Files
commandergenius/project/java/Video.java

793 lines
26 KiB
Java

/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
package net.sourceforge.clonekeenplus;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import javax.microedition.khronos.opengles.GL11Ext;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGL11;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import android.app.Activity;
import android.content.Context;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.KeyEvent;
import android.view.InputDevice;
import android.view.Window;
import android.view.WindowManager;
import android.os.Environment;
import java.io.File;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
import android.content.res.Resources;
import android.content.res.AssetManager;
import android.widget.Toast;
import android.widget.TextView;
import java.lang.Thread;
import java.util.concurrent.locks.ReentrantLock;
import android.os.Build;
import java.lang.reflect.Method;
import java.util.LinkedList;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
class Mouse
{
public static final int LEFT_CLICK_NORMAL = 0;
public static final int LEFT_CLICK_NEAR_CURSOR = 1;
public static final int LEFT_CLICK_WITH_MULTITOUCH = 2;
public static final int LEFT_CLICK_WITH_PRESSURE = 3;
public static final int LEFT_CLICK_WITH_KEY = 4;
public static final int LEFT_CLICK_WITH_TIMEOUT = 5;
public static final int LEFT_CLICK_WITH_TAP = 6;
public static final int LEFT_CLICK_WITH_TAP_OR_TIMEOUT = 7;
public static final int RIGHT_CLICK_NONE = 0;
public static final int RIGHT_CLICK_WITH_MULTITOUCH = 1;
public static final int RIGHT_CLICK_WITH_PRESSURE = 2;
public static final int RIGHT_CLICK_WITH_KEY = 3;
public static final int RIGHT_CLICK_WITH_TIMEOUT = 4;
public static final int SDL_FINGER_DOWN = 0;
public static final int SDL_FINGER_UP = 1;
public static final int SDL_FINGER_MOVE = 2;
public static final int SDL_FINGER_HOVER = 3;
public static final int ZOOM_NONE = 0;
public static final int ZOOM_MAGNIFIER = 1;
public static final int ZOOM_SCREEN_TRANSFORM = 2;
public static final int ZOOM_FULLSCREEN_MAGNIFIER = 3;
}
abstract class DifferentTouchInput
{
public abstract void process(final MotionEvent event);
public abstract void processGenericEvent(final MotionEvent event);
public static boolean ExternalMouseDetected = false;
public static DifferentTouchInput getInstance()
{
boolean multiTouchAvailable1 = false;
boolean multiTouchAvailable2 = false;
// Not checking for getX(int), getY(int) etc 'cause I'm lazy
Method methods [] = MotionEvent.class.getDeclaredMethods();
for(Method m: methods)
{
if( m.getName().equals("getPointerCount") )
multiTouchAvailable1 = true;
if( m.getName().equals("getPointerId") )
multiTouchAvailable2 = true;
}
try {
if( android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.ICE_CREAM_SANDWICH )
{
if(android.os.Build.MODEL.equals("GT-N7000") || android.os.Build.MODEL.equals("SGH-I717"))
return GalaxyNoteIcsTouchInput.Holder.sInstance;
return IcsTouchInput.Holder.sInstance;
}
if( android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.GINGERBREAD )
return XperiaPlayTouchpadTouchInput.Holder.sInstance;
if (multiTouchAvailable1 && multiTouchAvailable2)
return MultiTouchInput.Holder.sInstance;
else
return SingleTouchInput.Holder.sInstance;
} catch( Exception e ) {
try {
if (multiTouchAvailable1 && multiTouchAvailable2)
return MultiTouchInput.Holder.sInstance;
else
return SingleTouchInput.Holder.sInstance;
} catch( Exception ee ) {
return SingleTouchInput.Holder.sInstance;
}
}
}
private static class SingleTouchInput extends DifferentTouchInput
{
private static class Holder
{
