50 lines
2.1 KiB
XML
50 lines
2.1 KiB
XML
<?xml version="1.0" ?>
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<animations>
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<!--
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<icn name="unknown.icn">
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<animation state="idle" start="0" count="0"/> // idle frame
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<animation state="move" start="0" count="0"/> // move frame
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<animation state="fly1" start="0" count="0"/> // jump up frame
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<animation state="fly2" start="0" count="0"/> // fly frame
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<animation state="fly3" start="0" count="0"/> // jump down frame
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<animation state="shot0" start="0" count="0"/> // prepare shot frame
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<animation state="shot1" start="0" count="0"/> // shot up frame
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<animation state="shot2" start="0" count="0"/> // shot frame
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<animation state="shot3" start="0" count="0"/> // shot down frame
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<animation state="attk0" start="0" count="0"/> // prepare attack frame
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<animation state="attk1" start="0" count="0"/> // attack up frame
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<animation state="attk2" start="0" count="0"/> // attack frame
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<animation state="attk3" start="0" count="0"/> // attack down frame
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<animation state="wcne" start="0" count="0"/> // wcne frame
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<animation state="kill" start="0" count="0"/> // kill frame
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</icn> -->
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<icn name="peasant.icn">
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<animation state="idle" start="1" count="4"/>
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<animation state="move" start="5" count="8"/>
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<animation state="attk1" start="16" count="6"/>
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<animation state="attk2" start="22" count="6"/>
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<animation state="attk3" start="28" count="6"/>
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<animation state="wcne" start="13" count="3"/>
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<animation state="kill" start="34" count="4"/>
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</icn>
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<icn name="archer.icn">
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<animation state="idle" start="1" count="4"/>
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<animation state="move" start="5" count="8"/>
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<animation state="shot0" start="16" count="4"/>
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<animation state="shot1" start="20" count="4"/>
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<animation state="shot2" start="24" count="4"/>
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<animation state="shot3" start="28" count="4"/>
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<animation state="attk0" start="32" count="4"/>
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<animation state="attk1" start="36" count="3"/>
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<animation state="attk2" start="39" count="3"/>
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<animation state="attk3" start="42" count="3"/>
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<animation state="wcne" start="13" count="3"/>
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<animation state="kill" start="45" count="6"/>
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</icn>
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<!-- more other -->
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</animations>
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