105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
/* -*- C++ -*- */
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/*
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GAV - Gpl Arcade Volleyball
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Copyright (C) 2002
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GAV team (http://sourceforge.net/projects/gav/)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __CONTROLSARRAY_H__
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#define __CONTROLSARRAY_H__
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#include <string.h>
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#include "InputState.h"
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#include "globals.h"
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class Team;
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typedef struct {
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int left_key;
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int right_key;
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int jump_key;
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} controls_t;
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#define MAX_JOYS (4)
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typedef enum { CNTRL_LEFT = 1, CNTRL_RIGHT = 2, CNTRL_JUMP = 4} cntrl_t;
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class ControlsArray {
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triple_t _inputs[MAX_PLAYERS];
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controls_t _keyMapping[MAX_PLAYERS];
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/* vector from playerId to SDL_Joystick * */
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SDL_Joystick *_joyMapping[MAX_PLAYERS];
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Uint8 _f[12];
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int _nJoys;
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SDL_Joystick *_joys[MAX_JOYS];
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public:
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ControlsArray() {
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memset(_inputs, 0, MAX_PLAYERS * sizeof(triple_t));
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memset(_f, 0, 12);
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for ( int i = 0; i < MAX_PLAYERS; i++ )
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_joyMapping[i] = NULL;
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_nJoys = SDL_NumJoysticks();
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if ( _nJoys > MAX_JOYS)
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_nJoys = MAX_JOYS;
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for ( int i = 0; i < _nJoys; i++ )
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_joys[i] = SDL_JoystickOpen(i);
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initializeControls();
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}
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controls_t getControls(int plId) {
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return _keyMapping[plId];
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}
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void setControls(int plId, controls_t ctrls) {
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_keyMapping[plId] = ctrls;
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}
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int getNJoysticks() { return _nJoys; }
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void assignJoystick(int plId, int joyId) {
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if ( joyId == -1 )
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_joyMapping[plId] = NULL;
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else
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_joyMapping[plId] = _joys[joyId%_nJoys];
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}
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// void addChannel(){}
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void setControl(int plId, cntrl_t cntrl, int keysym) {
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controls_t *t = &_keyMapping[plId];
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switch ( cntrl ) {
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case CNTRL_LEFT:
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t->left_key = keysym;
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break;
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case CNTRL_RIGHT:
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t->right_key = keysym;
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break;
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case CNTRL_JUMP:
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t->jump_key = keysym;
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break;
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}
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}
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void initializeControls();
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void setControlsState(InputState *is, Team * tl, Team * tr);
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inline triple_t getCommands(int idx) { return _inputs[idx];}
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};
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#endif // __CONROLSARRAY_H__
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