734 lines
27 KiB
C
734 lines
27 KiB
C
#ifndef __GL__H__
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#define __GL__H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef double GLdouble;
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typedef float GLclampf;
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typedef float GLclampd;
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typedef void GLvoid;
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typedef int GLfixed;
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typedef int GLclampx;
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/* Boolean values */
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#define GL_FALSE 0x0
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#define GL_TRUE 0x1
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/* Data types */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_DOUBLE 0x140A
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/* StringName */
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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/* TextureEnvMode */
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#define GL_MODULATE 0x2100
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#define GL_DECAL 0x2101
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/* GL_BLEND */
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#define GL_ADD 0x0104
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/* GL_REPLACE */
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/* Primitives */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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/* EnableCap */
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#define GL_FOG 0x0B60
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#define GL_LIGHTING 0x0B50
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_BLEND 0x0BE2
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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/* GL_LIGHT0 */
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/* GL_LIGHT1 */
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/* GL_LIGHT2 */
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/* GL_LIGHT3 */
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/* GL_LIGHT4 */
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/* GL_LIGHT5 */
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/* GL_LIGHT6 */
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/* GL_LIGHT7 */
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_NORMALIZE 0x0BA1
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#define GL_RESCALE_NORMAL 0x803A
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_MULTISAMPLE 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_COVERAGE 0x80A0
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/* Texture mapping */
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#define GL_TEXTURE_ENV 0x2300
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#define GL_TEXTURE_ENV_MODE 0x2200
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_ENV_COLOR 0x2201
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#define GL_TEXTURE_GEN_S 0x0C60
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#define GL_TEXTURE_GEN_T 0x0C61
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#define GL_TEXTURE_GEN_MODE 0x2500
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_BORDER 0x1005
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#define GL_TEXTURE_COMPONENTS 0x1003
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
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#define GL_TEXTURE_INTENSITY_SIZE 0x8061
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_OBJECT_LINEAR 0x2401
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#define GL_OBJECT_PLANE 0x2501
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#define GL_EYE_LINEAR 0x2400
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#define GL_EYE_PLANE 0x2502
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#define GL_SPHERE_MAP 0x2402
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#define GL_DECAL 0x2101
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#define GL_MODULATE 0x2100
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#define GL_NEAREST 0x2600
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#define GL_REPEAT 0x2901
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#define GL_CLAMP 0x2900
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#define GL_S 0x2000
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#define GL_T 0x2001
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#define GL_R 0x2002
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#define GL_Q 0x2003
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#define GL_TEXTURE_GEN_R 0x0C62
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#define GL_TEXTURE_GEN_Q 0x0C63
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#define GL_CLAMP_TO_EDGE 0x812F
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/* Matrix Mode */
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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/* Buffers, Pixel Drawing/Reading */
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#define GL_NONE 0x0
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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/*GL_FRONT 0x0404 */
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/*GL_BACK 0x0405 */
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/*GL_FRONT_AND_BACK 0x0408 */
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_COLOR_INDEX 0x1900
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_ALPHA_BITS 0x0D55
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_INDEX_BITS 0x0D51
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_READ_BUFFER 0x0C02
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_BITMAP 0x1A00
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_DITHER 0x0BD0
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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/* Fog */
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#define GL_FOG 0x0B60
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_COLOR 0x0B66
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_LINEAR 0x2601
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* Polygons */
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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/* Lighting */
