Files
commandergenius/alienblaster/project/jni/application/src/video.cpp
pelya 24dce42157 Converted all libs from shared to static - it will allow closed-source apps to use LGPL-ed libsdl,
and will solve some cross-referencing problems, like SDL_init called from static constructors.
2010-05-06 18:46:42 +03:00

78 lines
2.3 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#include "video.h"
#include "SDL.h"
#include <stdlib.h>
#include "global.h"
using namespace std;
Video *videoserver;
Video::Video(){
screen = 0;
}
Video::~Video(){
// kill something
}
SDL_Surface *Video::init(){
// --------------------------------------------------
// SDL initialisation
// -----------------------------------------------------
fullscreen = false;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
printf("Couldn't initialize SDL video subsystem: %s\n", SDL_GetError());
exit(1);
}
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, BIT_DEPTH, SDL_DOUBLEBUF /* | SDL_FULLSCREEN */ );
if (!screen) {
printf("Couldn't set %dx%d, %dbit video mode: %s\n", SCREEN_WIDTH, SCREEN_HEIGHT, BIT_DEPTH, SDL_GetError());
exit(2);
}
SDL_WM_SetCaption("AlienBlaster", "AlienBlaster");
SDL_WM_SetIcon(SDL_LoadBMP( FN_ALIENBLASTER_ICON.c_str() ), NULL);
SDL_ShowCursor(SDL_DISABLE);
return screen;
}
void Video::clearScreen() {
// clear the screen
SDL_Rect r;
r.x = 0;
r.y = 0;
r.w = screen->w;
r.h = screen->h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 0, 0, 0) );
}
void Video::toggleFullscreen() {
if ( fullscreen ) {
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, BIT_DEPTH, SDL_DOUBLEBUF );
} else {
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, BIT_DEPTH, SDL_DOUBLEBUF | SDL_FULLSCREEN );
}
fullscreen = !fullscreen;
}