// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount anywhere package de.schwardtnet.alienblaster; import android.app.Activity; import android.content.Context; class Globals { public static String ApplicationName = "AlienBlaster"; // Should be zip file public static String DataDownloadUrl = "http://sites.google.com/site/xpelyax/Home/alienblaster110_data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/alienblaster110_data.zip"; // This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount // Set DownloadToSdcard to true if your app data is bigger than 5 megabytes. // It will download app data to /sdcard/alienblaster then, // otherwise it will download it to /data/data/de.schwardtnet.alienblaster/files - // set this dir in jni/Android.mk in SDL_CURDIR_PATH public static boolean DownloadToSdcard = false; // Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D public static boolean NeedDepthBuffer = false; // Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D public static boolean HorizontalOrientation = true; // Readme text to be shown on download page public static String ReadmeText = "^You can press \"Home\" now - the data will be downloaded in background^In game press \"Menu\" for secondary fire, press \"Volume Up/Down\" to cycle through weapons".replace("^","\n"); public static boolean AppUsesMouse = false; // We have to use accelerometer as arrow keys public static boolean AppNeedsArrowKeys = true; public static boolean AppUsesJoystick = false; } class LoadLibrary { public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_mixer"); System.loadLibrary("sdl_image"); }; }