nanogl updated, added latest mittorn's changes from https://github.com/FWGS/nanogl
This commit is contained in:
@@ -20,7 +20,7 @@ LOCAL_MODULE := nanogl
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#include $(XASH3D_CONFIG)
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LOCAL_CFLAGS +=
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LOCAL_CFLAGS += -D__MULTITEXTURE_SUPPORT__
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/include/GL
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@@ -691,6 +691,39 @@ void glTexGeni( GLenum coord, GLenum pname, GLint param );
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void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
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void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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// for XashXT
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void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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void glTexEnvi(GLenum target, GLenum pname, GLint param);
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void glBindFramebuffer(GLenum target, GLuint framebuffer);
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void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
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void glGenFramebuffers (GLsizei n, GLuint *framebuffers);
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GLenum glCheckFramebufferStatus(GLenum target);
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//GLboolean glIsRenderbuffer (GLuint renderbuffer);
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void glBindRenderbuffer (GLenum target, GLuint renderbuffer);
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void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
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void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
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void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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void glNormalPointer(GLenum type, GLsizei stride, const void *ptr);
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void glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat);
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void glMultiTexCoord3fARB(GLenum, GLfloat, GLfloat, GLfloat);
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void glMultiTexCoord2f(GLenum, GLfloat, GLfloat);
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void glDrawArrays( GLenum mode, GLint first, GLsizei count );
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#ifdef __cplusplus
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}
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@@ -37,7 +37,7 @@
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GL_ENTRY(void,glClearColor,float red, float green, float blue, float alpha)
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GL_ENTRY(void,glClearColorx,int red, int green, int blue, int alpha)
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GL_ENTRY(void,glClearDepthf,float depth)
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GL_ENTRY(void,glClearDepthx,int depth)
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GL_ENTRY(void,glClearDepthx,int depth)
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GL_ENTRY(void,glClearStencil,int s)
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GL_ENTRY(void,glClientActiveTexture,unsigned int texture)
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GL_ENTRY(void,glColor4f,float red, float green, float blue, float alpha)
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@@ -181,4 +181,18 @@
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GL_ENTRY(int,eglReleaseTexImage,int dpy, int surface, int buffer)
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GL_ENTRY(int,eglSurfaceAttrib,int dpy, int surface, int attribute, int value)
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#ifdef USE_CORE_PROFILE
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GL_ENTRY(void,glOrtho,double left, double right, double bottom, double top, double zNear, double zFar)
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GL_ENTRY(void,glDepthRange,double zNear, double zFar)
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#endif
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// fbo
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GL_ENTRY(void,glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
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GL_ENTRY(void,glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
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GL_ENTRY(void,glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
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GL_ENTRY(void,glBindFramebufferOES, GLenum target, GLuint framebuffer)
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GL_ENTRY(void,glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
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GL_ENTRY(void,glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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GL_ENTRY(void,glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
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GL_ENTRY(void,glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
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GL_ENTRY(void,glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
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@@ -34,9 +34,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define S
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#endif
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#ifdef _WIN32
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#include <windows.h> //APIENTRY
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#endif
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#ifndef APIENTRY
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#ifdef _MSC_VER
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#define APIENTRY WINAPI
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#else
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#define APIENTRY
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#endif
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#endif
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struct GlESInterface
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{
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int (*eglChooseConfig) (int dpy, const int *attrib_list, int *configs, int config_size, int *num_config) S;
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int (*eglCopyBuffers) (int dpy, int surface, void* target) S;
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int (*eglCreateContext) (int dpy, int config, int share_list, const int *attrib_list) S;
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@@ -64,159 +74,173 @@ struct GlESInterface
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int (*eglTerminate) (int dpy) S;
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int (*eglWaitGL) (void) S;
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int (*eglWaitNative) (int engine) S;
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void (*glActiveTexture) (unsigned int texture) S;
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void (*glAlphaFunc) (unsigned int func, float ref) S;
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void (*glAlphaFuncx) (unsigned int func, int ref) S;
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void (*glBindTexture) (unsigned int target, unsigned int texture) S;
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void (*glBlendFunc) (unsigned int sfactor, unsigned int dfactor) S;
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void (*glClear) (unsigned int mask) S;
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void (*glClearColor) (float red, float green, float blue, float alpha) S;
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void (*glClearColorx) (int red, int green, int blue, int alpha) S;
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void (*glClearDepthf) (float depth) S;
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void (*glClearDepthx) (int depth) S;
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void (*glClearStencil) (int s) S;
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void (*glClientActiveTexture) (unsigned int texture) S;
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void (*glColor4f) (float red, float green, float blue, float alpha) S;
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void (*glColor4x) (int red, int green, int blue, int alpha) S;