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_SHININESS 0x1601
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#define GL_EMISSION 0x1600
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_COLOR_INDEXES 0x1603
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_SHADE_MODEL 0x0B54
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_NORMALIZE 0x0BA1
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/* Blending */
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND_DST 0x0BE0
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#define GL_ZERO 0x0
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#define GL_ONE 0x1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* ClipPlaneName */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* OpenGL 1.1 */
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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#define GL_TEXTURE_PRIORITY 0x8066
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#define GL_TEXTURE_RESIDENT 0x8067
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_ALPHA4 0x803B
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#define GL_ALPHA8 0x803C
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#define GL_ALPHA12 0x803D
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#define GL_ALPHA16 0x803E
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#define GL_LUMINANCE4 0x803F
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#define GL_LUMINANCE8 0x8040
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#define GL_LUMINANCE12 0x8041
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#define GL_LUMINANCE16 0x8042
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#define GL_LUMINANCE4_ALPHA4 0x8043
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#define GL_LUMINANCE6_ALPHA2 0x8044
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#define GL_LUMINANCE8_ALPHA8 0x8045
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#define GL_LUMINANCE12_ALPHA4 0x8046
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#define GL_LUMINANCE12_ALPHA12 0x8047
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#define GL_LUMINANCE16_ALPHA16 0x8048
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#define GL_INTENSITY 0x8049
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#define GL_INTENSITY4 0x804A
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#define GL_INTENSITY8 0x804B
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#define GL_INTENSITY12 0x804C
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#define GL_INTENSITY16 0x804D
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#define GL_R3_G3_B2 0x2A10
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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#define GL_RGB10 0x8052
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#define GL_RGB12 0x8053
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#define GL_RGB16 0x8054
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA12 0x805A
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#define GL_RGBA16 0x805B
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
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#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
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#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
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/* Stencil */
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BITS 0x0D57
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_INDEX 0x1901
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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/* Hints */
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#define GL_FOG_HINT 0x0C54
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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/* Gets */
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_INDEX_CLEAR_VALUE 0x0C20
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#define GL_INDEX_MODE 0x0C30
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#define GL_INDEX_WRITEMASK 0x0C21
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_NAME_STACK_DEPTH 0x0D70
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_RENDER_MODE 0x0C40
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#define GL_RGBA_MODE 0x0C31
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_VIEWPORT 0x0BA2
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/* glPush/PopAttrib bits */
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#define GL_CURRENT_BIT 0x00000001
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#define GL_POINT_BIT 0x00000002
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#define GL_LINE_BIT 0x00000004
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#define GL_POLYGON_BIT 0x00000008
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#define GL_POLYGON_STIPPLE_BIT 0x00000010
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#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_LIGHTING_BIT 0x00000040
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#define GL_FOG_BIT 0x00000080
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_VIEWPORT_BIT 0x00000800
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_ENABLE_BIT 0x00002000
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_HINT_BIT 0x00008000
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#define GL_EVAL_BIT 0x00010000
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#define GL_LIST_BIT 0x00020000
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#define GL_TEXTURE_BIT 0x00040000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_ALL_ATTRIB_BITS 0x000FFFFF
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/* Depth buffer */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
|
|
#define GL_NOTEQUAL 0x0205
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_ALWAYS 0x0207
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
|
|
/* TextureUnit */
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
|
|
|
/* GetPName */
|
|
#define GL_CURRENT_COLOR 0x0B00
|
|
#define GL_CURRENT_NORMAL 0x0B02
|
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
|
#define GL_POINT_SIZE 0x0B11
|
|
#define GL_POINT_SIZE_MIN 0x8126
|
|
#define GL_POINT_SIZE_MAX 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_SHADE_MODEL 0x0B54
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_MATRIX_MODE 0x0BA0
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
|
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
