONE to GL_ONE, GL_ONE
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* 0 : Default, nothing special
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* 1 : Change Blend GL_SRC_ALPHA, GL_ONE to GL_ONE, GL_ONE (can be usefull for Xash3D engine)
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##### LIBGL_VERSION
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Control the glGetString version. Overide version string (should be in the form of "1.x")
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##### LIBGL_BATCH
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Experimental: Batch mode (fuse of contigous Display list, to limit Draw calls)
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* 0 : Default, only Draw list created during a glList are fused (i.e. contigous glBegin / glEnd inside a List)
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* 1 : Force a maximum of call to be batched (like if all was inside a big glList)
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* 2 : Disable Batch mode completly, no fuse of draw list
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##### LIBGL_NOERROR
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Hack: glGetError() always return GL_NOERROR
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* 0 : Default, glGetError behave as it should
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* 1 : glGetError never fail.
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