Updated SuperTux
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@@ -34,8 +34,8 @@ StartupMenuButtonTimeout=3000
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HiddenMenuOptions='OptionalDownloadConfig'
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FirstStartMenuOptions=''
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MultiABI=n
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AppVersionCode=03303
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AppVersionName="0.3.3.03"
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AppVersionCode=03304
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AppVersionName="0.3.3.04"
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ResetSdlConfigForThisVersion=n
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DeleteFilesOnUpgrade="%"
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CompiledLibraries=" sdl_image physfs boost_system curl openal jpeg png tremor ogg"
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@@ -225,6 +225,47 @@ index 2ac49ef..dd5953b 100644
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}
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GLLightmap::~GLLightmap()
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diff --git a/src/video/gl/gl_renderer.cpp b/src/video/gl/gl_renderer.cpp
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index 361f30a..f26db81 100644
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--- a/src/video/gl/gl_renderer.cpp
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+++ b/src/video/gl/gl_renderer.cpp
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@@ -118,8 +118,8 @@ GLRenderer::draw_surface(const DrawingRequest& request)
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glBindTexture(GL_TEXTURE_2D, gltexture->get_handle());
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intern_draw(request.pos.x, request.pos.y,
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- request.pos.x + surface->get_width(),
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- request.pos.y + surface->get_height(),
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+ request.pos.x + (float)surface->get_width() * 1.02f, // There are seams between textures because of floating-point rounding, so we're adding small offset to prevent that
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+ request.pos.y + (float)surface->get_height() * 1.02f,
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surface_data->get_uv_left(),
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surface_data->get_uv_top(),
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surface_data->get_uv_right(),
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@@ -150,8 +150,8 @@ GLRenderer::draw_surface_part(const DrawingRequest& request)
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glBindTexture(GL_TEXTURE_2D, gltexture->get_handle());
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intern_draw(request.pos.x, request.pos.y,
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- request.pos.x + surfacepartrequest->size.x,
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- request.pos.y + surfacepartrequest->size.y,
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+ request.pos.x + surfacepartrequest->size.x + 0.001f,
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+ request.pos.y + surfacepartrequest->size.y + 0.001f,
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uv_left,
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uv_top,
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uv_right,
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diff --git a/src/video/gl/gl_renderer.hpp b/src/video/gl/gl_renderer.hpp
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index 9e20859..8b7e04e 100644
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--- a/src/video/gl/gl_renderer.hpp
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+++ b/src/video/gl/gl_renderer.hpp
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@@ -63,8 +63,8 @@ inline void intern_draw(float left, float top, float right, float bottom,
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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} else {
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// rotated blit
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- float center_x = (left + right) / 2;
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- float center_y = (top + bottom) / 2;
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+ float center_x = (left + right) / 2.0f;
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+ float center_y = (top + bottom) / 2.0f;
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float sa = sinf(angle/180.0f*M_PI);
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float ca = cosf(angle/180.0f*M_PI);
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diff --git a/src/video/gl/gl_texture.cpp b/src/video/gl/gl_texture.cpp
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index 9e2b70d..a5081e3 100644
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--- a/src/video/gl/gl_texture.cpp
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