Commit Graph

10 Commits

Author SHA1 Message Date
pelya
d8efb80536 Moved to SDL 1.3, it compiles but DOES NOT WORK, audio is disabled 2010-05-20 14:39:14 +03:00
pelya
10b4aa0250 Added sdl_ttf and freetype libs 2010-05-18 16:18:11 +03:00
pelya
cac11c5812 Added glxgears demo to check OpenGL+SDL, but it does not work 2010-05-13 19:26:15 +03:00
pelya
5cfa74a057 Removed debug spam, fixed issue in libstlport - seems that it cannot be linked dynamically because
it has some export symbols with length bigger than 128, and app hangs when trying to access them.
Fortunately libstlport has MIT-like license, so it can be linked to closed-source apps statically.
2010-05-13 14:54:11 +03:00
pelya
94df8e2921 Fixed Alien Blaster not working on simulation - I've added lot of debug spam, it should be removed.
The problem is in the least obvious place - the std::ostringstream output deadlocks for no reason -
see file project/jni/application/src/asstring.h.
The only reason I can think of is that previously I've has one big statically linked library,
and now libstlport and libapplication areseparate shared libraries. But why then all std::vectors etc work?
2010-05-12 19:49:48 +03:00
pelya
a8002c54ee Added SDL_image to application include path, removed Java-specific defines from application makefile 2010-05-11 12:53:35 +03:00
pelya
500d845cc6 Moved NativeInit() to separate sdl_main shared library so libapplication.so won't contain any java-specific code,
added SDL_image, libpng and libjpeg.
2010-05-11 12:50:50 +03:00
pelya
f25dcd7164 Small fix to app resolution - game is not playable currently on Supersonic 2010-05-07 13:30:37 +03:00
pelya
74f436776c Updated Alien Blaster screen resolution, as top bar is hidden now 2010-05-07 12:37:20 +03:00
pelya
24dce42157 Converted all libs from shared to static - it will allow closed-source apps to use LGPL-ed libsdl,
and will solve some cross-referencing problems, like SDL_init called from static constructors.
2010-05-06 18:46:42 +03:00