Commit Graph

12 Commits

Author SHA1 Message Date
pelya f72e72272a Removed "always resize" option for screen resizing from ChangeAppSettings.sh, it now equals to "y"
It still leaves part of screen not resized on my widescreen HTC Evo
2010-07-19 18:46:43 +03:00
pelya 5b3e30e4b7 Disabled libs unnecessary for Alien Blaster 2010-07-08 18:42:04 +03:00
pelya 30776b9bd1 Fixed compilation 2010-07-08 18:40:39 +03:00
pelya 9fdddca0ec Added libMAD, added option to disable some libraries on ChangeAppsettings 2010-07-08 17:00:23 +03:00
pelya 45085c8641 Always resize screen, even on large screen devices 2010-07-06 11:58:09 +03:00
pelya 647d3eefa9 Added two new config options to ChangeAppSettings.sh - disable depth buffer in OpenGL renderer and enable auto screen resizing 2010-06-10 18:49:59 +03:00
pelya 3efc812191 Fixes for Android 1.6 - it still crashes on start 2010-06-08 16:15:22 +03:00
pelya 94df8e2921 Fixed Alien Blaster not working on simulation - I've added lot of debug spam, it should be removed.
The problem is in the least obvious place - the std::ostringstream output deadlocks for no reason -
see file project/jni/application/src/asstring.h.
The only reason I can think of is that previously I've has one big statically linked library,
and now libstlport and libapplication areseparate shared libraries. But why then all std::vectors etc work?
2010-05-12 19:49:48 +03:00
pelya 24dce42157 Converted all libs from shared to static - it will allow closed-source apps to use LGPL-ed libsdl,
and will solve some cross-referencing problems, like SDL_init called from static constructors.
2010-05-06 18:46:42 +03:00
pelya 0eb8918905 Added 640x480 virtual screen support scrolled via accelerometer 2010-02-18 19:02:17 +02:00
pelya 777049cdcf Updated readme, fixes for playing the game on device 2009-12-07 14:13:58 +02:00
pelya a73d367531 Added Alien Blaster project with SDL for Android 2009-12-01 11:29:28 +02:00