|
#define GL_ALPHA_TEST_REF 0x0BC2
|
|
#define GL_BLEND_DST 0x0BE0
|
|
#define GL_BLEND_SRC 0x0BE1
|
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
|
|
|
|
/* ErrorCode */
|
|
#define GL_NO_ERROR 0
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
|
|
// Vladimir
|
|
#define glVertex2i(x,y) glVertex3f(x,y,0.0)
|
|
#define glTexCoord2d glTexCoord2f
|
|
#define glVertex3d glVertex3f
|
|
//#define glColor4ub(x,y,z,p) glColor4f(x,y,z,p) //nicknekit: wtf???
|
|
#define glFogi glFogf
|
|
//
|
|
|
|
void glBegin(GLenum mode);
|
|
void glEnd(void);
|
|
void glEnable (GLenum cap);
|
|
void glDisable (GLenum cap);
|
|
void glVertex2f(GLfloat x, GLfloat y);
|
|
void glColor3f( GLfloat red, GLfloat green, GLfloat blue);
|
|
void glTexCoord2f(GLfloat s, GLfloat t);
|
|
void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void glLoadIdentity (void);
|
|
void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
void glOrtho (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
|
void glMatrixMode (GLenum mode);
|
|
void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
|
void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void glDrawBuffer(GLenum mode);
|
|
void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
|
void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
void glScalef (GLfloat x, GLfloat y, GLfloat z);
|
|
void glDepthRange(GLclampf zNear, GLclampf zFar);
|
|
void glDepthFunc (GLenum func);
|
|
void glFinish (void);
|
|
void glGetFloatv (GLenum pname, GLfloat *params);
|
|
void glGetIntegerv (GLenum pname, GLint *params);
|
|
void glCullFace (GLenum mode);
|
|
void glFrustum (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
|
void glClear (GLbitfield mask);
|
|
void glVertex3f( GLfloat x, GLfloat y, GLfloat z );
|
|
void glColor4fv( const GLfloat *v );
|
|
void glHint (GLenum target, GLenum mode);
|
|
void glBlendFunc (GLenum sfactor, GLenum dfactor);
|
|
void glPopMatrix (void);
|
|
void glShadeModel (GLenum mode);
|
|
void glPushMatrix (void);
|
|
void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
|
|
void glVertex3fv( const GLfloat *v );
|
|
void glDepthMask (GLboolean flag);
|
|
void glBindTexture (GLenum target, GLuint texture);
|
|
const GLubyte* glGetString (GLenum name);
|
|
void glAlphaFunc (GLenum func, GLclampf ref);
|
|
void glFlush (void);
|
|
void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|
void glReadBuffer( GLenum mode );
|
|
void glLoadMatrixf (const GLfloat *m);
|
|
void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
GLenum glGetError (void);
|
|
void glActiveTexture (GLenum texture);
|
|
void glClientActiveTexture (GLenum texture);
|
|
void glColor3ubv( const GLubyte* v);
|
|
void glPolygonMode( GLenum face, GLenum mode );
|
|
|
|
void glArrayElement(GLint i);
|
|
void glLineWidth(GLfloat width);
|
|
void glCallList( GLuint list );
|
|
void glTexCoord2fv( const GLfloat *v );
|
|
void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
|
|
void glStencilFunc( GLenum func, GLint ref, GLuint mask );
|
|
void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
|
|
void glColor4ubv( const GLubyte *v );
|
|
|
|
void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
|
|
void glEnableClientState( GLenum array );
|
|
void glDisableClientState(GLenum array);
|
|
void glVertexPointer( GLint size, GLenum type,GLsizei stride, const GLvoid *pointer );
|
|
void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
|
|
void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
|
|
void glPolygonOffset( GLfloat factor, GLfloat units );
|
|
void glClearDepth( GLclampf depth );
|
|
void glDeleteTextures( GLsizei n, const GLuint *textures );
|
|
void glTexParameterfv( GLenum target, GLenum pname, const GLfloat * params);
|
|
void glStencilMask( GLuint mask );
|
|
void glClearStencil( GLint s );
|
|
void glScissor( GLint x, GLint y, GLsizei width, GLsizei height );
|
|
void glClipPlane( GLenum plane, const GLdouble *equation );
|
|
void glColor3fv( const GLfloat *v );
|
|
void glPointSize( GLfloat size );
|
|
|
|
// Vladimir
|
|
void glDrawArrays( GLenum mode, int first, int count);
|
|
void glMultMatrixf (const GLfloat *m);
|
|
void glPixelStorei (GLenum pname, GLint param);
|
|
void glFogf (GLenum pname, GLfloat param);
|
|
void glFogfv (GLenum pname, const GLfloat *params);
|
|
void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
|
|
|
void glTexParameteri (GLenum target, GLenum pname, GLint param);
|
|
void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
|
void glTexParameterx (GLenum target, GLenum pname, GLfixed param);
|
|
void glGenTextures (GLsizei n, GLuint *textures);
|
|
void glFrontFace (GLenum mode);
|
|
|
|
|
|
|
|
//nicknekit: for xash3d
|
|
|
|
void glColor3ub( GLubyte red, GLubyte green, GLubyte blue);
|
|
void glNormal3fv( const GLfloat *v );
|
|
void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
|
|
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
|
|
void glTexSubImage3D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth,
|
|
GLenum format,
|
|
GLenum type, const GLvoid *pixels);
|
|
GLboolean glIsTexture(GLuint texture);
|
|
void glTexGeni( GLenum coord, GLenum pname, GLint param );
|
|
void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
|
|
void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|
|
|
// for XashXT
|
|
|
|
void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
void glTexEnvi(GLenum target, GLenum pname, GLint param);
|
|
|
|
void glBindFramebuffer(GLenum target, GLuint framebuffer);
|
|
void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
|
|
void glGenFramebuffers (GLsizei n, GLuint *framebuffers);
|
|
GLenum glCheckFramebufferStatus(GLenum target);
|
|
|
|
//GLboolean glIsRenderbuffer (GLuint renderbuffer);
|
|
void glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
|
void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
|
|
void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
|
|
|
|
|
|
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
|
|
|
|
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
|
|
void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
|
|
|
|
void glNormalPointer(GLenum type, GLsizei stride, const void *ptr);
|
|
|
|
void glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat);
|
|
void glMultiTexCoord3fARB(GLenum, GLfloat, GLfloat, GLfloat);
|
|
|
|
void glMultiTexCoord2f(GLenum, GLfloat, GLfloat);
|
|
|
|
void glDrawArrays( GLenum mode, GLint first, GLsizei count );
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
#endif
|