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commandergenius/project/jni/application/gav/gav-0.9.0/GameRenderer.h
2010-11-12 13:32:08 +02:00

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1.4 KiB
C++

/* -*- C++ -*- */
/*
GAV - Gpl Arcade Volleyball
Copyright (C) 2002
GAV team (http://sourceforge.net/projects/gav/)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _GAMERENDERER_H_
#define _GAMERENDERER_H_
#include <SDL.h>
#include "FrameSeq.h"
#include "globals.h"
class GameRenderer {
float _ratioX;
float _ratioY;
public:
GameRenderer() {
_ratioX = 1.0;
_ratioY = 1.0;
}
GameRenderer(int aw, int ah, int lw, int lh) {
_ratioX = (float) aw / (float) lw;
_ratioY = (float) ah / (float) lh;
}
// if the frame param is omitted, the whole surface is blitted to dest
void display(SDL_Surface *dest, SDL_Rect *rect, FrameSeq *what,
int frame = 0);
SDL_Rect convertCoordinates(SDL_Rect *rect);
};
#endif // _GAMERENDERER_H_