private static final SingleTouchInput sInstance = new SingleTouchInput();
}
@Override
public void processGenericEvent(final MotionEvent event)
{
process(event);
}
public void process(final MotionEvent event)
{
int action = -1;
if( event.getAction() == MotionEvent.ACTION_DOWN )
action = Mouse.SDL_FINGER_DOWN;
if( event.getAction() == MotionEvent.ACTION_UP )
action = Mouse.SDL_FINGER_UP;
if( event.getAction() == MotionEvent.ACTION_MOVE )
action = Mouse.SDL_FINGER_MOVE;
if ( action >= 0 )
DemoGLSurfaceView.nativeMotionEvent( (int)event.getX(), (int)event.getY(), action, 0,
(int)(event.getPressure() * 1000.0),
(int)(event.getSize() * 1000.0) );
}
}
private static class MultiTouchInput extends DifferentTouchInput
{
public static final int TOUCH_EVENTS_MAX = 16; // Max multitouch pointers
private class touchEvent
{
public boolean down = false;
public int x = 0;
public int y = 0;
public int pressure = 0;
public int size = 0;
}
protected touchEvent touchEvents[];
MultiTouchInput()
{
touchEvents = new touchEvent[TOUCH_EVENTS_MAX];
for( int i = 0; i < TOUCH_EVENTS_MAX; i++ )
touchEvents[i] = new touchEvent();
}
private static class Holder
{
private static final MultiTouchInput sInstance = new MultiTouchInput();
}
public void processGenericEvent(final MotionEvent event)
{
process(event);
}
public void process(final MotionEvent event)
{
int action = -1;
//System.out.println("Got motion event, type " + (int)(event.getAction()) + " X " + (int)event.getX() + " Y " + (int)event.getY());
if( (event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_UP ||
(event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_CANCEL )
{
action = Mouse.SDL_FINGER_UP;
for( int i = 0; i < TOUCH_EVENTS_MAX; i++ )
{
if( touchEvents[i].down )
{
touchEvents[i].down = false;
DemoGLSurfaceView.nativeMotionEvent( touchEvents[i].x, touchEvents[i].y, action, i, touchEvents[i].pressure, touchEvents[i].size );
}
}
}
if( (event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_DOWN )
{
action = Mouse.SDL_FINGER_DOWN;
for( int i = 0; i < event.getPointerCount(); i++ )
{
int id = event.getPointerId(i);
if( id >= TOUCH_EVENTS_MAX )
id = TOUCH_EVENTS_MAX - 1;
touchEvents[id].down = true;
touchEvents[id].x = (int)event.getX(i);
touchEvents[id].y = (int)event.getY(i);
touchEvents[id].pressure = (int)(event.getPressure(i) * 1000.0);
touchEvents[id].size = (int)(event.getSize(i) * 1000.0);
DemoGLSurfaceView.nativeMotionEvent( touchEvents[id].x, touchEvents[id].y, action, id, touchEvents[id].pressure, touchEvents[id].size );
}
}
if( (event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_MOVE ||
(event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_POINTER_DOWN ||
(event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_POINTER_UP )
{
/*
String s = "MOVE: ptrs " + event.getPointerCount();
for( int i = 0 ; i < event.getPointerCount(); i++ )
{
s += " p" + event.getPointerId(i) + "=" + (int)event.getX(i) + ":" + (int)event.getY(i);
}
System.out.println(s);
*/
int pointerReleased = -1;
if( (event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_POINTER_UP )
pointerReleased = (event.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
for( int id = 0; id < TOUCH_EVENTS_MAX; id++ )
{
int ii;
for( ii = 0; ii < event.getPointerCount(); ii++ )
{
if( id == event.getPointerId(ii) )
break;
}
if( ii >= event.getPointerCount() )
{
// Up event
if( touchEvents[id].down )
{
action = Mouse.SDL_FINGER_UP;
touchEvents[id].down = false;
DemoGLSurfaceView.nativeMotionEvent( touchEvents[id].x, touchEvents[id].y, action, id, touchEvents[id].pressure, touchEvents[id].size );
}
}
else
{
if( pointerReleased == id && touchEvents[pointerReleased].down )
{
action = Mouse.SDL_FINGER_UP;
