161 lines
5.7 KiB
Plaintext
161 lines
5.7 KiB
Plaintext
--- VisualC.html 2013-10-08 17:46:42.388028693 +0200
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+++ VisualC.html 1970-01-01 01:00:00.000000000 +0100
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@@ -1,157 +0,0 @@
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-<HTML>
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- <HEAD>
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- <TITLE>Using SDL with Microsoft Visual C++</TITLE>
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- </HEAD>
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- <BODY>
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- <H1>
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- Using SDL with Microsoft Visual C++ 5,6 and 7
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- </H1>
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- <H3>
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- by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
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- James Turk</A>
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- </H3>
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- <p>
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- You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
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- the SDL Download web site </A>, or you can build SDL yourself.
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- </p>
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- <H3>
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- Building SDL
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- </H3>
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- <P>
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- Go into the VisualC directory and double-click on the VC++ file "<CODE>SDL.dsw</CODE>" <STRONG><FONT color="#009900">("<CODE>SDL.sln</CODE>")</FONT></STRONG>. This should open up the IDE.
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- </P>
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- <P>
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- You may be prompted at this point to upgrade the workspace, should you be using
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- a more recent version of Visual C++. If so, allow the workspace to be upgraded.
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- </P>
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- <P>
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- Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
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- </P>
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- <P>
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- This is done by right clicking on each project in turn (Projects are listed in
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- the Workspace panel in the FileView tab), and selecting "Build".
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- </P>
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- <P>
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- If you get an error about SDL_config.h being missing, you should
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- copy include/SDL_config.h.default to include/SDL_config.h and try again.
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- </P>
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- <P>
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- You may get a few warnings, but you should not get any errors. You do have to
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- have at least the DirectX 5 SDK installed, however. The latest
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- version of DirectX can be downloaded or purchased on a cheap CD (my
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- recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
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- </P>
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- <P>
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- Later, we will refer to the following .lib and .dll files that have just been
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- generated:
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- </P>
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- <ul>
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- <li> SDL.dll</li>
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- <li> SDL.lib</li>
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- <li> SDLmain.lib</li>
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- </ul>
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- <P>
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- Search for these using the Windows Find (Windows-F) utility, if you don't
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- already know where they should be. For those of you with a clue, look inside
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- the Debug or Release directories of the subdirectories of the Project folder.
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- (It might be easier to just use Windows Find if this sounds confusing. And
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- don't worry about needing a clue; we all need visits from the clue fairy
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- frequently.)
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- </P>
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- <H3>
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- Creating a Project with SDL
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- </H3>
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- <P>
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- Create a project as a Win32 Application.
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- </P>
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- <P>
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- Create a C++ file for your project.
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- </P>
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- <P>
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- Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
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- tab|Code Generation|Runtime Library </CODE>.
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- </P>
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- <P>
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- Add the SDL <CODE>include</CODE> directory to your list of includes in the
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- menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
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- .
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- <br>
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- <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
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- add the include and library directories to the list that VC7 keeps. Do this by
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- selecting Tools|Options|Projects|VC++ Directories and under the "Show
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- Directories For:" dropbox select "Include Files", and click the "New Directory
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- Icon" and add the [SDLROOT]\include directory (ex. If you installed to
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- c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the
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- dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
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- </P>
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- <P>
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- The "include directory" I am referring to is the <CODE>include</CODE> folder
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- within the main SDL directory (the one that this HTML file located within).
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- </P>
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- <P>
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- Now we're going to use the files that we had created earlier in the Build SDL
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- step.
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- </P>
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- <P>
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- Copy the following files into your Project directory:
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- </P>
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- <ul>
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- <li> SDL.dll</li>
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- </ul>
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- <P>
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- Add the following files to your project (It is not necessary to copy them to
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- your project directory):
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- </P>
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- <ul>
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- <li> SDL.lib </li>
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- <li> SDLmain.lib</li>
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- </ul>
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- <P>
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- (To add them to your project, right click on your project, and select "Add
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- files to project")
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- </P>
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- <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
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- desireable to add them to the linker options: Project|Properties|Linker|Command
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- Line and type the names of the libraries to link with in the "Additional
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- Options:" box. Note: This must be done for each build
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- configuration (eg. Release,Debug).</FONT></STRONG></P>
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- <H3>
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- SDL 101, First Day of Class
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- </H3>
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- <P>
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- Now create the basic body of your project. The body of your program should take
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- the following form: <CODE>
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- <PRE>
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-#include "SDL.h"
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-
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-int main( int argc, char* argv[] )
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-{
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- // Body of the program goes here.
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- return 0;
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-}
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-</PRE>
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- </CODE>
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- <P></P>
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- <H3>
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- That's it!
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- </H3>
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- <P>
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- I hope that this document has helped you get through the most difficult part of
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- using the SDL: installing it. Suggestions for improvements to this document
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- should be sent to the writers of this document.
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- </P>
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- <P>
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- Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
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- </P>
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- <P>
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- This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
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- Sam Lantinga</A>.
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- </P>
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- <P>
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- Later, it was converted to HTML and expanded into the document that you see
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- today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
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- </P>
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- <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
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- </P>
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- </BODY>
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-</HTML>
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