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void (*glColorMask) (unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) S;
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void (*glColorPointer) (int size, unsigned int type, int stride, const void *pointer) S;
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void (*glCompressedTexImage2D) (unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, const void *data) S;
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void (*glCompressedTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, const void *data) S;
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void (*glCopyTexImage2D) (unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border) S;
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void (*glCopyTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) S;
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void (*glCullFace) (unsigned int mode) S;
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void (*glDeleteTextures) (int n, const unsigned int *textures) S;
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void (*glDepthFunc) (unsigned int func) S;
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void (*glDepthMask) (unsigned char flag) S;
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void (*glDepthRangef) (float zNear, float zFar) S;
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void (*glDepthRangex) (int zNear, int zFar) S;
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void (*glDisable) (unsigned int cap) S;
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void (*glDisableClientState) (unsigned int array) S;
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void (*glDrawArrays) (unsigned int mode, int first, int count) S;
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void (*glDrawElements) (unsigned int mode, int count, unsigned int type, const void *indices) S;
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void (*glEnable) (unsigned int cap) S;
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void (*glEnableClientState) (unsigned int array) S;
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void (*glFinish) (void) S;
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void (*glFlush) (void) S;
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void (*glFogf) (unsigned int pname, float param) S;
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void (*glFogfv) (unsigned int pname, const float *params) S;
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void (*glFogx) (unsigned int pname, int param) S;
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void (*glFogxv) (unsigned int pname, const int *params) S;
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void (*glFrontFace) (unsigned int mode) S;
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void (*glFrustumf) (float left, float right, float bottom, float top, float zNear, float zFar) S;
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void (*glFrustumx) (int left, int right, int bottom, int top, int zNear, int zFar) S;
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void (*glGenTextures) (int n, unsigned int *textures) S;
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unsigned int (*glGetError) (void) S;
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void (*glGetIntegerv) (unsigned int pname, int *params) S;
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const unsigned char * (*glGetString) (unsigned int name) S;
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void (*glHint) (unsigned int target, unsigned int mode) S;
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void (*glLightModelf) (unsigned int pname, float param) S;
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void (*glLightModelfv) (unsigned int pname, const float *params) S;
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void (*glLightModelx) (unsigned int pname, int param) S;
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void (*glLightModelxv) (unsigned int pname, const int *params) S;
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void (*glLightf) (unsigned int light, unsigned int pname, float param) S;
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void (*glLightfv) (unsigned int light, unsigned int pname, const float *params) S;
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void (*glLightx) (unsigned int light, unsigned int pname, int param) S;
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void (*glLightxv) (unsigned int light, unsigned int pname, const int *params) S;
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void (*glLineWidth) (float width) S;
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void (*glLineWidthx) (int width) S;
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void (*glLoadIdentity) (void) S;
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void (*glLoadMatrixf) (const float *m) S;
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void (*glLoadMatrixx) (const int *m) S;
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void (*glLogicOp) (unsigned int opcode) S;
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void (*glMaterialf) (unsigned int face, unsigned int pname, float param) S;
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void (*glMaterialfv) (unsigned int face, unsigned int pname, const float *params) S;
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void (*glMaterialx) (unsigned int face, unsigned int pname, int param) S;
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void (*glMaterialxv) (unsigned int face, unsigned int pname, const int *params) S;
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void (*glMatrixMode) (unsigned int mode) S;
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void (*glMultMatrixf) (const float *m) S;
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void (*glMultMatrixx) (const int *m) S;
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void (*glMultiTexCoord4f) (unsigned int target, float s, float t, float r, float q) S;
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void (*glMultiTexCoord4x) (unsigned int target, int s, int t, int r, int q) S;
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void (*glNormal3f) (float nx, float ny, float nz) S;
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void (*glNormal3x) (int nx, int ny, int nz) S;
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void (*glNormalPointer) (unsigned int type, int stride, const void *pointer) S;
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void (*glOrthof) (float left, float right, float bottom, float top, float zNear, float zFar) S;
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void (*glOrthox) (int left, int right, int bottom, int top, int zNear, int zFar) S;
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void (*glPixelStorei) (unsigned int pname, int param) S;
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void (*glPointSize) (float size) S;
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void (*glPointSizex) (int size) S;
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void (*glPolygonOffset) (float factor, float units) S;
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void (*glPolygonOffsetx) (int factor, int units) S;
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void (*glPopMatrix) (void) S;
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void (*glPushMatrix) (void) S;
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unsigned int (*glQueryMatrixxOES) (int mantissa[16], int exponent[16]) S;
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void (*glReadPixels) (int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels) S;
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void (*glRotatef) (float angle, float x, float y, float z) S;
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void (*glRotatex) (int angle, int x, int y, int z) S;
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void (*glSampleCoverage) (float value, unsigned char invert) S;
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void (*glSampleCoveragex) (int value, unsigned char invert) S;
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void (*glScalef) (float x, float y, float z) S;
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void (*glScalex) (int x, int y, int z) S;
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void (*glScissor) (int x, int y, int width, int height) S;
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void (*glShadeModel) (unsigned int mode) S;
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void (*glStencilFunc) (unsigned int func, int ref, unsigned int mask) S;
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void (*glStencilMask) (unsigned int mask) S;
