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C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#ifndef RACER_H
#define RACER_H
#include <vector>
#include "SDL.h"
#include "settings.h"
class Racer;
class Shots;
class Items;
class Enemys;
class Explosions;
/* A class, that manages the individual racers.
It is used for everything, that the racers are capable of doing.
*/
class Racers {
vector<Racer *> racers;
// points reached by racer 0 in arcade mode
int pointsInArcadeMode;
void collideWithEnemys();
PlayerKeys playerKeys0;
PlayerKeys playerKeys1;
public:
Racers();
~Racers();
bool isShipTypeActive( int shipType );
void addRacer( Racer *racer );
void deleteRacers();
Racer *getRacer(unsigned int i);
unsigned int getNrRacers() { return racers.size(); }
// Moves the racers. Calculates collisions between the racers and
// collisions between a racer and enemies.
void moveAndCollide( int dT );
// Checks if a racer has picked up an item by flying over it.
void pickUpItems();
// Checks if a racer was at his pitstop and is being repaired.
// void repair( PitStops *pitStops );
// Lets the racers shoot, if they want to.
void shoot();
// recharge the shields
void rechargeShield( int dT );
// draws the racers.
void drawRacers( SdlCompat_AcceleratedSurface *screen );
void drawShadows( SdlCompat_AcceleratedSurface *screen );
void drawStats( SdlCompat_AcceleratedSurface *screen );
// returns, which racer has shot more enemys
//int getWinner();
void expireRacers();
bool bothPlayersLost();
void receivePointsArcade( float amount );
int getPointsArcadeMode();
void getKeyActionMaps();
void handleEvent( const SDLKey key, const bool pressed );
private:
void handlePlayerEvent( PlayerEvent pEvent, int playerNr, bool keyDown );
};
#endif