pelya
9fdddca0ec
Added libMAD, added option to disable some libraries on ChangeAppsettings
2010-07-08 17:00:23 +03:00
pelya
45085c8641
Always resize screen, even on large screen devices
2010-07-06 11:58:09 +03:00
pelya
647d3eefa9
Added two new config options to ChangeAppSettings.sh - disable depth buffer in OpenGL renderer and enable auto screen resizing
2010-06-10 18:49:59 +03:00
pelya
3efc812191
Fixes for Android 1.6 - it still crashes on start
2010-06-08 16:15:22 +03:00
pelya
94df8e2921
Fixed Alien Blaster not working on simulation - I've added lot of debug spam, it should be removed.
...
The problem is in the least obvious place - the std::ostringstream output deadlocks for no reason -
see file project/jni/application/src/asstring.h.
The only reason I can think of is that previously I've has one big statically linked library,
and now libstlport and libapplication areseparate shared libraries. But why then all std::vectors etc work?
2010-05-12 19:49:48 +03:00
pelya
24dce42157
Converted all libs from shared to static - it will allow closed-source apps to use LGPL-ed libsdl,
...
and will solve some cross-referencing problems, like SDL_init called from static constructors.
2010-05-06 18:46:42 +03:00
pelya
0eb8918905
Added 640x480 virtual screen support scrolled via accelerometer
2010-02-18 19:02:17 +02:00
pelya
777049cdcf
Updated readme, fixes for playing the game on device
2009-12-07 14:13:58 +02:00
pelya
a73d367531
Added Alien Blaster project with SDL for Android
2009-12-01 11:29:28 +02:00