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void (*glStencilOp) (unsigned int fail, unsigned int zfail, unsigned int zpass) S;
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void (*glTexCoordPointer) (int size, unsigned int type, int stride, const void *pointer) S;
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void (*glTexEnvf) (unsigned int target, unsigned int pname, float param) S;
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void (*glTexEnvfv) (unsigned int target, unsigned int pname, const float *params) S;
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void (*glTexEnvx) (unsigned int target, unsigned int pname, int param) S;
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void (*glTexEnvxv) (unsigned int target, unsigned int pname, const int *params) S;
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void (*glTexImage2D) (unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels) S;
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void (*glTexParameterf) (unsigned int target, unsigned int pname, float param) S;
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void (*glTexParameterx) (unsigned int target, unsigned int pname, int param) S;
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void (*glTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels) S;
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void (*glTranslatef) (float x, float y, float z) S;
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void (*glTranslatex) (int x, int y, int z) S;
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void (*glVertexPointer) (int size, unsigned int type, int stride, const void *pointer) S;
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void (*glViewport) (int x, int y, int width, int height) S;
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void ( APIENTRY *glActiveTexture) (unsigned int texture) S;
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void ( APIENTRY *glAlphaFunc) (unsigned int func, float ref) S;
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void ( APIENTRY *glAlphaFuncx) (unsigned int func, int ref) S;
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void ( APIENTRY *glBindTexture) (unsigned int target, unsigned int texture) S;
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void ( APIENTRY *glBlendFunc) (unsigned int sfactor, unsigned int dfactor) S;
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void ( APIENTRY *glClear) (unsigned int mask) S;
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void ( APIENTRY *glClearColor) (float red, float green, float blue, float alpha) S;
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void ( APIENTRY *glClearColorx) (int red, int green, int blue, int alpha) S;
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void ( APIENTRY *glClearDepthf) (float depth) S;
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void ( APIENTRY *glClearDepthx) (int depth) S;
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void ( APIENTRY *glClearStencil) (int s) S;
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void ( APIENTRY *glClientActiveTexture) (unsigned int texture) S;
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void ( APIENTRY *glColor4f) (float red, float green, float blue, float alpha) S;
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void ( APIENTRY *glColor4x) (int red, int green, int blue, int alpha) S;
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void ( APIENTRY *glColorMask) (unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) S;
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void ( APIENTRY *glColorPointer) (int size, unsigned int type, int stride, const void *pointer) S;
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void ( APIENTRY *glCompressedTexImage2D) (unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, const void *data) S;
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void ( APIENTRY *glCompressedTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, const void *data) S;
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void ( APIENTRY *glCopyTexImage2D) (unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border) S;
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void ( APIENTRY *glCopyTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) S;
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void ( APIENTRY *glCullFace) (unsigned int mode) S;
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void ( APIENTRY *glDeleteTextures) (int n, const unsigned int *textures) S;
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void ( APIENTRY *glDepthFunc) (unsigned int func) S;
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void ( APIENTRY *glDepthMask) (unsigned char flag) S;
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void ( APIENTRY *glDepthRangef) (float zNear, float zFar) S;
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void ( APIENTRY *glDepthRangex) (int zNear, int zFar) S;
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void ( APIENTRY *glDisable) (unsigned int cap) S;
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void ( APIENTRY *glDisableClientState) (unsigned int array) S;
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void ( APIENTRY *glDrawArrays) (unsigned int mode, int first, int count) S;
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void ( APIENTRY *glDrawElements) (unsigned int mode, int count, unsigned int type, const void *indices) S;
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void ( APIENTRY *glEnable) (unsigned int cap) S;
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void ( APIENTRY *glEnableClientState) (unsigned int array) S;
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void ( APIENTRY *glFinish) (void) S;
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void ( APIENTRY *glFlush) (void) S;
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void ( APIENTRY *glFogf) (unsigned int pname, float param) S;
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void ( APIENTRY *glFogfv) (unsigned int pname, const float *params) S;
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void ( APIENTRY *glFogx) (unsigned int pname, int param) S;
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void ( APIENTRY *glFogxv) (unsigned int pname, const int *params) S;
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void ( APIENTRY *glFrontFace) (unsigned int mode) S;
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void ( APIENTRY *glFrustumf) (float left, float right, float bottom, float top, float zNear, float zFar) S;
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void ( APIENTRY *glFrustumx) (int left, int right, int bottom, int top, int zNear, int zFar) S;
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void ( APIENTRY *glGenTextures) (int n, unsigned int *textures) S;
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unsigned int ( APIENTRY *glGetError) (void) S;
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void ( APIENTRY *glGetIntegerv) (unsigned int pname, int *params) S;
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const unsigned char * ( APIENTRY *glGetString) (unsigned int name) S;
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void ( APIENTRY *glHint) (unsigned int target, unsigned int mode) S;
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void ( APIENTRY *glLightModelf) (unsigned int pname, float param) S;
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void ( APIENTRY *glLightModelfv) (unsigned int pname, const float *params) S;
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void ( APIENTRY *glLightModelx) (unsigned int pname, int param) S;
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void ( APIENTRY *glLightModelxv) (unsigned int pname, const int *params) S;
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void ( APIENTRY *glLightf) (unsigned int light, unsigned int pname, float param) S;
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void ( APIENTRY *glLightfv) (unsigned int light, unsigned int pname, const float *params) S;
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void ( APIENTRY *glLightx) (unsigned int light, unsigned int pname, int param) S;
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void ( APIENTRY *glLightxv) (unsigned int light, unsigned int pname, const int *params) S;
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void ( APIENTRY *glLineWidth) (float width) S;
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void ( APIENTRY *glLineWidthx) (int width) S;
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void ( APIENTRY *glLoadIdentity) (void) S;
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void ( APIENTRY *glLoadMatrixf) (const float *m) S;