touchEvents[id].down = false;
}
else if( touchEvents[id].down )
{
action = Mouse.SDL_FINGER_MOVE;
}
else
{
action = Mouse.SDL_FINGER_DOWN;
touchEvents[id].down = true;
}
touchEvents[id].x = (int)event.getX(ii);
touchEvents[id].y = (int)event.getY(ii);
touchEvents[id].pressure = (int)(event.getPressure(ii) * 1000.0);
touchEvents[id].size = (int)(event.getSize(ii) * 1000.0);
DemoGLSurfaceView.nativeMotionEvent( touchEvents[id].x, touchEvents[id].y, action, id, touchEvents[id].pressure, touchEvents[id].size );
}
}
}
if( (event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_HOVER_MOVE ) // Support bluetooth/USB mouse - available since Android 3.1
{
// TODO: it is possible that multiple pointers return that event, but we're handling only pointer #0
if( touchEvents[0].down )
action = Mouse.SDL_FINGER_UP;
else
action = Mouse.SDL_FINGER_HOVER;
touchEvents[0].down = false;
touchEvents[0].x = (int)event.getX();
touchEvents[0].y = (int)event.getY();
touchEvents[0].pressure = 0;
touchEvents[0].size = 0;
DemoGLSurfaceView.nativeMotionEvent( touchEvents[0].x, touchEvents[0].y, action, 0, touchEvents[0].pressure, touchEvents[0].size );
}
}
}
private static class XperiaPlayTouchpadTouchInput extends MultiTouchInput
{
private static class Holder
{
private static final XperiaPlayTouchpadTouchInput sInstance = new XperiaPlayTouchpadTouchInput();
}
float xmin = 0.0f;
float xmax = 1.0f;
float ymin = 0.0f;
float ymax = 1.0f;
float minRange = 1.0f;
float xshift = 0.0f;
XperiaPlayTouchpadTouchInput()
{
super();
int[] devIds = InputDevice.getDeviceIds();
for( int id : devIds )
{
InputDevice device = InputDevice.getDevice(id);
if( device == null )
continue;
System.out.println("libSDL: input device ID " + id + " type " + device.getSources() + " name " + device.getName() );
if( (device.getSources() & InputDevice.SOURCE_TOUCHPAD) != InputDevice.SOURCE_TOUCHPAD )
continue;
System.out.println("libSDL: input device ID " + id + " type " + device.getSources() + " name " + device.getName() + " is a touchpad" );
InputDevice.MotionRange range = device.getMotionRange(MotionEvent.AXIS_X /*, InputDevice.SOURCE_TOUCHPAD*/);
if(range != null)
{
xmin = range.getMin();
xmax = range.getMax() - range.getMin();
System.out.println("libSDL: touch pad X range " + xmin + ":" + xmax );
}
range = device.getMotionRange(MotionEvent.AXIS_Y /*, InputDevice.SOURCE_TOUCHPAD*/);
if(range != null)
{
ymin = range.getMin();
ymax = range.getMax() - range.getMin();
System.out.println("libSDL: touch pad Y range " + ymin + ":" + ymax );
}
// Xperia Play has long wide touchpad with joystick-like embossing on the sides, so we'll leave only a left joystick to function
// I don't know how to use the second joystick, so I'll just ignore it for now
minRange = Math.min( Math.abs(ymax - ymin), Math.abs(xmax - xmin) );
xshift = xmax - minRange;
}
}
public void process(final MotionEvent event)
{
boolean hwMouseEvent = ( event.getSource() == InputDevice.SOURCE_MOUSE ||
event.getSource() == InputDevice.SOURCE_STYLUS ||
(event.getMetaState() & KeyEvent.FLAG_TRACKING) != 0 ); // Hack to recognize Galaxy Note Gingerbread stylus
if( ExternalMouseDetected != hwMouseEvent )
{
ExternalMouseDetected = hwMouseEvent;
DemoGLSurfaceView.nativeHardwareMouseDetected(hwMouseEvent ? 1 : 0);
}
super.process(event);
}
public void processGenericEvent(final MotionEvent event)
{
if( event.getSource() != InputDevice.SOURCE_TOUCHPAD )
{
process(event);
return;
}
/*
int x = (int)((event.getX() - xmin) / xmax * 65535.0f);
int y = (int)((event.getY() - ymin) / ymax * 65535.0f);
*/
// Use only right square part of a touch surface - I've heard reports that it breaks functionality, feel free to uncomment and test it.
