VCMI is running the main menu, yay

This commit is contained in:
pelya
2011-06-09 19:44:34 +03:00
parent ade2c18fbe
commit af794b0b04

View File

@@ -2,14 +2,6 @@ Index: server/CGameHandler.cpp
===================================================================
--- server/CGameHandler.cpp (revision 2170)
+++ server/CGameHandler.cpp (working copy)
@@ -24,6 +24,7 @@
#include <boost/random/variate_generator.hpp>
#include <boost/random/poisson_distribution.hpp>
#include "../lib/CCreatureSet.h"
+
/*
* CGameHandler.cpp, part of VCMI engine
@@ -1786,7 +1787,7 @@
iw.player = h1->tempOwner;
iw.components.push_back(Component(Component::SEC_SKILL, 18, ScholarLevel, 0));
@@ -170,48 +162,82 @@ Index: global.h
};
extern DLL_EXPORT CLogger tlog0; //green - standard progress info
Index: client/GUIBase.cpp
===================================================================
--- client/GUIBase.cpp (revision 2170)
+++ client/GUIBase.cpp (working copy)
@@ -11,6 +11,7 @@
#include "../CThreadHelper.h"
#include "CConfigHandler.h"
#include <boost/lexical_cast.hpp>
+
/*
* GUIBase.cpp, part of VCMI engine
@@ -364,6 +365,26 @@
}
} HANDLE_EXCEPTION
}
+
+void CGuiHandler::loopInitFromMainThread()
+{
+ setThreadName(-1, "CGuiHandler::run");
+ CCS->curh->centerCursor();
+ mainFPSmng->init(); // resets internal clock, needed for FPS manager
+}
+
+bool CGuiHandler::loopFromMainThread()
+{
+ if(terminate)
+ return false;
+ if(curInt)
+ curInt->update(); // calls a update and drawing process of the loaded game interface object at the moment
+
+ mainFPSmng->framerateDelay(); // holds a constant FPS
+ return true;
+}
+
+
CGuiHandler::CGuiHandler()
:lastClick(-500, -500)
Index: client/CMT.cpp
===================================================================
--- client/CMT.cpp (revision 2170)
+++ client/CMT.cpp (working copy)
@@ -55,6 +55,8 @@
#if __MINGW32__
#undef main
#endif
+
+
namespace po = boost::program_options;
@@ -92,6 +94,7 @@
@@ -90,8 +92,10 @@
void dispose();
void playIntro();
static void listenForEvents();
+static bool loopListenForEvents(bool block);
void requestChangingResolution();
void startGame(StartInfo * options, CConnection *serv = NULL);
+
#ifndef _WIN32
#ifndef _GNU_SOURCE
@@ -102,6 +105,7 @@
@@ -126,6 +130,7 @@
GDefaultOptions.settingsChanged();
}
}
+
THC tlog0<<"\tLoading default system settings: "<<pomtime.getDif()<<std::endl;
void init()
{
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
timeHandler tmh, pomtime;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
@@ -157,8 +161,11 @@
tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
//initializing audio
@@ -135,10 +140,12 @@
CCS->soundh->init();
CCS->soundh->setVolume(GDefaultOptions.soundVolume);
CCS->musich = new CMusicHandler;
+
//CGI->musich->init();
//CGI->musich->setVolume(GDefaultOptions.musicVolume);
tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
tlog0<<"Initializing screen and sound handling: "<<tmh.getDif()<<std::endl;
+
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
CMessage::init();
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
//CPG = new CPreGame(); //main menu and submenus
//tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
}
@@ -184,19 +191,26 @@
initDLL(::console,logfile);
const_cast<CGameInfo*>(CGI)->setFromLib();
@@ -184,11 +191,15 @@
}
@@ -225,95 +251,55 @@ Index: client/CMT.cpp
#endif
+#endif
{
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
tlog0 << "Starting... " << std::endl;
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
po::options_description opts("Allowed options");
opts.add_options()
("help,h", "display help and exit")
("version,v", "display version information and exit")
("battle,b", po::value<std::string>(), "runs game in duel mode (battle-only")
("nointro,i", "skips intro movies");
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
po::variables_map vm;
if(argc > 1)
@@ -210,6 +224,7 @@
tlog1 << "Failure during parsing command-line options:\n" << e.what() << std::endl;
}
}
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
po::notify(vm);
if(vm.count("help"))
@@ -222,10 +237,12 @@
prog_version();
return 0;
}
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
//Set environment vars to make window centered. Sometimes work, sometimes not. :/
putenv((char*)"SDL_VIDEO_WINDOW_POS");
putenv((char*)"SDL_VIDEO_CENTERED=1");
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
timeHandler total, pomtime;
std::cout.flags(std::ios::unitbuf);
@@ -235,8 +252,10 @@
@@ -235,7 +246,6 @@
console->start();
atexit(dispose);
tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
-
conf.init();