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void ( APIENTRY *glLoadMatrixx) (const int *m) S;
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void ( APIENTRY *glLogicOp) (unsigned int opcode) S;
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void ( APIENTRY *glMaterialf) (unsigned int face, unsigned int pname, float param) S;
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void ( APIENTRY *glMaterialfv) (unsigned int face, unsigned int pname, const float *params) S;
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void ( APIENTRY *glMaterialx) (unsigned int face, unsigned int pname, int param) S;
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void ( APIENTRY *glMaterialxv) (unsigned int face, unsigned int pname, const int *params) S;
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void ( APIENTRY *glMatrixMode) (unsigned int mode) S;
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void ( APIENTRY *glMultMatrixf) (const float *m) S;
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void ( APIENTRY *glMultMatrixx) (const int *m) S;
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void ( APIENTRY *glMultiTexCoord4f) (unsigned int target, float s, float t, float r, float q) S;
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void ( APIENTRY *glMultiTexCoord4x) (unsigned int target, int s, int t, int r, int q) S;
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void ( APIENTRY *glNormal3f) (float nx, float ny, float nz) S;
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void ( APIENTRY *glNormal3x) (int nx, int ny, int nz) S;
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void ( APIENTRY *glNormalPointer) (unsigned int type, int stride, const void *pointer) S;
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void ( APIENTRY *glOrthof) (float left, float right, float bottom, float top, float zNear, float zFar) S;
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void ( APIENTRY *glOrthox) (int left, int right, int bottom, int top, int zNear, int zFar) S;
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void ( APIENTRY *glPixelStorei) (unsigned int pname, int param) S;
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void ( APIENTRY *glPointSize) (float size) S;
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void ( APIENTRY *glPointSizex) (int size) S;
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void ( APIENTRY *glPolygonOffset) (float factor, float units) S;
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void ( APIENTRY *glPolygonOffsetx) (int factor, int units) S;
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void ( APIENTRY *glPopMatrix) (void) S;
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void ( APIENTRY *glPushMatrix) (void) S;
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unsigned int ( APIENTRY *glQueryMatrixxOES) (int mantissa[16], int exponent[16]) S;
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void ( APIENTRY *glReadPixels) (int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels) S;
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void ( APIENTRY *glRotatef) (float angle, float x, float y, float z) S;
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void ( APIENTRY *glRotatex) (int angle, int x, int y, int z) S;
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void ( APIENTRY *glSampleCoverage) (float value, unsigned char invert) S;
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void ( APIENTRY *glSampleCoveragex) (int value, unsigned char invert) S;
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void ( APIENTRY *glScalef) (float x, float y, float z) S;
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void ( APIENTRY *glScalex) (int x, int y, int z) S;
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void ( APIENTRY *glScissor) (int x, int y, int width, int height) S;
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void ( APIENTRY *glShadeModel) (unsigned int mode) S;
|
||||
void ( APIENTRY *glStencilFunc) (unsigned int func, int ref, unsigned int mask) S;
|
||||
void ( APIENTRY *glStencilMask) (unsigned int mask) S;
|
||||
void ( APIENTRY *glStencilOp) (unsigned int fail, unsigned int zfail, unsigned int zpass) S;
|
||||
void ( APIENTRY *glTexCoordPointer) (int size, unsigned int type, int stride, const void *pointer) S;
|
||||
void ( APIENTRY *glTexEnvf) (unsigned int target, unsigned int pname, float param) S;
|
||||
void ( APIENTRY *glTexEnvfv) (unsigned int target, unsigned int pname, const float *params) S;
|
||||
void ( APIENTRY *glTexEnvx) (unsigned int target, unsigned int pname, int param) S;
|
||||
void ( APIENTRY *glTexEnvxv) (unsigned int target, unsigned int pname, const int *params) S;
|
||||
void ( APIENTRY *glTexImage2D) (unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels) S;
|
||||
void ( APIENTRY *glTexParameterf) (unsigned int target, unsigned int pname, float param) S;
|
||||
void ( APIENTRY *glTexParameterx) (unsigned int target, unsigned int pname, int param) S;
|
||||
void ( APIENTRY *glTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels) S;
|
||||
void ( APIENTRY *glTranslatef) (float x, float y, float z) S;
|
||||
void ( APIENTRY *glTranslatex) (int x, int y, int z) S;
|
||||
void ( APIENTRY *glVertexPointer) (int size, unsigned int type, int stride, const void *pointer) S;
|
||||
void ( APIENTRY *glViewport) (int x, int y, int width, int height) S;
|
||||
int (*eglSwapInterval) (int dpy, int interval) S;
|
||||
void (*glBindBuffer) (unsigned int target, unsigned int buffer) S;
|
||||
void (*glBufferData) (unsigned int target, int size, const void *data, unsigned int usage) S;
|
||||
void (*glBufferSubData) (unsigned int target, int offset,int size, const void *data) S;
|
||||
void (*glClipPlanef) (unsigned int plane, const float *equation) S;
|
||||
void (*glClipPlanex) (unsigned int plane, const int *equation) S;
|
||||
void (*glColor4ub) (unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) S;
|
||||
void (*glDeleteBuffers) (int n, const unsigned int *buffers) S;
|
||||
void (*glGenBuffers) (int n, unsigned int *buffers) S;
|
||||
void (*glGetBooleanv) (unsigned int pname, unsigned char *params) S;
|
||||
void (*glGetBufferParameteriv) (unsigned int target, unsigned int pname, int *params) S;
|
||||
void (*glGetClipPlanef) (unsigned int pname, float eqn[4]) S;
|
||||
void (*glGetClipPlanex) (unsigned int pname, int eqn[4]) S;
|
||||
void (*glGetFixedv) (unsigned int pname, int *params) S;
|
||||
void (*glGetFloatv) (unsigned int pname, float *params) S;
|
||||
void (*glGetLightfv) (unsigned int light, unsigned int pname, float *params) S;
|
||||
void (*glGetLightxv) (unsigned int light, unsigned int pname, int *params) S;
|
||||
void (*glGetMaterialfv) (unsigned int face, unsigned int pname, float *params) S;
|
||||
void (*glGetMaterialxv) (unsigned int face, unsigned int pname, int *params) S;
|
||||
void (*glGetPointerv) (unsigned int pname, void **params) S;
|
||||
void (*glGetTexEnvfv) (unsigned int env, unsigned int pname, float *params) S;
|
||||
void (*glGetTexEnviv) (unsigned int env, unsigned int pname, int *params) S;
|
||||
void (*glGetTexEnvxv) (unsigned int env, unsigned int pname, int *params) S;
|
||||
void (*glGetTexParameterfv) (unsigned int target, unsigned int pname, float *params) S;
|
||||
void (*glGetTexParameteriv) (unsigned int target, unsigned int pname, int *params) S;
|
||||
void (*glGetTexParameterxv) (unsigned int target, unsigned int pname, int *params) S;
|
||||
unsigned char (*glIsBuffer) (unsigned int buffer) S;
|
||||
unsigned char (*glIsEnabled) (unsigned int cap) S;
|
||||
unsigned char (*glIsTexture) (unsigned int texture) S;
|
||||
void (*glPointParameterf) (unsigned int pname, float param) S;
|
||||
void (*glPointParameterfv) (unsigned int pname, const float *params) S;
|
||||
void (*glPointParameterx) (unsigned int pname, int param) S;
|
||||
void (*glPointParameterxv) (unsigned int pname, const int *params) S;
|
||||
void (*glPointSizePointerOES) (unsigned int type, int stride, const void *pointer) S;
|
||||
void (*glTexEnvi) (unsigned int target, unsigned int pname, int param) S;
|
||||
void (*glTexEnviv) (unsigned int target, unsigned int pname, const int *params) S;
|
||||
void (*glTexParameterfv) (unsigned int target, unsigned int pname, const float *params) S;
|
||||
void (*glTexParameteri) (unsigned int target, unsigned int pname, int param) S;
|
||||
void (*glTexParameteriv) (unsigned int target, unsigned int pname, const int *params) S;
|
||||
void (*glTexParameterxv) (unsigned int target, unsigned int pname, const int *params) S;
|
||||
void ( APIENTRY *glBindBuffer) (unsigned int target, unsigned int buffer) S;
|
||||
void ( APIENTRY *glBufferData) (unsigned int target, int size, const void *data, unsigned int usage) S;
|
