48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/* -*- C++ -*- */
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/*
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GAV - Gpl Arcade Volleyball
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Copyright (C) 2002
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GAV team (http://sourceforge.net/projects/gav/)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <math.h>
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#include "GameRenderer.h"
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using namespace std;
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GameRenderer * gameRenderer = NULL;
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SDL_Rect GameRenderer::convertCoordinates(SDL_Rect *rect) {
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// Compute the actual coordinates in the display realm
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SDL_Rect r;
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r.x = (int) round(rect->x * _ratioX);
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r.y = (int) round(rect->y * _ratioY);
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r.w = (int) round(rect->w * _ratioX);
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r.h = (int) round(rect->h * _ratioY);
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return r;
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}
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void GameRenderer::display(SDL_Surface *dest, SDL_Rect *rect,
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FrameSeq *what, int frame) {
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SDL_Rect r = convertCoordinates(rect);
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what->blit(frame, dest, &r);
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}
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