235 lines
7.7 KiB
Makefile
235 lines
7.7 KiB
Makefile
--- Makefile.ds 2013-10-08 17:46:42.384695327 +0200
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+++ Makefile.ds 1970-01-01 01:00:00.000000000 +0100
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@@ -1,231 +0,0 @@
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-#---------------------------------------------------------------------------------
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-.SUFFIXES:
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-#---------------------------------------------------------------------------------
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-
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-ifeq ($(strip $(DEVKITARM)),)
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-$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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-endif
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-
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-include $(DEVKITARM)/ds_rules
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-
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-#---------------------------------------------------------------------------------
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-# TARGET is the name of the output
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-# BUILD is the directory where object files & intermediate files will be placed
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-# SOURCES is a list of directories containing source code
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-# DATA is a list of directories containing data files
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-# INCLUDES is a list of directories containing header files
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-#---------------------------------------------------------------------------------
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-TARGET := $(shell basename $(CURDIR))
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-BUILD := src
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-SOURCES := src
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-DATA := data
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-INCLUDES := include
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-
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-#---------------------------------------------------------------------------------
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-# options for code generation
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-#---------------------------------------------------------------------------------
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-ARCH := -mthumb -mthumb-interwork \
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- -D__NDS__ -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" \
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- -DVERSION=\"2.0\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1
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-
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-CFLAGS := -g -Wall -Os\
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- -march=armv5te -mtune=arm946e-s \
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- -fomit-frame-pointer -ffast-math \
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- $(ARCH)
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-
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-CFLAGS += $(INCLUDE) -DARM9
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-CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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-
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-ASFLAGS := -g $(ARCH) -march=armv5te -mtune=arm946e-s
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-LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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-
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-# Set to 0 to use a framer buffer, or 1 to use the GL like hardware
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-# renderer. Alas, both cannot be used at the same time for lack of
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-# display/texture memory.
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-USE_HW_RENDERER := 1
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-
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-ifeq ($(USE_HW_RENDERER),1)
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-CFLAGS += -DUSE_HW_RENDERER
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-else
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-endif
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-
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-#---------------------------------------------------------------------------------
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-# list of directories containing libraries, this must be the top level containing
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-# include and lib
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-#---------------------------------------------------------------------------------
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-LIBDIRS := $(LIBNDS) $(PORTLIBS)
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-
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-#---------------------------------------------------------------------------------
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-# no real need to edit anything past this point unless you need to add additional
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-# rules for different file extensions
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-#---------------------------------------------------------------------------------
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-ifneq ($(BUILD),$(notdir $(CURDIR)))
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-#---------------------------------------------------------------------------------
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-
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-export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
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-
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-export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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- $(foreach dir,$(DATA),$(CURDIR)/$(dir))
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-
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-export DEPSDIR := $(CURDIR)/$(BUILD)
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-
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-CFILES := \
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- SDL.c \
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- SDL_assert.c \
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- SDL_error.c \
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- SDL_fatal.c \
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- SDL_hints.c \
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- SDL_log.c \
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- atomic/SDL_atomic.c \
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- atomic/SDL_spinlock.arm.c \
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- audio/SDL_audio.c \
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- audio/SDL_audiocvt.c \
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- audio/SDL_audiodev.c \
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- audio/SDL_audiotypecvt.c \
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- audio/SDL_mixer.c \
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- audio/SDL_wave.c \
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- audio/nds/SDL_ndsaudio.c \
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- cpuinfo/SDL_cpuinfo.c \
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- events/SDL_events.c \
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- events/SDL_keyboard.c \
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- events/SDL_mouse.c \
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- events/SDL_quit.c \
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- events/SDL_touch.c \
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- events/SDL_windowevents.c \
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- events/nds/SDL_ndsgesture.c \
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- file/SDL_rwops.c \
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- haptic/SDL_haptic.c \
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- haptic/nds/SDL_syshaptic.c \
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- joystick/SDL_joystick.c \
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- joystick/nds/SDL_sysjoystick.c \
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- power/SDL_power.c \
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- power/nds/SDL_syspower.c \
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- render/SDL_render.c \
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- render/SDL_yuv_sw.c \
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- render/nds/SDL_ndsrender.c \
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- render/nds/SDL_libgl2D.c \
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- render/software/SDL_blendfillrect.c \
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- render/software/SDL_blendline.c \
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- render/software/SDL_blendpoint.c \
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- render/software/SDL_drawline.c \
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- render/software/SDL_drawpoint.c \
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- render/software/SDL_render_sw.c \
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- stdlib/SDL_getenv.c \