||||
void ( APIENTRY *glBufferSubData) (unsigned int target, int offset,int size, const void *data) S;
|
||||
void ( APIENTRY *glClipPlanef) (unsigned int plane, const float *equation) S;
|
||||
void ( APIENTRY *glClipPlanex) (unsigned int plane, const int *equation) S;
|
||||
void ( APIENTRY *glColor4ub) (unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) S;
|
||||
void ( APIENTRY *glDeleteBuffers) (int n, const unsigned int *buffers) S;
|
||||
void ( APIENTRY *glGenBuffers) (int n, unsigned int *buffers) S;
|
||||
void ( APIENTRY *glGetBooleanv) (unsigned int pname, unsigned char *params) S;
|
||||
void ( APIENTRY *glGetBufferParameteriv) (unsigned int target, unsigned int pname, int *params) S;
|
||||
void ( APIENTRY *glGetClipPlanef) (unsigned int pname, float eqn[4]) S;
|
||||
void ( APIENTRY *glGetClipPlanex) (unsigned int pname, int eqn[4]) S;
|
||||
void ( APIENTRY *glGetFixedv) (unsigned int pname, int *params) S;
|
||||
void ( APIENTRY *glGetFloatv) (unsigned int pname, float *params) S;
|
||||
void ( APIENTRY *glGetLightfv) (unsigned int light, unsigned int pname, float *params) S;
|
||||
void ( APIENTRY *glGetLightxv) (unsigned int light, unsigned int pname, int *params) S;
|
||||
void ( APIENTRY *glGetMaterialfv) (unsigned int face, unsigned int pname, float *params) S;
|
||||
void ( APIENTRY *glGetMaterialxv) (unsigned int face, unsigned int pname, int *params) S;
|
||||
void ( APIENTRY *glGetPointerv) (unsigned int pname, void **params) S;
|
||||
void ( APIENTRY *glGetTexEnvfv) (unsigned int env, unsigned int pname, float *params) S;
|
||||
void ( APIENTRY *glGetTexEnviv) (unsigned int env, unsigned int pname, int *params) S;
|
||||
void ( APIENTRY *glGetTexEnvxv) (unsigned int env, unsigned int pname, int *params) S;
|
||||
void ( APIENTRY *glGetTexParameterfv) (unsigned int target, unsigned int pname, float *params) S;
|
||||
void ( APIENTRY *glGetTexParameteriv) (unsigned int target, unsigned int pname, int *params) S;
|
||||
void ( APIENTRY *glGetTexParameterxv) (unsigned int target, unsigned int pname, int *params) S;
|
||||
unsigned char ( APIENTRY *glIsBuffer) (unsigned int buffer) S;
|
||||
unsigned char ( APIENTRY *glIsEnabled) (unsigned int cap) S;
|
||||
unsigned char ( APIENTRY *glIsTexture) (unsigned int texture) S;
|
||||
void ( APIENTRY *glPointParameterf) (unsigned int pname, float param) S;
|
||||
void ( APIENTRY *glPointParameterfv) (unsigned int pname, const float *params) S;
|
||||
void ( APIENTRY *glPointParameterx) (unsigned int pname, int param) S;
|
||||
void ( APIENTRY *glPointParameterxv) (unsigned int pname, const int *params) S;
|
||||
void ( APIENTRY *glPointSizePointerOES) (unsigned int type, int stride, const void *pointer) S;
|
||||
void ( APIENTRY *glTexEnvi) (unsigned int target, unsigned int pname, int param) S;
|
||||
void ( APIENTRY *glTexEnviv) (unsigned int target, unsigned int pname, const int *params) S;
|
||||
void ( APIENTRY *glTexParameterfv) (unsigned int target, unsigned int pname, const float *params) S;
|
||||
void ( APIENTRY *glTexParameteri) (unsigned int target, unsigned int pname, int param) S;
|
||||
void ( APIENTRY *glTexParameteriv) (unsigned int target, unsigned int pname, const int *params) S;
|
||||
void ( APIENTRY *glTexParameterxv) (unsigned int target, unsigned int pname, const int *params) S;
|
||||
|
||||
int (*eglBindTexImage) (int dpy, int surface, int buffer) S;
|
||||
int (*eglReleaseTexImage) (int dpy, int surface, int buffer) S;
|
||||
int (*eglSurfaceAttrib) (int dpy, int surface, int attribute, int value) S;
|
||||
|
||||
};
|
||||
#ifdef USE_CORE_PROFILE
|
||||
void ( APIENTRY *glOrtho) (double left, double right, double bottom, double top, double zNear, double zFar) S;
|
||||
void ( APIENTRY *glDepthRange) (double zNear, double zFar) S;
|
||||
#endif
|
||||
void ( APIENTRY *glGenFramebuffers) (unsigned int n, unsigned int* framebuffers) S;
|
||||
void ( APIENTRY *glGenRenderbuffers) (unsigned int n, unsigned int* renderbuffers) S;
|
||||
void ( APIENTRY *glRenderbufferStorage) (unsigned int target, unsigned int internalformat, unsigned int width, unsigned int height) S;
|
||||
void ( APIENTRY *glBindFramebuffer) (unsigned int target, unsigned int framebuffer) S;
|
||||
void ( APIENTRY *glBindRenderbuffer) (unsigned int target, unsigned int renderbuffer) S;
|
||||
void ( APIENTRY *glFramebufferTexture2D) (unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level) S;
|
||||
void ( APIENTRY *glDeleteRenderbuffers) (unsigned int n, const unsigned int* renderbuffers) S;
|
||||
void ( APIENTRY *glDeleteFramebuffers) (unsigned int n, const unsigned int* framebuffers) S;
|
||||
void ( APIENTRY *glFramebufferRenderbuffer) (unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer) S;
|
||||
|
||||
};
|
||||
#if !defined (__WINS__)
|
||||
#if defined(__TARGET_FPU_VFP)
|
||||
#pragma no_softfp_linkage
|
||||
|
||||
@@ -28,7 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
extern "C++" GlESInterface* glEsImpl;
|
||||
extern "C++" void FlushOnStateChange();
|
||||
|
||||
void APIENTRY gl_unimplemented(GLenum none);
|
||||
|
||||
EGLint eglGetError (void)
|
||||
{
|
||||
@@ -159,10 +159,14 @@ EGLContext eglGetCurrentContext (void)
|
||||
}
|
||||
EGLSurface eglGetCurrentSurface (EGLint readdraw)
|
||||
{
|
||||
if( (void*)glEsImpl->eglGetCurrentSurface == (void*)gl_unimplemented )
|
||||
return EGL_NO_SURFACE;
|
||||
return glEsImpl->eglGetCurrentSurface(readdraw);
|
||||
}
|
||||
EGLDisplay eglGetCurrentDisplay (void)
|
||||
{
|
||||
if( (void*)glEsImpl->eglGetCurrentDisplay == (void*)gl_unimplemented )
|
||||
return EGL_NO_DISPLAY;
|
||||
return glEsImpl->eglGetCurrentDisplay();
|
||||
}
|
||||
|
||||
|
||||
186
project/jni/nanogl/src/funcnames.h
Normal file
186
project/jni/nanogl/src/funcnames.h
Normal file
@@ -0,0 +1,186 @@
|
||||
"eglChooseConfig",
|
||||
"eglCopyBuffers",
|
||||
"eglCreateContext",
|
||||
"eglCreatePbufferSurface",
|
||||
"eglCreatePixmapSurface",
|
||||
"eglCreateWindowSurface",
|
||||
"eglDestroyContext",
|
||||
"eglDestroySurface",
|
||||
"eglGetConfigAttrib",
|
||||
"eglGetConfigs",
|
||||
"eglGetCurrentContext",
|
||||
"eglGetCurrentDisplay",
|
||||
"eglGetCurrentSurface",
|
||||
"eglGetDisplay",
|
||||
"eglGetError",
|
||||
|
||||
"eglGetProcAddress",
|
||||
|
||||
"eglInitialize",
|
||||
"eglMakeCurrent",
|
||||
"eglQueryContext",
|
||||
"eglQueryString",
|
||||
"eglQuerySurface",
|
||||
"eglSwapBuffers",
|
||||
"eglTerminate",
|
||||
"eglWaitGL",
|
||||
"eglWaitNative",
|
||||
|
||||
|
||||
"glActiveTexture",
|
||||
"glAlphaFunc",
|
||||
"glAlphaFuncx",
|
||||
"glBindTexture",
|
||||
"glBlendFunc",
|
||||
"glClear",
|
||||
"glClearColor",
|
||||
"glClearColorx",
|
||||
"glClearDepthf",
|
||||
"glClearDepthx",
|
||||
"glClearStencil",
|
||||
"glClientActiveTexture",
|
||||
"glColor4f",
|
||||
"glColor4x",
|
||||
"glColorMask",
|
||||
"glColorPointer",
|
||||
"glCompressedTexImage2D",
|
||||
"glCompressedTexSubImage2D",
|
||||
"glCopyTexImage2D",
|
||||
"glCopyTexSubImage2D",
|
||||
"glCullFace",
|
||||
"glDeleteTextures",
|
||||
"glDepthFunc",
|
||||
"glDepthMask",
|
||||
"glDepthRangef",
|
||||
"glDepthRangex",
|
||||
"glDisable",
|
||||
"glDisableClientState",
|
||||
"glDrawArrays",
|
||||
"glDrawElements",
|
||||
"glEnable",
|
||||
"glEnableClientState",
|
||||
"glFinish",
|
||||
"glFlush",
|
||||
"glFogf",
|
||||
"glFogfv",
|
||||
"glFogx",
|
||||
"glFogxv",
|
||||
"glFrontFace",
|
||||
"glFrustumf",
|
||||
"glFrustumx",
|
||||
"glGenTextures",
|
||||
"glGetError",
|
||||
"glGetIntegerv",
|
||||
"glGetString",
|
||||
"glHint",
|
||||
"glLightModelf",
|
||||
"glLightModelfv",
|
||||
"glLightModelx",
|
||||
"glLightModelxv",
|
||||
"glLightf",
|
||||
"glLightfv",
|
||||
"glLightx",
|
||||
"glLightxv",
|
||||
"glLineWidth",
|
||||
"glLineWidthx",
|
||||
"glLoadIdentity",
|
||||
"glLoadMatrixf",
|
||||
"glLoadMatrixx",
|
||||
"glLogicOp",
|
||||
"glMaterialf",
|
||||
"glMaterialfv",
|
||||
"glMaterialx",
|
||||
"glMaterialxv",
|
||||
"glMatrixMode",
|
||||
"glMultMatrixf",
|
||||
"glMultMatrixx",
|
||||
"glMultiTexCoord4f",
|
||||
"glMultiTexCoord4x",
|
||||
"glNormal3f",
|
||||
"glNormal3x",
|
||||
"glNormalPointer",
|
||||
"glOrthof",
|
||||
"glOrthox",
|
||||
"glPixelStorei",
|
||||
"glPointSize",
|
||||
"glPointSizex",
|
||||
"glPolygonOffset",
|
||||
"glPolygonOffsetx",
|
||||
"glPopMatrix",
|
||||
"glPushMatrix",
|
||||
"glQueryMatrixxOES",
|
||||
"glReadPixels",
|
||||
"glRotatef",
|
||||
"glRotatex",
|
||||
"glSampleCoverage",
|
||||
"glSampleCoveragex",
|
||||
"glScalef",
|
||||
"glScalex",
|
||||
"glScissor",
|
||||
"glShadeModel",
|
||||
"glStencilFunc",
|
||||
"glStencilMask",
|
||||
"glStencilOp",
|
||||
"glTexCoordPointer",
|
||||
"glTexEnvf",
|
||||
"glTexEnvfv",
|
||||
"glTexEnvx",
|
||||
"glTexEnvxv",
|
||||
"glTexImage2D",
|
||||
"glTexParameterf",
|
||||
"glTexParameterx",
|
||||
