Free Heroes2 Engine (is not playable version.) Prerequisites: You need to have these libraries (with equivalent devel versions) to build fHeroes2: - SDL optional library: - SDL_mixer (play music: internal midi or external ogg tracks) or build WITHOUT_MIXER - SDL_image (loading external sprites, create screenshot in png format) or build WITHOUT_IMAGE - SDL_ttf (unicode support) or build WITHOUT_UNICODE - SDL_net or build WITHOUT_NETWORK - libogg - libpng - gettext SDL libraries can be found at http://www.libsdl.org . Sourcecode you can get it here: http://sourceforge.net/projects/fheroes2/ And translations: http://translations.launchpad.net/fheroes2 Copy origin data/*.agg in to data directory. Copy maps files (*.mp2) in to maps directory. Hot keys: F4 - switch to fullscreen PrintScreen - create screenshot Up - move hero top Down - move hero bottom Left - move hero left Right - move hero right Ctrl + Up - scroll map top (alt. key ';') Ctrl + Down - scroll map bottom (alt. key '/') Ctrl + Left - scroll map left (alt. key ',') Ctrl + Right - scroll map right (alt. key '.') e - end turn t - next town h - next hero m - move hero s - save game to fheroes2.sav l - load game i - game info p - puzzle dialog d - digging artifact for current hero space or a - default action return or n - open dialog o - system dialog 1 - show/hide control panel 2 - show/hide radar (only for option: hide interface = on) 3 - show/hide buttons (only for option: hide interface = on) 4 - show/hide status window (only for option: hide interface = on) 5 - show/hide hero/town icons (only for option: hide interface = on) Main menu: n - new game s - standard game c - campaign game m - multi-player game Battle: Esc - fast retreat space - skip turn (soft: heroes3 version) s - skip turn (hard) o - options dialog a - set auto battle c - show spell book h - show heroes dialog