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
tlog0 << NAME << std::endl;
@@ -244,6 +263,7 @@
CCS = new CClientState;
CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
{
@@ -251,6 +271,7 @@
exit(-1);
}
atexit(SDL_Quit);
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
setScreenRes(conf.cc.pregameResx, conf.cc.pregameResy, conf.cc.bpp, conf.cc.fullscreen);
tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
@@ -261,6 +282,7 @@
@@ -260,14 +270,18 @@
tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
//we can properly play intro only in the main thread, so we have to move loading to the separate thread
boost::thread loading(init);
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
- boost::thread loading(init);
-
+#ifdef ANDROID
+ init();
if(!vm.count("battle") && !vm.count("nointro"))
playIntro();
@@ -269,6 +291,7 @@
+#else
+ boost::thread loading(init);
+
SDL_FillRect(screen,NULL,0);
CSDL_Ext::update(screen);
loading.join();
+#endif
tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
if(!vm.count("battle"))
{
@@ -284,8 +307,10 @@
@@ -284,8 +298,16 @@
si->playerInfos[1].color = 1;
startGame(si);
}
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
+#ifdef ANDROID
+ GH.loopInitFromMainThread();
+ while( GH.loopFromMainThread() )
+ {
+ while( loopListenForEvents(false) );
+ }
+#else
mainGUIThread = new boost::thread(&CGuiHandler::run, boost::ref(GH));
listenForEvents();
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
+#endif
return 0;
}
@@ -535,10 +560,12 @@
@@ -535,10 +557,12 @@
tlog2 << "Warning: SDL says that " << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
}
@@ -326,47 +312,88 @@ Index: client/CMT.cpp
if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
{
@@ -717,3 +744,4 @@
@@ -583,14 +607,27 @@
setResolution = true;
}
+
static void listenForEvents()
{
- while(1) //main SDL events loop
- {
+ while(loopListenForEvents(true)); //main SDL events loop
+}
+
+static bool loopListenForEvents(bool block)
+{
SDL_Event *ev = new SDL_Event();
//tlog0 << "Waiting... ";
- int ret = SDL_WaitEvent(ev);
+ int ret = 1;
+ if( block )
+ ret = SDL_WaitEvent(ev);
+ else
+ {
+ if(!SDL_PollEvent(ev)) {
+ delete ev;
+ return false;
+ }
+ }
//tlog0 << "got " << (int)ev->type;
if (ret == 0 || (ev->type==SDL_QUIT) ||
(ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
@@ -609,7 +646,7 @@
SDL_Delay(750);
SDL_Quit();
tlog0 << "Ending...\n";
- break;
+ return false;
}
else if(LOCPLINT && ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
{
@@ -618,7 +655,7 @@
setScreenRes(conf.cc.screenx, conf.cc.screeny, conf.cc.bpp, full);
GH.totalRedraw();
delete ev;
- continue;
+ return true;
}
else if(ev->type == SDL_USEREVENT)
{
@@ -648,7 +685,7 @@
}
delete ev;
- continue;
+ return true;
}
//tlog0 << " pushing ";
@@ -656,7 +693,7 @@
events.push(ev);
eventsM.unlock();
//tlog0 << " done\n";
- }
+ return true;
}
void startGame(StartInfo * options, CConnection *serv/* = NULL*/)
@@ -717,3 +754,4 @@
ev.user.code = 1;
SDL_PushEvent(&ev);
}
+
Index: client/CVideoHandler.cpp
Index: client/GUIBase.h
===================================================================
--- client/CVideoHandler.cpp (revision 2170)
+++ client/CVideoHandler.cpp (working copy)
@@ -6,6 +6,7 @@
#include "SDL_Extensions.h"
#include "CPlayerInterface.h"
#include "boost/filesystem.hpp"
+
extern SystemOptions GDefaultOptions;
//reads events and returns true on key down
@@ -62,6 +63,7 @@
void DLLHandler::Instantiate(const char *filename)
{
name = filename;
+ tlog1 << "Loading dynamic library " << filename << std::endl;
#ifdef _WIN32
dll = LoadLibraryA(filename);
if(!dll)
@@ -72,6 +74,7 @@
#else
dll = dlopen(filename,RTLD_LOCAL | RTLD_LAZY);
#endif
+ tlog1 << "Loading dynamic library " << filename << dll ? " successful" : " failed" <<std::endl;
}
void *DLLHandler::FindAddress(const char *symbol)
@@ -86,6 +89,10 @@
}
#else
ret = (void *)dlsym(dll, symbol);
+ if(!ret)
+ {
+ tlog1 << "Failed to find " << symbol << " in " << name << std::endl;
+ }
#endif
return ret;
}
--- client/GUIBase.h (revision 2170)
+++ client/GUIBase.h (working copy)
@@ -546,6 +546,8 @@
CGuiHandler();
~CGuiHandler();
void run(); // holds the main loop for the whole program after initialization and manages the update/rendering system
+ void loopInitFromMainThread();
+ bool loopFromMainThread();
void totalRedraw(); //forces total redraw (using showAll), sets a flag, method gets called at the end of the rendering
void simpleRedraw(); //update only top interface and draw background from buffer, sets a flag, method gets called at the end of the rendering