400 lines
10 KiB
Diff
400 lines
10 KiB
Diff
Index: server/CGameHandler.cpp
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===================================================================
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--- server/CGameHandler.cpp (revision 2170)
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+++ server/CGameHandler.cpp (working copy)
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@@ -1786,7 +1787,7 @@
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iw.player = h1->tempOwner;
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iw.components.push_back(Component(Component::SEC_SKILL, 18, ScholarLevel, 0));
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- iw.text.addTxt(MetaString::GENERAL_TXT, 139);//"%s, who has studied magic extensively,
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+ iw.text.addTxt(MetaString::GENERAL_TXT, 139);//%s, who has studied magic extensively,
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iw.text.addReplacement(h1->name);
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if (cs2.spells.size())//if found new spell - apply
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Index: lib/VCMIDirs.h
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===================================================================
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--- lib/VCMIDirs.h (revision 2170)
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+++ lib/VCMIDirs.h (working copy)
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@@ -12,6 +12,7 @@
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#include <boost/filesystem.hpp>
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using namespace boost::filesystem;
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#endif
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+#include <android/log.h>
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/// Where to find the various VCMI files. This is mostly usefull for linux.
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@@ -24,14 +25,23 @@
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#ifdef _WIN32
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UserPath = DATA_DIR;
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#else
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- // Find vcmi user directory and create it if necessary
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- std::string home_dir = getenv("HOME");
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- UserPath = path(home_dir + "/.vcmi").string();
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-
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- create_directory(UserPath);
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- create_directory(UserPath + "/config");
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- create_directory(UserPath + "/Games");
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+ try {
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+ // Find vcmi user directory and create it if necessary
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+ std::string home_dir = ".";
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+ if( getenv("HOME") != NULL )
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+ home_dir = getenv("HOME");
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+ UserPath = path(home_dir + "/.vcmi").string();
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+#ifdef ANDROID
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+ UserPath = DATA_DIR;
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#endif
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+ create_directory(UserPath);
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+ create_directory(UserPath + "/config");
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+ create_directory(UserPath + "/Games");
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+ }
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+ catch(const std::exception & e)
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+ {
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+ }
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+#endif
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}
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};
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extern VCMIDirs GVCMIDirs;
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Index: CConsoleHandler.cpp
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===================================================================
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--- CConsoleHandler.cpp (revision 2170)
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+++ CConsoleHandler.cpp (working copy)
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@@ -143,6 +143,7 @@
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void CConsoleHandler::setColor(int level)
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{
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+#ifndef ANDROID
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TColor color;
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switch(level)
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{
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@@ -179,6 +180,7 @@
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#else
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std::cout << color;
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#endif
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+#endif
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}
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int CConsoleHandler::run()
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Index: global.h
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===================================================================
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--- global.h (revision 2170)
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+++ global.h (working copy)
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@@ -10,6 +10,10 @@
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using boost::logic::tribool;
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#include <boost/cstdint.hpp>
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#include <assert.h>
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+#ifdef ANDROID
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+#include <android/log.h>
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+#include <sstream>
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+#endif
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//filesystem version 3 causes problems (and it's default as of boost 1.46)
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#define BOOST_FILESYSTEM_VERSION 2
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typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
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@@ -618,20 +622,45 @@
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class CLogger //logger, prints log info to console and saves in file
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{
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const int lvl;
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+#ifdef ANDROID
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+ std::ostringstream buf;
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+ int androidloglevel;
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+ void outputAndroid()
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+ {
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+ int pos = buf.str().find("\n");
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+ while( pos >= 0 )
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+ {
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+ __android_log_print(androidloglevel, "VCMI", "%s", buf.str().substr(0, pos).c_str() );
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+ buf.str( buf.str().substr(pos+1) );
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+ pos = buf.str().find("\n");
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+ }
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+ }
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+#endif
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public:
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CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
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{
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+#ifdef ANDROID
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+ buf << fun;
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+ outputAndroid();
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+#else
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if(lvl < CONSOLE_LOGGING_LEVEL)
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+ {
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std::cout << fun;
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+ }
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if((lvl < FILE_LOGGING_LEVEL) && logfile)
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*logfile << fun;
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+#endif
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return *this;
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}
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template<typename T>
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CLogger & operator<<(const T & data)