int x = (int)((event.getX() - xshift) / minRange * 65535.0f);
int y = (int)((event.getY() - ymin) / minRange * 65535.0f);
if( x > 65535 )
x = 65535;
if( x < 0 )
x = 0;
if( y > 65535 )
y = 65535;
if( y < 0 )
y = 0;
int down = 1;
int multitouch = event.getPointerCount() - 1;
if( (event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_UP ||
(event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_CANCEL )
down = 0;
// TODO: we're processing only one touch pointer, touchpad will most probably support multitouch
//System.out.println("libSDL: touch pad event: " + x + ":" + y + " action " + event.getAction() + " down " + down + " multitouch " + multitouch );
DemoGLSurfaceView.nativeTouchpad( x, 65535 - y, down, multitouch ); // Y axis is inverted, as you may have guessed
}
}
private static class IcsTouchInput extends XperiaPlayTouchpadTouchInput
{
private static class Holder
{
private static final IcsTouchInput sInstance = new IcsTouchInput();
}
private int buttonState = 0;
public void process(final MotionEvent event)
{
//System.out.println("Got motion event, type " + (int)(event.getAction()) + " X " + (int)event.getX() + " Y " + (int)event.getY() + " buttons " + buttonState + " source " + event.getSource());
int buttonStateNew = event.getButtonState();
if( buttonStateNew != buttonState )
{
for( int i = 1; i <= MotionEvent.BUTTON_FORWARD; i *= 2 )
{
if( (buttonStateNew & i) != (buttonState & i) )
DemoGLSurfaceView.nativeMouseButtonsPressed(i, ((buttonStateNew & i) == 0) ? 0 : 1);
}
buttonState = buttonStateNew;
}
super.process(event); // Push mouse coordinate first
}
public void processGenericEvent(final MotionEvent event)
{
// Process mousewheel
if( event.getAction() == MotionEvent.ACTION_SCROLL )
{
int scrollX = Math.round(event.getAxisValue(MotionEvent.AXIS_HSCROLL));
int scrollY = Math.round(event.getAxisValue(MotionEvent.AXIS_VSCROLL));
DemoGLSurfaceView.nativeMouseWheel(scrollX, scrollY);
return;
}
super.processGenericEvent(event);
}
}
private static class GalaxyNoteIcsTouchInput extends IcsTouchInput
{
private static class Holder
{
private static final GalaxyNoteIcsTouchInput sInstance = new GalaxyNoteIcsTouchInput();
}
public void process(final MotionEvent event)
{
// HACK for Galaxy Note stylus, which pushes the cursor to the lower-right part of the screen, when you lift the stylus.
// Also it reports the stylus as the mouse
if(! (event.getSource() == InputDevice.SOURCE_MOUSE && (int)event.getX() == 0 && (int)event.getY() == 799))
super.process(event);
}
}
}
class DemoRenderer extends GLSurfaceView_SDL.Renderer
{
public DemoRenderer(MainActivity _context)
{
context = _context;
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
System.out.println("libSDL: DemoRenderer.onSurfaceCreated(): paused " + mPaused + " mFirstTimeStart " + mFirstTimeStart );
mGlSurfaceCreated = true;
mGl = gl;
if( ! mPaused && ! mFirstTimeStart )
nativeGlContextRecreated();
mFirstTimeStart = false;
}
public void onSurfaceChanged(GL10 gl, int w, int h) {
System.out.println("libSDL: DemoRenderer.onSurfaceChanged(): paused " + mPaused + " mFirstTimeStart " + mFirstTimeStart );
mWidth = w;
mHeight = h;
mGl = gl;
nativeResize(w, h, Globals.KeepAspectRatio ? 1 : 0);
}
public void onSurfaceDestroyed() {
System.out.println("libSDL: DemoRenderer.onSurfaceDestroyed(): paused " + mPaused + " mFirstTimeStart " + mFirstTimeStart );
mGlSurfaceCreated = false;
mGlContextLost = true;
nativeGlContextLost();
};
public void onDrawFrame(GL10 gl) {
mGl = gl;
DrawLogo(mGl);
SwapBuffers();
nativeInitJavaCallbacks();
// Make main thread priority lower so audio thread won't get underrun
// Thread.currentThread().setPriority((Thread.currentThread().getPriority() + Thread.MIN_PRIORITY)/2);
mGlContextLost = false;
if(Globals.CompatibilityHacksStaticInit)
MainActivity.LoadApplicationLibrary(context);
Settings.Apply(context);
accelerometer = new AccelerometerReader(context);
// Tweak video thread priority, if user selected big audio buffer
if(Globals.AudioBufferConfig >= 2)
Thread.currentThread().setPriority( (Thread.NORM_PRIORITY + Thread.MIN_PRIORITY) / 2 ); // Lower than normal
// Calls main() and never returns, hehe - we'll call eglSwapBuffers() from native code
nativeInit( Globals.DataDir,
