/* -*- C++ -*- */ /* GAV - Gpl Arcade Volleyball Copyright (C) 2002 GAV team (http://sourceforge.net/projects/gav/) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "GameRenderer.h" using namespace std; GameRenderer * gameRenderer = NULL; SDL_Rect GameRenderer::convertCoordinates(SDL_Rect *rect) { // Compute the actual coordinates in the display realm SDL_Rect r; r.x = (int) round(rect->x * _ratioX); r.y = (int) round(rect->y * _ratioY); r.w = (int) round(rect->w * _ratioX); r.h = (int) round(rect->h * _ratioY); return r; } void GameRenderer::display(SDL_Surface *dest, SDL_Rect *rect, FrameSeq *what, int frame) { SDL_Rect r = convertCoordinates(rect); what->blit(frame, dest, &r); }