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{
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+#ifdef ANDROID
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+ buf << data;
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+ outputAndroid();
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+#else
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if(lvl < CONSOLE_LOGGING_LEVEL)
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{
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if(console)
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@@ -641,10 +670,25 @@
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}
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if((lvl < FILE_LOGGING_LEVEL) && logfile)
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*logfile << data << std::flush;
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+#endif
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return *this;
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}
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- CLogger(const int Lvl) : lvl(Lvl) {}
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+ CLogger(const int Lvl) : lvl(Lvl)
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+ {
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+#ifdef ANDROID
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+ androidloglevel = ANDROID_LOG_INFO;
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+ switch(lvl) {
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+ case 0: androidloglevel = ANDROID_LOG_INFO; break;
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+ case 1: androidloglevel = ANDROID_LOG_FATAL; break;
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+ case 2: androidloglevel = ANDROID_LOG_ERROR; break;
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+ case 3: androidloglevel = ANDROID_LOG_WARN; break;
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+ case 4: androidloglevel = ANDROID_LOG_INFO; break;
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+ case 5: androidloglevel = ANDROID_LOG_DEBUG; break;
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+ case 6: case -2: androidloglevel = ANDROID_LOG_VERBOSE; break;
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+ }
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+#endif
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+ }
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};
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extern DLL_EXPORT CLogger tlog0; //green - standard progress info
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Index: client/GUIBase.cpp
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===================================================================
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--- client/GUIBase.cpp (revision 2170)
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+++ client/GUIBase.cpp (working copy)
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@@ -11,6 +11,7 @@
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#include "../CThreadHelper.h"
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#include "CConfigHandler.h"
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#include <boost/lexical_cast.hpp>
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+
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/*
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* GUIBase.cpp, part of VCMI engine
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@@ -364,6 +365,26 @@
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}
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} HANDLE_EXCEPTION
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}
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+
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+void CGuiHandler::loopInitFromMainThread()
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+{
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+ setThreadName(-1, "CGuiHandler::run");
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+ CCS->curh->centerCursor();
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+ mainFPSmng->init(); // resets internal clock, needed for FPS manager
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+}
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+
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+bool CGuiHandler::loopFromMainThread()
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+{
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+ if(terminate)
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+ return false;
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+ if(curInt)
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+ curInt->update(); // calls a update and drawing process of the loaded game interface object at the moment
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+
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+ mainFPSmng->framerateDelay(); // holds a constant FPS
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+ return true;
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+}
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+
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+
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CGuiHandler::CGuiHandler()
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:lastClick(-500, -500)
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Index: client/CMT.cpp
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===================================================================
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--- client/CMT.cpp (revision 2170)
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+++ client/CMT.cpp (working copy)
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@@ -90,8 +92,10 @@
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void dispose();
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void playIntro();
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static void listenForEvents();
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+static bool loopListenForEvents(bool block);
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void requestChangingResolution();
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void startGame(StartInfo * options, CConnection *serv = NULL);
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+
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#ifndef _WIN32
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#ifndef _GNU_SOURCE
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@@ -126,6 +130,7 @@
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GDefaultOptions.settingsChanged();
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}
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}
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+
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THC tlog0<<"\tLoading default system settings: "<<pomtime.getDif()<<std::endl;
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//initializing audio
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@@ -135,10 +140,12 @@
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CCS->soundh->init();
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CCS->soundh->setVolume(GDefaultOptions.soundVolume);
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CCS->musich = new CMusicHandler;
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+
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//CGI->musich->init();
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//CGI->musich->setVolume(GDefaultOptions.musicVolume);
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tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
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tlog0<<"Initializing screen and sound handling: "<<tmh.getDif()<<std::endl;
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+
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initDLL(::console,logfile);
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const_cast<CGameInfo*>(CGI)->setFromLib();
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@@ -184,11 +191,15 @@
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}
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+#ifdef ANDROID
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+int SDL_main(int argc, char** argv)
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+#else
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#ifdef _WIN32
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int _tmain(int argc, _TCHAR* argv[])
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#else
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int main(int argc, char** argv)
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#endif
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+#endif
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{
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tlog0 << "Starting... " << std::endl;
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po::options_description opts("Allowed options");
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@@ -235,7 +246,6 @@
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console->start();
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atexit(dispose);
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tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
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-
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conf.init();