Globals.CommandLine,
( (Globals.SwVideoMode && Globals.MultiThreadedVideo) || Globals.CompatibilityHacksVideo ) ? 1 : 0,
android.os.Debug.isDebuggerConnected() ? 1 : 0 );
System.exit(0); // The main() returns here - I don't bother with deinit stuff, just terminate process
}
public int swapBuffers() // Called from native code
{
if( ! super.SwapBuffers() && Globals.NonBlockingSwapBuffers )
{
if(mRatelimitTouchEvents)
{
synchronized(this)
{
this.notify();
}
}
return 0;
}
if(mGlContextLost) {
mGlContextLost = false;
Settings.SetupTouchscreenKeyboardGraphics(context); // Reload on-screen buttons graphics
DrawLogo(mGl);
super.SwapBuffers();
}
// Unblock event processing thread only after we've finished rendering
if(mRatelimitTouchEvents)
{
synchronized(this)
{
this.notify();
}
}
return 1;
}
public void showScreenKeyboardWithoutTextInputField() // Called from native code
{
class Callback implements Runnable
{
public MainActivity parent;
public void run()
{
parent.showScreenKeyboardWithoutTextInputField();
}
}
Callback cb = new Callback();
cb.parent = context;
context.runOnUiThread(cb);
}
public void showScreenKeyboard(final String oldText, int sendBackspace) // Called from native code
{
class Callback implements Runnable
{
public MainActivity parent;
public String oldText;
public boolean sendBackspace;
public void run()
{
parent.showScreenKeyboard(oldText, sendBackspace);
}
}
Callback cb = new Callback();
cb.parent = context;
cb.oldText = oldText;
cb.sendBackspace = (sendBackspace != 0);
context.runOnUiThread(cb);
}
public void exitApp()
{
nativeDone();
}
public void getAdvertisementParams(int params[])
{
context.getAdvertisementParams(params);
}
public void setAdvertisementVisible(int visible)
{
context.setAdvertisementVisible(visible);
}
public void setAdvertisementPosition(int left, int top)
{
context.setAdvertisementPosition(left, top);
}
public void requestNewAdvertisement()
{
context.requestNewAdvertisement();
}
private int PowerOf2(int i)
{
int value = 1;
while (value < i)
value <<= 1;
return value;
}
public void DrawLogo(GL10 gl)
{
// TODO: this not quite works, as it seems
BitmapDrawable bmp = null;
try
{
bmp = new BitmapDrawable(context.getAssets().open("logo.png"));
}
catch(Exception e)
{
bmp = new BitmapDrawable(context.getResources().openRawResource(R.drawable.publisherlogo));
}
int width = bmp.getBitmap().getWidth();
int height = bmp.getBitmap().getHeight();
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(4 * width * height);
//byteBuffer.order(ByteOrder.BIG_ENDIAN);
bmp.getBitmap().copyPixelsToBuffer(byteBuffer);
byteBuffer.position(0);
gl.glViewport(0, 0, mWidth, mHeight);
gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
gl.glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1);
gl.glEnable(GL10.GL_TEXTURE_2D);
int textureName = -1;
int mTextureNameWorkspace[] = new int[1];
int mCropWorkspace[] = new int[4];
gl.glGenTextures(1, mTextureNameWorkspace, 0);
textureName = mTextureNameWorkspace[0];
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName);
gl.glActiveTexture(textureName);
gl.glClientActiveTexture(textureName);
gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA,
PowerOf2(width), PowerOf2(height), 0,
GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, null);
gl.glTexSubImage2D(GL10.GL_TEXTURE_2D, 0, 0, 0,
width, height,
GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, byteBuffer);
mCropWorkspace[0] = 0; // u
mCropWorkspace[1] = height; // v
mCropWorkspace[2] = width;
mCropWorkspace[3] = -height;
((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D,
GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0);
((GL11Ext) gl).glDrawTexiOES(0, -mHeight, 0, mWidth, mHeight);
gl.glActiveTexture(0);
gl.glClientActiveTexture(0);
gl.glBindTexture(GL10.GL_TEXTURE_2D, 0);
gl.glDeleteTextures(1, mTextureNameWorkspace, 0);
gl.glFlush();
}
private native void nativeInitJavaCallbacks();
private native void nativeInit(String CurrentPath, String CommandLine, int multiThreadedVideo, int isDebuggerConnected);
private native void nativeResize(int w, int h, int keepAspectRatio);
private native void nativeDone();
private native void nativeGlContextLost();
public native void nativeGlContextRecreated();
public native void nativeGlContextLostAsyncEvent();
