SDL 1.3 compiles but restoring from background does not work in Alien Blaster
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@@ -51,6 +51,8 @@ class SurfaceDB {
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SdlCompat_AcceleratedSurface *loadSurface( std::string fn, bool alpha=false );
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void reloadAllSurfacesToVideoMemory();
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private:
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StringSurfaceMap surfaceDB;
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Uint8 transR, transG, transB;
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