pelya
eda66c6d45
THIS REVISION WILL NOT WORK! Compiled and linked SDL_renderer_gles.c into SDL 1.2 lib, no code was added to actually use it. ifdef overkill, yay!
2010-07-26 18:24:57 +03:00
pelya
b95831357b
Fixed crashing when downloading data to SD card, fixed crashing when running SDL 1.2 app on Android 1.6 device
2010-07-26 13:12:00 +03:00
pelya
7580d9ff0f
Added simple app settings dialog - it will ask you where to download app data (SD Card or phone storage), later I'll maybe add other options
2010-07-23 15:11:41 +03:00
pelya
8895adf61e
Fixed compilation
2010-07-07 14:03:14 +03:00
pelya
09388a7599
Moved to NDK r4 and SDK 2.2, updated readme, still catching the crash in audio output with Android 2.2 - added lot of debug spam
2010-06-25 18:52:45 +03:00
pelya
3efc812191
Fixes for Android 1.6 - it still crashes on start
2010-06-08 16:15:22 +03:00
pelya
4059cb46f1
THIS REVISION WILL NOT RUN! Added an own implementation of GLSurfaceView to launch native main() code from it.
2010-05-17 18:39:02 +03:00
pelya
94df8e2921
Fixed Alien Blaster not working on simulation - I've added lot of debug spam, it should be removed.
...
The problem is in the least obvious place - the std::ostringstream output deadlocks for no reason -
see file project/jni/application/src/asstring.h.
The only reason I can think of is that previously I've has one big statically linked library,
and now libstlport and libapplication areseparate shared libraries. But why then all std::vectors etc work?
2010-05-12 19:49:48 +03:00
pelya
500d845cc6
Moved NativeInit() to separate sdl_main shared library so libapplication.so won't contain any java-specific code,
...
added SDL_image, libpng and libjpeg.
2010-05-11 12:50:50 +03:00