--- Makefile.ds 2013-10-08 17:46:42.384695327 +0200 +++ Makefile.ds 1970-01-01 01:00:00.000000000 +0100 @@ -1,231 +0,0 @@ -#--------------------------------------------------------------------------------- -.SUFFIXES: -#--------------------------------------------------------------------------------- - -ifeq ($(strip $(DEVKITARM)),) -$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") -endif - -include $(DEVKITARM)/ds_rules - -#--------------------------------------------------------------------------------- -# TARGET is the name of the output -# BUILD is the directory where object files & intermediate files will be placed -# SOURCES is a list of directories containing source code -# DATA is a list of directories containing data files -# INCLUDES is a list of directories containing header files -#--------------------------------------------------------------------------------- -TARGET := $(shell basename $(CURDIR)) -BUILD := src -SOURCES := src -DATA := data -INCLUDES := include - -#--------------------------------------------------------------------------------- -# options for code generation -#--------------------------------------------------------------------------------- -ARCH := -mthumb -mthumb-interwork \ - -D__NDS__ -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" \ - -DVERSION=\"2.0\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1 - -CFLAGS := -g -Wall -Os\ - -march=armv5te -mtune=arm946e-s \ - -fomit-frame-pointer -ffast-math \ - $(ARCH) - -CFLAGS += $(INCLUDE) -DARM9 -CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions - -ASFLAGS := -g $(ARCH) -march=armv5te -mtune=arm946e-s -LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) - -# Set to 0 to use a framer buffer, or 1 to use the GL like hardware -# renderer. Alas, both cannot be used at the same time for lack of -# display/texture memory. -USE_HW_RENDERER := 1 - -ifeq ($(USE_HW_RENDERER),1) -CFLAGS += -DUSE_HW_RENDERER -else -endif - -#--------------------------------------------------------------------------------- -# list of directories containing libraries, this must be the top level containing -# include and lib -#--------------------------------------------------------------------------------- -LIBDIRS := $(LIBNDS) $(PORTLIBS) - -#--------------------------------------------------------------------------------- -# no real need to edit anything past this point unless you need to add additional -# rules for different file extensions -#--------------------------------------------------------------------------------- -ifneq ($(BUILD),$(notdir $(CURDIR))) -#--------------------------------------------------------------------------------- - -export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a - -export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ - $(foreach dir,$(DATA),$(CURDIR)/$(dir)) - -export DEPSDIR := $(CURDIR)/$(BUILD) - -CFILES := \ - SDL.c \ - SDL_assert.c \ - SDL_error.c \ - SDL_fatal.c \ - SDL_hints.c \ - SDL_log.c \ - atomic/SDL_atomic.c \ - atomic/SDL_spinlock.arm.c \ - audio/SDL_audio.c \ - audio/SDL_audiocvt.c \ - audio/SDL_audiodev.c \ - audio/SDL_audiotypecvt.c \ - audio/SDL_mixer.c \ - audio/SDL_wave.c \ - audio/nds/SDL_ndsaudio.c \ - cpuinfo/SDL_cpuinfo.c \ - events/SDL_events.c \ - events/SDL_keyboard.c \ - events/SDL_mouse.c \ - events/SDL_quit.c \ - events/SDL_touch.c \ - events/SDL_windowevents.c \ - events/nds/SDL_ndsgesture.c \ - file/SDL_rwops.c \ - haptic/SDL_haptic.c \ - haptic/nds/SDL_syshaptic.c \ - joystick/SDL_joystick.c \ - joystick/nds/SDL_sysjoystick.c \ - power/SDL_power.c \ - power/nds/SDL_syspower.c \ - render/SDL_render.c \ - render/SDL_yuv_sw.c \ - render/nds/SDL_ndsrender.c \ - render/nds/SDL_libgl2D.c \ - render/software/SDL_blendfillrect.c \ - render/software/SDL_blendline.c \ - render/software/SDL_blendpoint.c \ - render/software/SDL_drawline.c \ - render/software/SDL_drawpoint.c \ - render/software/SDL_render_sw.c \ - stdlib/SDL_getenv.c \ - stdlib/SDL_iconv.c \ - stdlib/SDL_malloc.c \ - stdlib/SDL_qsort.c \ - stdlib/SDL_stdlib.c \ - stdlib/SDL_string.c \ - thread/SDL_thread.c \ - thread/nds/SDL_syscond.c \ - thread/nds/SDL_sysmutex.c \ - thread/nds/SDL_syssem.c \ - thread/nds/SDL_systhread.c \ - timer/SDL_timer.c \ - timer/nds/SDL_systimer.c \ - video/SDL_RLEaccel.c \ - video/SDL_blit.c \ - video/SDL_blit_0.c \ - video/SDL_blit_1.c \ - video/SDL_blit_A.c \ - video/SDL_blit_N.c \ - video/SDL_blit_auto.c \ - video/SDL_blit_copy.c \ - video/SDL_blit_slow.c \ - video/SDL_bmp.c \ - video/SDL_clipboard.c \ - video/SDL_fillrect.c \ - video/SDL_pixels.c \ - video/SDL_rect.c \ - video/SDL_stretch.c \ - video/SDL_surface.c \ - video/SDL_video.c \ - video/nds/SDL_ndsevents.c \ - video/nds/SDL_ndsvideo.c \ - video/nds/SDL_ndswindow.c - - -#CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) -#SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) -#BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) - -#--------------------------------------------------------------------------------- -# use CXX for linking C++ projects, CC for standard C -#--------------------------------------------------------------------------------- -ifeq ($(strip $(CPPFILES)),) -#--------------------------------------------------------------------------------- - export LD := $(CC) -#--------------------------------------------------------------------------------- -else -#--------------------------------------------------------------------------------- - export LD := $(CXX) -#--------------------------------------------------------------------------------- -endif -#--------------------------------------------------------------------------------- - -export OFILES := $(addsuffix .o,$(BINFILES)) \ - $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) - -export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ - $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ - -I$(CURDIR)/$(BUILD) \ - -I$(PORTLIBS)/include/SDL - -.PHONY: $(BUILD) clean all - -#--------------------------------------------------------------------------------- -all: arm_only $(BUILD) install nds_test - -lib: - @[ -d $@ ] || mkdir -p $@ - -$(BUILD): lib - @[ -d $@ ] || mkdir -p $@ - @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.ds -s - -install: $(BUILD) - @mkdir -p $(PORTLIBS)/include/SDL/ - @rsync -a $(OUTPUT) $(PORTLIBS)/lib/ - @rsync -a include/*.h $(PORTLIBS)/include/SDL/ - -nds_test: - $(MAKE) -C test/nds-test-progs -s - -tags: - cd $(SOURCES); etags $(CFILES) - -# This file must be compiled with the ARM instruction set, not -# thumb. Use devkitpro way of doing things. -arm_only: src/atomic/SDL_spinlock.arm.c -src/atomic/SDL_spinlock.arm.c: src/atomic/SDL_spinlock.c - @cp $< $@ - -#--------------------------------------------------------------------------------- -clean: - @echo clean ... - @cd src; rm -fr $(OFILES) $(OFILES:.o=.d) lib - @rm -f $(OUTPUT) - @make -C test/nds-test-progs -s clean - -#--------------------------------------------------------------------------------- -else - -DEPENDS := $(OFILES:.o=.d) - -#--------------------------------------------------------------------------------- -# main targets -#--------------------------------------------------------------------------------- -$(OUTPUT) : $(OFILES) - -#--------------------------------------------------------------------------------- -%.bin.o : %.bin -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - @$(bin2o) - - --include $(DEPENDS) - -#--------------------------------------------------------------------------------------- -endif -#---------------------------------------------------------------------------------------