Tentative fix for Xperia Play touchpad
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@@ -308,6 +308,7 @@ abstract class DifferentTouchInput
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float ymin = 0.0f;
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float ymax = 1.0f;
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float minRange = 1.0f;
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float xshift = 0.0f;
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XperiaPlayTouchpadTouchInput()
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{
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@@ -322,14 +323,14 @@ abstract class DifferentTouchInput
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if( (device.getSources() & InputDevice.SOURCE_TOUCHPAD) != InputDevice.SOURCE_TOUCHPAD )
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continue;
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System.out.println("libSDL: input device ID " + id + " type " + device.getSources() + " name " + device.getName() + " is a touchpad" );
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InputDevice.MotionRange range = device.getMotionRange(MotionEvent.AXIS_X);
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InputDevice.MotionRange range = device.getMotionRange(MotionEvent.AXIS_X, InputDevice.SOURCE_TOUCHPAD);
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if(range != null)
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{
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xmin = range.getMin();
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xmax = range.getMax() - range.getMin();
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System.out.println("libSDL: touch pad X range " + xmin + ":" + xmax );
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}
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range = device.getMotionRange(MotionEvent.AXIS_Y);
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range = device.getMotionRange(MotionEvent.AXIS_Y, InputDevice.SOURCE_TOUCHPAD);
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if(range != null)
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{
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ymin = range.getMin();
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@@ -339,9 +340,9 @@ abstract class DifferentTouchInput
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// Xperia Play has long wide touchpad with joystick-like embossing on the sides, so we'll leave only a left joystick to function
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// I don't know how to use the second joystick, so I'll just ignore it for now
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minRange = Math.min( Math.abs(ymax - ymin), Math.abs(xmax - xmin) );
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xshift = xmax - minRange;
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}
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}
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private int GalaxyNoteGingerStylus = 0;
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public void process(final MotionEvent event)
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{
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boolean hwMouseEvent = ( event.getSource() == InputDevice.SOURCE_MOUSE ||
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@@ -361,14 +362,13 @@ abstract class DifferentTouchInput
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process(event);
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return;
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}
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/*
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int x = (int)((event.getX() - xmin) / xmax * 65535.0f);
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int y = (int)((event.getY() - ymin) / ymax * 65535.0f);
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// Use only left square part of a touch surface - I've heard reports that it breaks functionality, feel free to uncomment and test it.
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/*
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int x = (int)((event.getX() - xmin) / minRange * 65535.0f);
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int y = (int)((event.getY() - ymin) / minRange * 65535.0f);
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*/
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// Use only right square part of a touch surface - I've heard reports that it breaks functionality, feel free to uncomment and test it.
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int x = (int)((event.getX() - xshift) / minRange * 65535.0f);
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int y = (int)((event.getY() - ymin) / minRange * 65535.0f);
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if( x > 65535 )
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x = 65535;
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if( x < 0 )
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@@ -384,7 +384,7 @@ abstract class DifferentTouchInput
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down = 0;
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// TODO: we're processing only one touch pointer, touchpad will most probably support multitouch
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//System.out.println("libSDL: touch pad event: " + x + ":" + y + " action " + event.getAction() + " down " + down + " multitouch " + multitouch );
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DemoGLSurfaceView.nativeTouchpad( x, 65535-y, down, multitouch ); // Y axis is inverted, as you may have guessed
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DemoGLSurfaceView.nativeTouchpad( x, 65535 - y, down, multitouch ); // Y axis is inverted, as you may have guessed
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}
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}
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private static class IcsTouchInput extends XperiaPlayTouchpadTouchInput
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@@ -33,8 +33,8 @@ StartupMenuButtonTimeout=3000
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HiddenMenuOptions='OptionalDownloadConfig'
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FirstStartMenuOptions=''
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MultiABI=n
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AppVersionCode=12116
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AppVersionName="1.2.1.16"
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AppVersionCode=12117
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AppVersionName="1.2.1.17"
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ResetSdlConfigForThisVersion=y
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DeleteFilesOnUpgrade="data gm"
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CompiledLibraries="jpeg png freetype timidity lzma lzo2"
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