/*************************************************************************** alienBlaster Copyright (C) 2004 Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ***************************************************************************/ #ifndef RACER_H #define RACER_H #include #include "SDL.h" #include "settings.h" class Racer; class Shots; class Items; class Enemys; class Explosions; /* A class, that manages the individual racers. It is used for everything, that the racers are capable of doing. */ class Racers { vector racers; // points reached by racer 0 in arcade mode int pointsInArcadeMode; void collideWithEnemys(); PlayerKeys playerKeys0; PlayerKeys playerKeys1; public: Racers(); ~Racers(); bool isShipTypeActive( int shipType ); void addRacer( Racer *racer ); void deleteRacers(); Racer *getRacer(unsigned int i); unsigned int getNrRacers() { return racers.size(); } // Moves the racers. Calculates collisions between the racers and // collisions between a racer and enemies. void moveAndCollide( int dT ); // Checks if a racer has picked up an item by flying over it. void pickUpItems(); // Checks if a racer was at his pitstop and is being repaired. // void repair( PitStops *pitStops ); // Lets the racers shoot, if they want to. void shoot(); // recharge the shields void rechargeShield( int dT ); // draws the racers. void drawRacers( SdlCompat_AcceleratedSurface *screen ); void drawShadows( SdlCompat_AcceleratedSurface *screen ); void drawStats( SdlCompat_AcceleratedSurface *screen ); // returns, which racer has shot more enemys //int getWinner(); void expireRacers(); bool bothPlayersLost(); void receivePointsArcade( float amount ); int getPointsArcadeMode(); void getKeyActionMaps(); void handleEvent( const SDLKey key, const bool pressed ); private: void handlePlayerEvent( PlayerEvent pEvent, int playerNr, bool keyDown ); }; #endif