39 lines
1.8 KiB
Java
39 lines
1.8 KiB
Java
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount anywhere
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package de.schwardtnet.alienblaster;
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import android.app.Activity;
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import android.content.Context;
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class Globals {
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public static String ApplicationName = "AlienBlaster";
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// Should be zip file
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public static String DataDownloadUrl = "http://sites.google.com/site/xpelyax/Home/alienblaster110_data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/alienblaster110_data.zip"; // This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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// Set DownloadToSdcard to true if your app data is bigger than 5 megabytes.
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// It will download app data to /sdcard/alienblaster then,
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// otherwise it will download it to /data/data/de.schwardtnet.alienblaster/files -
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// set this dir in jni/Android.mk in SDL_CURDIR_PATH
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public static boolean DownloadToSdcard = false;
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// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
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public static boolean NeedDepthBuffer = false;
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// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
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public static boolean HorizontalOrientation = true;
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// Readme text to be shown on download page
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public static String ReadmeText = "^You can press \"Home\" now - the data will be downloaded in background^In game press \"Menu\" for secondary fire, press \"Volume Up/Down\" to cycle through weapons".replace("^","\n");
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public static boolean AppUsesMouse = false;
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// We have to use accelerometer as arrow keys
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public static boolean AppNeedsArrowKeys = true;
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public static boolean AppUsesJoystick = false;
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}
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class LoadLibrary {
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public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_mixer"); System.loadLibrary("sdl_image"); };
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}
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