"glTexSubImage2D",
|
||||
"glTranslatef",
|
||||
"glTranslatex",
|
||||
"glVertexPointer",
|
||||
"glViewport",
|
||||
"eglSwapInterval",
|
||||
"glBindBuffer",
|
||||
"glBufferData",
|
||||
"glBufferSubData",
|
||||
"glClipPlanef",
|
||||
"glClipPlanex",
|
||||
"glColor4ub",
|
||||
"glDeleteBuffers",
|
||||
"glGenBuffers",
|
||||
"glGetBooleanv",
|
||||
"glGetBufferParameteriv",
|
||||
"glGetClipPlanef",
|
||||
"glGetClipPlanex",
|
||||
"glGetFixedv",
|
||||
"glGetFloatv",
|
||||
"glGetLightfv",
|
||||
"glGetLightxv",
|
||||
"glGetMaterialfv",
|
||||
"glGetMaterialxv",
|
||||
"glGetPointerv",
|
||||
"glGetTexEnvfv",
|
||||
"glGetTexEnviv",
|
||||
"glGetTexEnvxv",
|
||||
"glGetTexParameterfv",
|
||||
"glGetTexParameteriv",
|
||||
"glGetTexParameterxv",
|
||||
"glIsBuffer",
|
||||
"glIsEnabled",
|
||||
"glIsTexture",
|
||||
"glPointParameterf",
|
||||
"glPointParameterfv",
|
||||
"glPointParameterx",
|
||||
"glPointParameterxv",
|
||||
"glPointSizePointerOES",
|
||||
"glTexEnvi",
|
||||
"glTexEnviv",
|
||||
"glTexParameterfv",
|
||||
"glTexParameteri",
|
||||
"glTexParameteriv",
|
||||
"glTexParameterxv",
|
||||
|
||||
|
||||
"eglBindTexImage",
|
||||
"eglReleaseTexImage",
|
||||
"eglSurfaceAttrib",
|
||||
|
||||
#ifdef USE_CORE_PROFILE
|
||||
"glOrtho",
|
||||
"glDepthRange",
|
||||
#endif
|
||||
@@ -146,6 +146,8 @@ struct nanotmuState
|
||||
struct ptrstate vertex_array;
|
||||
struct ptrstate color_array;
|
||||
struct ptrstate texture_coord_array;
|
||||
struct ptrstate normal_array;
|
||||
|
||||
};
|
||||
|
||||
static struct nanotmuState tmuState0;
|
||||
@@ -159,6 +161,7 @@ static struct nanotmuState tmuInitState =
|
||||
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
|
||||
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
|
||||
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
|
||||
{3,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
|
||||
};
|
||||
|
||||
static struct nanotmuState* activetmuState = &tmuState0;
|
||||
@@ -206,9 +209,9 @@ struct VertexAttrib
|
||||
#endif
|
||||
};
|
||||
|
||||
static VertexAttrib vertexattribs[40000];
|
||||
static VertexAttrib vertexattribs[60000];
|
||||
|
||||
static GLushort indexArray[30000];
|
||||
static GLushort indexArray[50000];
|
||||
|
||||
static GLuint vertexCount = 0;
|
||||
static GLuint indexCount = 0;
|
||||
@@ -289,6 +292,15 @@ void ResetNanoState()
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
if (tmuState0.normal_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
glEsImpl->glVertexPointer(tmuState0.vertex_array.size,
|
||||
tmuState0.vertex_array.type,
|
||||
tmuState0.vertex_array.stride,
|
||||
@@ -304,6 +316,11 @@ void ResetNanoState()
|
||||
tmuState0.color_array.stride,
|
||||
tmuState0.color_array.ptr);
|
||||
|
||||
glEsImpl->glNormalPointer(
|
||||
tmuState0.normal_array.type,
|
||||
tmuState0.normal_array.stride,
|
||||
tmuState0.normal_array.ptr);
|
||||
|
||||
glEsImpl->glMatrixMode(nanoglState.matrixmode);
|
||||
|
||||
|
||||
@@ -324,7 +341,9 @@ void FlushOnStateChange()
|
||||
if (delayedttmuchange)
|
||||
{
|
||||
delayedttmuchange = GL_FALSE;
|
||||
#ifndef USE_CORE_PROFILE
|
||||
glEsImpl->glActiveTexture(delayedtmutarget);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (!vertexCount)
|
||||
@@ -492,6 +511,9 @@ void glEnd(void)
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if( ptrVertexAttribArray - vertexattribs > 20000 * sizeof(VertexAttrib) ||
|
||||
ptrIndexArray - indexArray > 15000 * sizeof(GLushort) )
|
||||
FlushOnStateChange();
|
||||
}
|
||||
|
||||
void glEnable (GLenum cap)
|
||||
@@ -994,7 +1016,11 @@ void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
||||
void glOrtho (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
#ifdef USE_CORE_PROFILE
|
||||
glEsImpl->glOrtho(left,right,bottom,top, zNear,zFar);
|
||||
#else
|
||||
glEsImpl->glOrthof(left,right,bottom,top, zNear,zFar);
|
||||
#endif
|
||||
}
|
||||
|
||||
void glMatrixMode (GLenum mode)
|
||||
@@ -1071,7 +1097,11 @@ void glDepthRange(GLclampf zNear, GLclampf zFar)
|
||||
nanoglState.depth_range_far = zFar;
|
||||
}
|
||||
FlushOnStateChange();
|
||||
#ifdef USE_CORE_PROFILE
|
||||
glEsImpl->glDepthRange(zNear, zFar);
|
||||
#else
|
||||
glEsImpl->glDepthRangef(zNear, zFar);
|
||||
#endif
|
||||
}
|
||||
|
||||
void glDepthFunc (GLenum func)
|
||||
@@ -1514,7 +1544,7 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi
|
||||
if (arraysValid ||
|
||||
tmuState0.vertex_array.changed ||
|
||||
tmuState0.color_array.changed ||
|
||||
tmuState0.texture_coord_array.changed)
|
||||
tmuState0.texture_coord_array.changed || tmuState0.normal_array.changed)
|
||||
{
|
||||
glEsImpl->glClientActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
@@ -1550,6 +1580,21 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi
|
||||
tmuState0.color_array.ptr);
|
||||
tmuState0.color_array.changed = GL_FALSE;
|
||||
}
|
||||
if (arraysValid || tmuState0.normal_array.changed)
|
||||
{
|
||||
if (tmuState0.normal_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
glEsImpl->glNormalPointer(tmuState0.normal_array.type,
|
||||
tmuState0.normal_array.stride,
|
||||
tmuState0.normal_array.ptr);
|
||||
tmuState0.normal_array.changed = GL_FALSE;
|
||||
}
|
||||
if (arraysValid || tmuState0.texture_coord_array.changed)
|
||||
{
|
||||
tmuState0.texture_coord_array.changed = GL_FALSE;
|
||||
@@ -1622,6 +1667,15 @@ void glEnableClientState(GLenum array)
|
||||
clientstate->color_array.enabled = GL_TRUE;
|
||||
clientstate->color_array.changed = GL_TRUE;
|
||||
|
||||
break;
|
||||
case GL_NORMAL_ARRAY:
|
||||
if (clientstate->normal_array.enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
clientstate->normal_array.enabled = GL_TRUE;
|
||||
clientstate->normal_array.changed = GL_TRUE;
|
||||
|
||||
break;
|
||||
case GL_TEXTURE_COORD_ARRAY:
|
||||
if (clientstate->texture_coord_array.enabled)
|
||||
@@ -1668,6 +1722,15 @@ void glDisableClientState(GLenum array)
|
||||
clientstate->color_array.enabled = GL_FALSE;
|
||||
clientstate->color_array.changed = GL_TRUE;
|
||||
|
||||
break;
|
||||
case GL_NORMAL_ARRAY:
|
||||
if (!clientstate->normal_array.enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
clientstate->normal_array.enabled = GL_FALSE;
|
||||
clientstate->normal_array.changed = GL_TRUE;
|
||||
|
||||
break;
|
||||
case GL_TEXTURE_COORD_ARRAY:
|
||||
if (!clientstate->texture_coord_array.enabled)
|
||||
@@ -1735,6 +1798,23 @@ void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *p
|
||||
tmuState0.color_array.ptr = (GLvoid*)pointer;
|
||||
tmuState0.color_array.changed = GL_TRUE;
|
||||
}
|
||||
|
||||
void glNormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer )
|
||||
{
|
||||
int size = 0;
|
||||
if (tmuState0.normal_array.size == size &&
|
||||
tmuState0.normal_array.stride == stride &&
|
||||
tmuState0.normal_array.type == type &&
|
||||
tmuState0.normal_array.ptr == pointer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
tmuState0.normal_array.size = size;
|
||||
tmuState0.normal_array.stride = stride;
|
||||
tmuState0.normal_array.type = type;
|
||||
tmuState0.normal_array.ptr = (GLvoid*)pointer;
|
||||
tmuState0.normal_array.changed = GL_TRUE;
|
||||
}
|
||||
void glPolygonOffset( GLfloat factor, GLfloat units )
|
||||
{
|
||||
FlushOnStateChange();
|
||||
@@ -1762,11 +1842,11 @@ void glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t )
|
||||
#endif
|
||||
|
||||
/* Vladimir */
|
||||
void glDrawArrays( GLenum mode, int first, int count)
|
||||
/*void glDrawArrays( GLenum mode, int first, int count)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glDrawArrays(mode, first , count);
|
||||
}
|
||||
}*/
|
||||
void glMultMatrixf (const GLfloat *m)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
@@ -1840,10 +1920,201 @@ void glFrontFace (GLenum mode)
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glFrontFace(mode);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// End Vladimir
|
||||
|
||||
void glTexEnvi (GLenum target, GLenum pname, GLint param)
|
||||
{
|
||||
if (target == GL_TEXTURE_ENV)
|
||||
{
|
||||
if (pname == GL_TEXTURE_ENV_MODE)
|
||||
{
|
||||
if (param == activetmuState->texture_env_mode.value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glTexEnvi(target, pname, param);
|
||||
activetmuState->texture_env_mode.value = param;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glTexEnvi(target, pname, param);
|
||||
}
|
||||
|
||||
void glMultiTexCoord3fARB(GLenum a, GLfloat b, GLfloat c, GLfloat)
|
||||
{
|
||||
return glMultiTexCoord2fARB(a, b, c);
|
||||
}
|
||||
|
||||
void glMultiTexCoord2f(GLenum, GLfloat, GLfloat)
|
||||
{
|
||||
|
||||
}
|
||||
void glDrawArrays( GLenum mode, GLint first, GLsizei count )
|
||||
{
|
||||
// ensure that all primitives specified between glBegin/glEnd pairs
|
||||
// are rendered first, and that we have correct tmu in use..
