Tentative fix for Xperia Play touchpad

This commit is contained in:
pelya
2012-06-18 13:55:09 +03:00
parent d36833ddd8
commit ffbaa55e6d
2 changed files with 11 additions and 11 deletions

View File

@@ -308,6 +308,7 @@ abstract class DifferentTouchInput
float ymin = 0.0f;
float ymax = 1.0f;
float minRange = 1.0f;
float xshift = 0.0f;
XperiaPlayTouchpadTouchInput()
{
@@ -322,14 +323,14 @@ abstract class DifferentTouchInput
if( (device.getSources() & InputDevice.SOURCE_TOUCHPAD) != InputDevice.SOURCE_TOUCHPAD )
continue;
System.out.println("libSDL: input device ID " + id + " type " + device.getSources() + " name " + device.getName() + " is a touchpad" );
InputDevice.MotionRange range = device.getMotionRange(MotionEvent.AXIS_X);
InputDevice.MotionRange range = device.getMotionRange(MotionEvent.AXIS_X, InputDevice.SOURCE_TOUCHPAD);
if(range != null)
{
xmin = range.getMin();
xmax = range.getMax() - range.getMin();
System.out.println("libSDL: touch pad X range " + xmin + ":" + xmax );
}
range = device.getMotionRange(MotionEvent.AXIS_Y);
range = device.getMotionRange(MotionEvent.AXIS_Y, InputDevice.SOURCE_TOUCHPAD);
if(range != null)
{
ymin = range.getMin();
@@ -339,9 +340,9 @@ abstract class DifferentTouchInput
// Xperia Play has long wide touchpad with joystick-like embossing on the sides, so we'll leave only a left joystick to function
// I don't know how to use the second joystick, so I'll just ignore it for now
minRange = Math.min( Math.abs(ymax - ymin), Math.abs(xmax - xmin) );
xshift = xmax - minRange;
}
}
private int GalaxyNoteGingerStylus = 0;
public void process(final MotionEvent event)
{
boolean hwMouseEvent = ( event.getSource() == InputDevice.SOURCE_MOUSE ||
@@ -361,14 +362,13 @@ abstract class DifferentTouchInput
process(event);
return;
}
/*
int x = (int)((event.getX() - xmin) / xmax * 65535.0f);
int y = (int)((event.getY() - ymin) / ymax * 65535.0f);
// Use only left square part of a touch surface - I've heard reports that it breaks functionality, feel free to uncomment and test it.
/*
int x = (int)((event.getX() - xmin) / minRange * 65535.0f);
int y = (int)((event.getY() - ymin) / minRange * 65535.0f);
*/
// Use only right square part of a touch surface - I've heard reports that it breaks functionality, feel free to uncomment and test it.
int x = (int)((event.getX() - xshift) / minRange * 65535.0f);
int y = (int)((event.getY() - ymin) / minRange * 65535.0f);
if( x > 65535 )
x = 65535;
if( x < 0 )
@@ -384,7 +384,7 @@ abstract class DifferentTouchInput
down = 0;
// TODO: we're processing only one touch pointer, touchpad will most probably support multitouch
//System.out.println("libSDL: touch pad event: " + x + ":" + y + " action " + event.getAction() + " down " + down + " multitouch " + multitouch );
DemoGLSurfaceView.nativeTouchpad( x, 65535-y, down, multitouch ); // Y axis is inverted, as you may have guessed
DemoGLSurfaceView.nativeTouchpad( x, 65535 - y, down, multitouch ); // Y axis is inverted, as you may have guessed
}
}
private static class IcsTouchInput extends XperiaPlayTouchpadTouchInput