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- stdlib/SDL_iconv.c \
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- stdlib/SDL_malloc.c \
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- stdlib/SDL_qsort.c \
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- stdlib/SDL_stdlib.c \
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- stdlib/SDL_string.c \
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- thread/SDL_thread.c \
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- thread/nds/SDL_syscond.c \
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- thread/nds/SDL_sysmutex.c \
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- thread/nds/SDL_syssem.c \
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- thread/nds/SDL_systhread.c \
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- timer/SDL_timer.c \
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- timer/nds/SDL_systimer.c \
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- video/SDL_RLEaccel.c \
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- video/SDL_blit.c \
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- video/SDL_blit_0.c \
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- video/SDL_blit_1.c \
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- video/SDL_blit_A.c \
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- video/SDL_blit_N.c \
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- video/SDL_blit_auto.c \
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- video/SDL_blit_copy.c \
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- video/SDL_blit_slow.c \
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- video/SDL_bmp.c \
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- video/SDL_clipboard.c \
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- video/SDL_fillrect.c \
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- video/SDL_pixels.c \
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- video/SDL_rect.c \
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- video/SDL_stretch.c \
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- video/SDL_surface.c \
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- video/SDL_video.c \
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- video/nds/SDL_ndsevents.c \
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- video/nds/SDL_ndsvideo.c \
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- video/nds/SDL_ndswindow.c
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-
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-
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-#CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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-#SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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-#BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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-
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-#---------------------------------------------------------------------------------
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-# use CXX for linking C++ projects, CC for standard C
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-#---------------------------------------------------------------------------------
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-ifeq ($(strip $(CPPFILES)),)
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-#---------------------------------------------------------------------------------
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- export LD := $(CC)
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-#---------------------------------------------------------------------------------
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-else
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-#---------------------------------------------------------------------------------
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- export LD := $(CXX)
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-#---------------------------------------------------------------------------------
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-endif
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-#---------------------------------------------------------------------------------
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-
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-export OFILES := $(addsuffix .o,$(BINFILES)) \
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- $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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-
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-export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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- $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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- -I$(CURDIR)/$(BUILD) \
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- -I$(PORTLIBS)/include/SDL
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-
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-.PHONY: $(BUILD) clean all
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-
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-#---------------------------------------------------------------------------------
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-all: arm_only $(BUILD) install nds_test
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-
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-lib:
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- @[ -d $@ ] || mkdir -p $@
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-
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-$(BUILD): lib
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- @[ -d $@ ] || mkdir -p $@
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- @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.ds -s
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-
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-install: $(BUILD)
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- @mkdir -p $(PORTLIBS)/include/SDL/
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- @rsync -a $(OUTPUT) $(PORTLIBS)/lib/
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- @rsync -a include/*.h $(PORTLIBS)/include/SDL/
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-
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-nds_test:
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- $(MAKE) -C test/nds-test-progs -s
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-
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-tags:
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- cd $(SOURCES); etags $(CFILES)
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-
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-# This file must be compiled with the ARM instruction set, not
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-# thumb. Use devkitpro way of doing things.
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-arm_only: src/atomic/SDL_spinlock.arm.c
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-src/atomic/SDL_spinlock.arm.c: src/atomic/SDL_spinlock.c
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- @cp $< $@
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-
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-#---------------------------------------------------------------------------------
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-clean:
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- @echo clean ...
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- @cd src; rm -fr $(OFILES) $(OFILES:.o=.d) lib
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- @rm -f $(OUTPUT)
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- @make -C test/nds-test-progs -s clean
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-
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-#---------------------------------------------------------------------------------
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-else
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-
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-DEPENDS := $(OFILES:.o=.d)
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-
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-#---------------------------------------------------------------------------------
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-# main targets
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-#---------------------------------------------------------------------------------
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-$(OUTPUT) : $(OFILES)
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-
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-#---------------------------------------------------------------------------------
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-%.bin.o : %.bin
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-#---------------------------------------------------------------------------------
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- @echo $(notdir $<)
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- @$(bin2o)
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-
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-
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--include $(DEPENDS)
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-
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-#---------------------------------------------------------------------------------------
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-endif
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-#---------------------------------------------------------------------------------------
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