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tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
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tlog0 << NAME << std::endl;
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@@ -260,14 +270,18 @@
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tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
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//we can properly play intro only in the main thread, so we have to move loading to the separate thread
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- boost::thread loading(init);
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-
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+#ifdef ANDROID
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+ init();
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if(!vm.count("battle") && !vm.count("nointro"))
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playIntro();
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+#else
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+ boost::thread loading(init);
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+
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SDL_FillRect(screen,NULL,0);
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CSDL_Ext::update(screen);
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loading.join();
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+#endif
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tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
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if(!vm.count("battle"))
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@@ -284,8 +298,16 @@
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si->playerInfos[1].color = 1;
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startGame(si);
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}
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+#ifdef ANDROID
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+ GH.loopInitFromMainThread();
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+ while( GH.loopFromMainThread() )
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+ {
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+ while( loopListenForEvents(false) );
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+ }
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+#else
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mainGUIThread = new boost::thread(&CGuiHandler::run, boost::ref(GH));
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listenForEvents();
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+#endif
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return 0;
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}
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@@ -535,10 +557,12 @@
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tlog2 << "Warning: SDL says that " << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
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}
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+#ifndef ANDROID
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if(screen) //screen has been already initialized
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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+#endif
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if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
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{
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@@ -583,14 +607,27 @@
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setResolution = true;
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}
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+
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static void listenForEvents()
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{
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- while(1) //main SDL events loop
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- {
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+ while(loopListenForEvents(true)); //main SDL events loop
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+}
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+
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+static bool loopListenForEvents(bool block)
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+{
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SDL_Event *ev = new SDL_Event();
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//tlog0 << "Waiting... ";
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- int ret = SDL_WaitEvent(ev);
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+ int ret = 1;
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+ if( block )
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+ ret = SDL_WaitEvent(ev);
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+ else
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+ {
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+ if(!SDL_PollEvent(ev)) {
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+ delete ev;
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+ return false;
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+ }
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+ }
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//tlog0 << "got " << (int)ev->type;
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if (ret == 0 || (ev->type==SDL_QUIT) ||
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(ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
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@@ -609,7 +646,7 @@
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SDL_Delay(750);
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SDL_Quit();
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tlog0 << "Ending...\n";
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- break;
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+ return false;
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}
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else if(LOCPLINT && ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
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{
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@@ -618,7 +655,7 @@
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setScreenRes(conf.cc.screenx, conf.cc.screeny, conf.cc.bpp, full);
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GH.totalRedraw();
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delete ev;
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- continue;
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+ return true;
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}
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else if(ev->type == SDL_USEREVENT)
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{
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@@ -648,7 +685,7 @@
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}
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delete ev;
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- continue;
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+ return true;
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}
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//tlog0 << " pushing ";
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@@ -656,7 +693,7 @@
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events.push(ev);
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eventsM.unlock();
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//tlog0 << " done\n";
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- }
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+ return true;
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}
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void startGame(StartInfo * options, CConnection *serv/* = NULL*/)
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@@ -717,3 +754,4 @@
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ev.user.code = 1;
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SDL_PushEvent(&ev);
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}
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+
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Index: client/GUIBase.h
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===================================================================
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--- client/GUIBase.h (revision 2170)
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+++ client/GUIBase.h (working copy)
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@@ -546,6 +546,8 @@
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CGuiHandler();
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~CGuiHandler();
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void run(); // holds the main loop for the whole program after initialization and manages the update/rendering system
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+ void loopInitFromMainThread();
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+ bool loopFromMainThread();
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void totalRedraw(); //forces total redraw (using showAll), sets a flag, method gets called at the end of the rendering
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void simpleRedraw(); //update only top interface and draw background from buffer, sets a flag, method gets called at the end of the rendering
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