|
||||
if( mode == GL_QUADS ) mode = GL_TRIANGLE_FAN;
|
||||
FlushOnStateChange();
|
||||
// setup correct vertex/color/texcoord pointers
|
||||
if (arraysValid ||
|
||||
tmuState0.vertex_array.changed ||
|
||||
tmuState0.color_array.changed ||
|
||||
tmuState0.texture_coord_array.changed || tmuState0.normal_array.changed)
|
||||
{
|
||||
glEsImpl->glClientActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
if (arraysValid || tmuState0.vertex_array.changed)
|
||||
{
|
||||
if (tmuState0.vertex_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
glEsImpl->glVertexPointer(tmuState0.vertex_array.size,
|
||||
tmuState0.vertex_array.type,
|
||||
tmuState0.vertex_array.stride,
|
||||
tmuState0.vertex_array.ptr);
|
||||
tmuState0.vertex_array.changed = GL_FALSE;
|
||||
}
|
||||
if (arraysValid || tmuState0.color_array.changed)
|
||||
{
|
||||
if (tmuState0.color_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
glEsImpl->glColorPointer(tmuState0.color_array.size,
|
||||
tmuState0.color_array.type,
|
||||
tmuState0.color_array.stride,
|
||||
tmuState0.color_array.ptr);
|
||||
tmuState0.color_array.changed = GL_FALSE;
|
||||
}
|
||||
if (arraysValid || tmuState0.normal_array.changed)
|
||||
{
|
||||
if (tmuState0.normal_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
glEsImpl->glNormalPointer(tmuState0.normal_array.type,
|
||||
tmuState0.normal_array.stride,
|
||||
tmuState0.normal_array.ptr);
|
||||
tmuState0.normal_array.changed = GL_FALSE;
|
||||
}
|
||||
if (arraysValid || tmuState0.texture_coord_array.changed)
|
||||
{
|
||||
tmuState0.texture_coord_array.changed = GL_FALSE;
|
||||
if (tmuState0.texture_coord_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
glEsImpl->glTexCoordPointer(tmuState0.texture_coord_array.size,
|
||||
tmuState0.texture_coord_array.type,
|
||||
tmuState0.texture_coord_array.stride,
|
||||
tmuState0.texture_coord_array.ptr);
|
||||
}
|
||||
|
||||
if (arraysValid || tmuState1.texture_coord_array.changed)
|
||||
{
|
||||
tmuState1.texture_coord_array.changed = GL_FALSE;
|
||||
glEsImpl->glClientActiveTexture(GL_TEXTURE1);
|
||||
if (tmuState1.texture_coord_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
glEsImpl->glTexCoordPointer(tmuState1.texture_coord_array.size,
|
||||
tmuState1.texture_coord_array.type,
|
||||
tmuState1.texture_coord_array.stride,
|
||||
tmuState1.texture_coord_array.ptr);
|
||||
}
|
||||
|
||||
arraysValid = GL_FALSE;
|
||||
glEsImpl->glDrawArrays(mode, first, count);
|
||||
}
|
||||
/*void glNormalPointer(GLenum type, GLsizei stride, const void *ptr)
|
||||
{
|
||||
glEsImpl->glNormalPointer( type, stride, ptr );
|
||||
}*/
|
||||
|
||||
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
|
||||
}
|
||||
|
||||
void glGenFramebuffers (GLsizei n, GLuint* framebuffers)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glGenFramebuffers( n, framebuffers );
|
||||
}
|
||||
|
||||
|
||||
void glGenRenderbuffers( GLsizei n, GLuint* renderbuffers )
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glGenRenderbuffers( n, renderbuffers );
|
||||
}
|
||||
|
||||
void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glBindRenderbuffer( target, renderbuffer );
|
||||
}
|
||||
|
||||
void glBindFramebuffer(GLenum target, GLuint framebuffer)\
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glBindFramebuffer( target, framebuffer );
|
||||
}
|
||||
|
||||
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glFramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer );
|
||||
}
|
||||
|
||||
void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glDeleteFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glDeleteRenderbuffers( n, renderbuffers );
|
||||
}
|
||||
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glFramebufferTexture2D(target, attachment,textarget,texture,level);
|
||||
}
|
||||
|
||||
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glRenderbufferStorage(target, internalformat, width, height );
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <dlfcn.h>
|
||||
|
||||
|
||||
//#include <cutils/log.h>
|
||||
|
||||
@@ -42,19 +42,34 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG,__VA_ARGS__)
|
||||
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG,__VA_ARGS__)
|
||||
#else
|
||||
#ifndef _MSC_VER
|
||||
#define LOGI(...) printf("I: "__VA_ARGS__);printf("\n")
|
||||
#define LOGD(...) if(DEBUG_NANO) {printf("D: "__VA_ARGS__);printf("\n");}
|
||||
#define LOGE(...) printf("E: "__VA_ARGS__);printf("\n")
|
||||
#define LOGW(...) printf("W: "__VA_ARGS__);printf("\n")
|
||||
#else
|
||||
#define LOGI printf
|
||||
#define LOGD printf
|
||||
#define LOGE printf
|
||||
#define LOGW printf
|
||||
|
||||
#define LOGI(...) printf("I: "__VA_ARGS__)
|
||||
#define LOGD(...) if(DEBUG_NANO) printf("D: "__VA_ARGS__)
|
||||
#define LOGE(...) printf("E: "__VA_ARGS__)
|
||||
#define LOGW(...) printf("W: "__VA_ARGS__)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#define dlopen(x,y) LoadLibraryA(x)
|
||||
#define dlsym(x,y) (void*)GetProcAddress((HINSTANCE)x,y)
|
||||
#define dlclose(x) FreeLibrary((HINSTANCE)x)
|
||||
#else
|
||||
#include <dlfcn.h>
|
||||
#endif
|
||||
|
||||
|
||||
#define GL_ENTRY(_r, _api, ...) #_api,
|
||||
//#define GL_ENTRY(_r, _api, ...) #_api,
|
||||
|
||||
static char const * const gl_names[] = {
|
||||
#include "gl_entries.in"
|
||||
#include "funcnames.h"
|
||||
NULL
|
||||
};
|
||||
|
||||
@@ -66,27 +81,21 @@ GlESInterface* glEsImpl = NULL;
|
||||
|
||||
extern void InitGLStructs();
|
||||
|
||||
static void gl_unimplemented() {
|
||||
LOGE ("Called unimplemented OpenGL ES API\n");
|
||||
void APIENTRY gl_unimplemented(GLenum none) {
|
||||
#ifndef USE_CORE_PROFILE
|
||||
LOGE ("Called unimplemented OpenGL ES API\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
