/* -*- C++ -*- */ /* GAV - Gpl Arcade Volleyball Copyright (C) 2002 GAV team (http://sourceforge.net/projects/gav/) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __CONTROLSARRAY_H__ #define __CONTROLSARRAY_H__ #include #include "InputState.h" #include "globals.h" class Team; typedef struct { int left_key; int right_key; int jump_key; } controls_t; #define MAX_JOYS (4) typedef enum { CNTRL_LEFT = 1, CNTRL_RIGHT = 2, CNTRL_JUMP = 4} cntrl_t; class ControlsArray { triple_t _inputs[MAX_PLAYERS]; controls_t _keyMapping[MAX_PLAYERS]; /* vector from playerId to SDL_Joystick * */ SDL_Joystick *_joyMapping[MAX_PLAYERS]; Uint8 _f[12]; int _nJoys; SDL_Joystick *_joys[MAX_JOYS]; public: ControlsArray() { memset(_inputs, 0, MAX_PLAYERS * sizeof(triple_t)); memset(_f, 0, 12); for ( int i = 0; i < MAX_PLAYERS; i++ ) _joyMapping[i] = NULL; _nJoys = SDL_NumJoysticks(); if ( _nJoys > MAX_JOYS) _nJoys = MAX_JOYS; for ( int i = 0; i < _nJoys; i++ ) _joys[i] = SDL_JoystickOpen(i); initializeControls(); } controls_t getControls(int plId) { return _keyMapping[plId]; } void setControls(int plId, controls_t ctrls) { _keyMapping[plId] = ctrls; } int getNJoysticks() { return _nJoys; } void assignJoystick(int plId, int joyId) { if ( joyId == -1 ) _joyMapping[plId] = NULL; else _joyMapping[plId] = _joys[joyId%_nJoys]; } // void addChannel(){} void setControl(int plId, cntrl_t cntrl, int keysym) { controls_t *t = &_keyMapping[plId]; switch ( cntrl ) { case CNTRL_LEFT: t->left_key = keysym; break; case CNTRL_RIGHT: t->right_key = keysym; break; case CNTRL_JUMP: t->jump_key = keysym; break; } } void initializeControls(); void setControlsState(InputState *is, Team * tl, Team * tr); inline triple_t getCommands(int idx) { return _inputs[idx];} }; #endif // __CONROLSARRAY_H__