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commandergenius/project/sdl/sdl-1.3/src/video/android/SDL_androidinput.h

176 lines
4.0 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_ANDROIDINPUT_H_
#define _SDL_ANDROIDINPUT_H_
#include "SDL_config.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "SDL_events.h"
#if (SDL_VERSION_ATLEAST(1,3,0))
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "SDL_scancode.h"
#include "SDL_compat.h"
#else
#include "SDL_keysym.h"
#include "../../events/SDL_events_c.h"
#endif
#include "SDL_joystick.h"
#include "../../joystick/SDL_sysjoystick.h"
#include "../../joystick/SDL_joystick_c.h"
#include "SDL_androidvideo.h"
extern SDLKey SDL_android_keymap[KEYCODE_LAST+1];
/* JNI-C++ wrapper stuff */
#if SDL_VERSION_ATLEAST(1,3,0)
#define SDL_KEY2(X) SDL_SCANCODE_ ## X
#define SDL_KEY(X) SDL_KEY2(X)
static inline SDL_scancode TranslateKey(int scancode, SDL_keysym *keysym)
{
if ( scancode >= SDL_arraysize(SDL_android_keymap) )
scancode = KEYCODE_UNKNOWN;
return SDL_android_keymap[scancode];
}
static inline SDL_scancode GetKeysym(SDL_scancode scancode, SDL_keysym *keysym)
{
return scancode;
}
#define SDL_SendKeyboardKey(X, Y) SDL_SendKeyboardKey(X, Y, SDL_FALSE)
#else
#define SDL_KEY2(X) SDLK_ ## X
#define SDL_KEY(X) SDL_KEY2(X)
#define SDL_SendKeyboardKey SDL_PrivateKeyboard
// Randomly redefining SDL 1.3 scancodes to SDL 1.2 keycodes
#define KP_0 KP0
#define KP_1 KP1
#define KP_2 KP2
#define KP_3 KP3
#define KP_4 KP4
#define KP_5 KP5
#define KP_6 KP6
#define KP_7 KP7
#define KP_8 KP8
#define KP_9 KP9
#define NUMLOCKCLEAR NUMLOCK
#define GRAVE DOLLAR
#define APOSTROPHE QUOTE
#define LGUI LMETA
// Overkill haha
#define A a
#define B b
#define C c
#define D d
#define E e
#define F f
#define G g
#define H h
#define I i
#define J j
#define K k
#define L l
#define M m
#define N n
#define O o
#define P p
#define Q q
#define R r
#define S s
#define T t
#define U u
#define V v
#define W w
#define X x
#define Y y
#define Z z
#define SDL_scancode SDLKey
static inline SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
{
/* Sanity check */
if ( scancode >= SDL_arraysize(SDL_android_keymap) )
scancode = KEYCODE_UNKNOWN;
/* Set the keysym information */
keysym->scancode = scancode;
keysym->sym = SDL_android_keymap[scancode];
keysym->mod = KMOD_NONE;
/* If UNICODE is on, get the UNICODE value for the key */
keysym->unicode = 0;
if ( SDL_TranslateUNICODE ) {
/* Populate the unicode field with the ASCII value */
keysym->unicode = scancode;
}
return(keysym);
}
static inline SDL_keysym *GetKeysym(SDLKey scancode, SDL_keysym *keysym)
{
/* Sanity check */
/* Set the keysym information */
keysym->scancode = scancode;
keysym->sym = scancode;
keysym->mod = KMOD_NONE;
/* If UNICODE is on, get the UNICODE value for the key */
keysym->unicode = 0;
if ( SDL_TranslateUNICODE ) {
/* Populate the unicode field with the ASCII value */
keysym->unicode = scancode;
}
return(keysym);
}
#endif
#define SDL_KEY_VAL(X) X
enum MOUSE_ACTION { MOUSE_DOWN = 0, MOUSE_UP=1, MOUSE_MOVE=2 };
extern int SDL_android_drawTouchscreenKeyboard();
extern int SDL_android_processTouchscreenKeyboard(int x, int y, int action);
#endif