void *nanoGL_GetProcAddress(const char *name)
|
||||
{
|
||||
#if defined(__MULTITEXTURE_SUPPORT__)
|
||||
if (!strcmp(procname, "glMultiTexCoord2fARB"))
|
||||
{
|
||||
return (void*)&glMultiTexCoord2fARB;
|
||||
}
|
||||
else if (!strcmp(procname, "glActiveTextureARB"))
|
||||
{
|
||||
return (void*)&glActiveTexture;
|
||||
}
|
||||
else if (!strcmp(procname, "glClientActiveTextureARB"))
|
||||
{
|
||||
return (void*)&glClientActiveTexture;
|
||||
}
|
||||
void *addr = NULL;
|
||||
#ifdef XASH_SDL
|
||||
addr = SDL_GL_GetProcAddress( name );
|
||||
if( !addr )
|
||||
#endif
|
||||
return dlsym(glesLib, name);
|
||||
addr = dlsym(glesLib, name);
|
||||
return addr;
|
||||
}
|
||||
|
||||
static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void * default_func )
|
||||
@@ -112,6 +121,19 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
|
||||
|
||||
f = dlsym(lib, *api); // try libGLESxx_CM.so
|
||||
|
||||
#ifdef USE_CORE_PROFILE
|
||||
// Hack: try ARB and EXT suffix
|
||||
if (f == NULL) {
|
||||
char namearb[256];
|
||||
snprintf( namearb, 256, "%sARB", *api );
|
||||
f = dlsym( lib, namearb );
|
||||
}
|
||||
if (f == NULL) {
|
||||
char namearb[256];
|
||||
snprintf( namearb, 256, "%sEXT", *api );
|
||||
f = dlsym( lib, namearb );
|
||||
}
|
||||
#endif
|
||||
if (f == NULL) {
|
||||
LOGW( "<%s> not found in %s. Trying libEGL.so.", *api, name); //driver);
|
||||
|
||||
@@ -121,14 +143,24 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
|
||||
|
||||
if ( f == NULL ) {
|
||||
LOGE ( "<%s> not found in libEGL.so", *api);
|
||||
f = default_func; //(void*)gl_unimplemented;
|
||||
if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
|
||||
f = (void*)glEsImpl->eglGetProcAddress( *api );
|
||||
if(f == NULL)
|
||||
f = (void*)default_func; //(void*)gl_unimplemented;
|
||||
|
||||
}
|
||||
else {
|
||||
LOGD ("<%s> @ 0x%p\n", *api, f);
|
||||
}
|
||||
}
|
||||
else
|
||||
f = default_func;
|
||||
else
|
||||
{
|
||||
LOGE ( "libEGL.so not loaded!");
|
||||
if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
|
||||
f = (void*)glEsImpl->eglGetProcAddress( *api );
|
||||
if( !f )
|
||||
f = (void*)default_func;
|
||||
}
|
||||
}
|
||||
else {
|
||||
LOGD ("<%s> @ 0x%p\n", *api, f);
|
||||
@@ -136,7 +168,7 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
|
||||
|
||||
*ptr++ = f;
|
||||
api++;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -151,6 +183,60 @@ static int loadDriver(const char * name) {
|
||||
/**
|
||||
* Init
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
int nanoGL_Init()
|
||||
{
|
||||
const char * lib1 = "opengl32.dll"; // Has both gl* & egl* funcs SDK < 1.5
|
||||
const char * lib2 = "opengl32.dll"; // Only gl* funcs SDK >= 1.5
|
||||
const char * lib3 = "opengl32.dll"; // Only egl* funcs SDK >= 1.5
|
||||
const char * driver;
|
||||
|
||||
// load lib
|
||||
LOGI("nanoGL: Init loading driver %s\n", lib1);
|
||||
//LOG (ANDROID_LOG_DEBUG, LOG_TAG, "nanoGL: Init loading driver %s\n", lib1);
|
||||
|
||||
if ( ! loadDriver(lib1) )
|
||||
{
|
||||
LOGE("Failed to load driver %s. Trying %s\n", lib1, lib2);
|
||||
|
||||
if ( ! loadDriver(lib2) ) {
|
||||
LOGE ("Failed to load %s.\n", lib2);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
driver = lib2;
|
||||
}
|
||||
else
|
||||
driver = lib1;
|
||||
|
||||
void * eglLib;
|
||||
|
||||
//if ( strcmp(driver, lib2) == 0 ) {
|
||||
LOGD ("**** Will Load EGL subs from %s ****", lib3);
|
||||
|
||||
eglLib = dlopen(lib3, RTLD_NOW | RTLD_LOCAL);
|
||||
|
||||
if ( ! eglLib ) {
|
||||
LOGE ( "Failed to load %s", lib3);
|
||||
}
|
||||
//}
|
||||
|
||||
// Load API gl* for 1.5+ else egl* gl*
|
||||
//if (CreateGlEsInterface(driver, glesLib, eglLib, NULL) == -1)
|
||||
if ( !CreateGlEsInterface(driver, glesLib, eglLib, (void *) gl_unimplemented) == -1)
|
||||
{
|
||||
// release lib
|
||||
LOGE ( "CreateGlEsInterface failed.");
|
||||
|
||||
dlclose(glesLib);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Init nanoGL
|
||||
InitGLStructs();
|
||||
return 1;
|
||||
}
|
||||
#else
|
||||
int nanoGL_Init()
|
||||
{
|
||||
const char * lib1 = "libGLESv1_CM.so"; // Has both gl* & egl* funcs SDK < 1.5
|
||||
@@ -199,21 +285,33 @@ int nanoGL_Init()
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef __ANDROID__
|
||||
// somewhy it does not initialize correctly
|
||||
*((void**)&glEsImpl->glGenFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenFramebuffersOES" );
|
||||
*((void**)&glEsImpl->glGenRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenRenderbuffersOES" );
|
||||
*((void**)&glEsImpl->glRenderbufferStorage) = (void*)glEsImpl->eglGetProcAddress( "glRenderbufferStorageOES" );
|
||||
*((void**)&glEsImpl->glBindFramebuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindFramebufferOES" );
|
||||
*((void**)&glEsImpl->glBindRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindRenderbufferOES" );
|
||||
*((void**)&glEsImpl->glFramebufferTexture2D) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferTexture2DOES" );
|
||||
*((void**)&glEsImpl->glDeleteRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
|
||||
*((void**)&glEsImpl->glDeleteFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
|
||||
*((void**)&glEsImpl->glFramebufferRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
|
||||
#endif
|
||||
|
||||
// Init nanoGL
|
||||
InitGLStructs();
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif
|
||||
void nanoGL_Destroy()
|
||||
{
|
||||
LOGD ("nanoGL_Destroy");
|
||||
|
||||
if (glEsImpl) {
|
||||
free( glEsImpl);
|
||||
free( glEsImpl);
|
||||
glEsImpl = NULL;
|
||||
}
|
||||
|
||||
// release lib
|
||||
dlclose(glesLib);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user