public static native void nativeTextInput( int ascii, int unicode );
public static native void nativeTextInputFinished();
private MainActivity context = null;
public AccelerometerReader accelerometer = null;
private GL10 mGl = null;
private EGL10 mEgl = null;
private EGLDisplay mEglDisplay = null;
private EGLSurface mEglSurface = null;
private EGLContext mEglContext = null;
private boolean mGlContextLost = false;
public boolean mGlSurfaceCreated = false;
public boolean mPaused = false;
private boolean mFirstTimeStart = true;
public int mWidth = 0;
public int mHeight = 0;
public static final boolean mRatelimitTouchEvents = true; //(Build.VERSION.SDK_INT >= Build.VERSION_CODES.FROYO);
}
class DemoGLSurfaceView extends GLSurfaceView_SDL {
public DemoGLSurfaceView(MainActivity context) {
super(context);
mParent = context;
touchInput = DifferentTouchInput.getInstance();
setEGLConfigChooser(Globals.VideoDepthBpp, Globals.NeedDepthBuffer, Globals.NeedStencilBuffer, Globals.NeedGles2);
mRenderer = new DemoRenderer(context);
setRenderer(mRenderer);
}
@Override
public boolean onTouchEvent(final MotionEvent event)
{
touchInput.process(event);
if( DemoRenderer.mRatelimitTouchEvents )
{
limitEventRate(event);
}
return true;
};
@Override
public boolean onGenericMotionEvent (final MotionEvent event)
{
touchInput.processGenericEvent(event);
if( DemoRenderer.mRatelimitTouchEvents )
{
limitEventRate(event);
}
return true;
}
public void limitEventRate(final MotionEvent event)
{
// Wait a bit, and try to synchronize to app framerate, or event thread will eat all CPU and we'll lose FPS
// With Froyo the rate of touch events seems to be limited by OS, but they are arriving faster then we're redrawing anyway
if((event.getAction() == MotionEvent.ACTION_MOVE ||
event.getAction() == MotionEvent.ACTION_HOVER_MOVE))
{
synchronized(mRenderer)
{
try
{
mRenderer.wait(300L); // And sometimes the app decides not to render at all, so this timeout should not be big.
} catch (InterruptedException e) { }
}
}
}
public void exitApp() {
mRenderer.exitApp();
};
@Override
public void onPause() {
if(mRenderer.mPaused)
return;
mRenderer.mPaused = true;
mRenderer.nativeGlContextLostAsyncEvent();
if( mRenderer.accelerometer != null ) // For some reason it crashes here often - are we getting this event before initialization?
mRenderer.accelerometer.stop();
super.onPause();
};
public boolean isPaused() {
return mRenderer.mPaused;
}
@Override
public void onResume() {
if(!mRenderer.mPaused)
return;
mRenderer.mPaused = false;
super.onResume();
System.out.println("libSDL: DemoGLSurfaceView.onResume(): mRenderer.mGlSurfaceCreated " + mRenderer.mGlSurfaceCreated + " mRenderer.mPaused " + mRenderer.mPaused);
if( mRenderer.mGlSurfaceCreated && ! mRenderer.mPaused || Globals.NonBlockingSwapBuffers )
mRenderer.nativeGlContextRecreated();
if( mRenderer.accelerometer != null ) // For some reason it crashes here often - are we getting this event before initialization?
mRenderer.accelerometer.start();
};
// This seems like redundant code - it handled in MainActivity.java
@Override
public boolean onKeyDown(int keyCode, final KeyEvent event) {
//System.out.println("Got key down event, id " + keyCode + " meta " + event.getMetaState() + " event " + event.toString());
if( nativeKey( keyCode, 1 ) == 0 )
return super.onKeyDown(keyCode, event);
return true;
}
@Override
public boolean onKeyUp(int keyCode, final KeyEvent event) {
//System.out.println("Got key up event, id " + keyCode + " meta " + event.getMetaState());
if( nativeKey( keyCode, 0 ) == 0 )
return super.onKeyUp(keyCode, event);
return true;
}
DemoRenderer mRenderer;
MainActivity mParent;
DifferentTouchInput touchInput = null;
public static native void nativeMotionEvent( int x, int y, int action, int pointerId, int pressure, int radius );
public static native int nativeKey( int keyCode, int down );
public static native void nativeTouchpad( int x, int y, int down, int multitouch );
public static native void initJavaCallbacks();
public static native void nativeHardwareMouseDetected( int detected );
public static native void nativeMouseButtonsPressed( int buttonId, int pressedState );
public static native void nativeMouseWheel(int scrollX, int scrollY);
}