Removed few old projects, which I do not intend to touch anymore
This commit is contained in:
1
project/jni/application/c-dogs/.gitignore
vendored
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1
project/jni/application/c-dogs/.gitignore
vendored
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@@ -0,0 +1 @@
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/AndroidData
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@@ -1,46 +0,0 @@
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# The application settings for Android libSDL port
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AppSettingVersion=17
|
||||
LibSdlVersion=1.3
|
||||
AppName="GemRB"
|
||||
AppFullName=net.sourceforge.gemrb
|
||||
ScreenOrientation=h
|
||||
InhibitSuspend=n
|
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AppDataDownloadUrl="Baldur's gate 2 demo (820 Mb)|http://sourceforge.net/projects/libsdl-android/files/gemrb/16bit/bg2demo.zip^!GemRB data(override)|override5.zip^!GemRB data(scripts)|scripts5.zip"
|
||||
VideoDepthBpp=16
|
||||
NeedDepthBuffer=n
|
||||
NeedStencilBuffer=n
|
||||
NeedGles2=n
|
||||
SwVideoMode=n
|
||||
SdlVideoResize=n
|
||||
SdlVideoResizeKeepAspect=n
|
||||
CompatibilityHacks=n
|
||||
CompatibilityHacksStaticInit=n
|
||||
AppUsesMouse=n
|
||||
AppNeedsTwoButtonMouse=n
|
||||
ShowMouseCursor=n
|
||||
ForceRelativeMouseMode=n
|
||||
AppNeedsArrowKeys=n
|
||||
AppNeedsTextInput=n
|
||||
AppUsesJoystick=n
|
||||
AppHandlesJoystickSensitivity=n
|
||||
AppUsesMultitouch=y
|
||||
NonBlockingSwapBuffers=n
|
||||
RedefinedKeys="LCTRL C NO_REMAP NO_REMAP E"
|
||||
AppTouchscreenKeyboardKeysAmount=0
|
||||
AppTouchscreenKeyboardKeysAmountAutoFire=0
|
||||
RedefinedKeysScreenKb="UNKNOWN UNKNOWN UNKNOWN UNKNOWN UNKNOWN UNKNOWN UNKNOWN UNKNOWN UNKNOWN UNKNOWN"
|
||||
StartupMenuButtonTimeout=3000
|
||||
HiddenMenuOptions='DisplaySizeConfig'
|
||||
FirstStartMenuOptions=''
|
||||
MultiABI=n
|
||||
AppVersionCode=0702
|
||||
AppVersionName="0.7.0.2"
|
||||
ResetSdlConfigForThisVersion=y
|
||||
DeleteFilesOnUpgrade="%"
|
||||
CompiledLibraries="sdl_mixer sdl_ttf freetype ogg vorbis openal png python"
|
||||
CustomBuildScript=n
|
||||
AppCflags='-fexceptions -finline-functions -O3 -DSTATIC_LINK=Yes -DHAVE_SNPRINTF'
|
||||
AppLdflags=''
|
||||
AppSubdirsBuild='gemrb/gemrb/*'
|
||||
AppCmdline='GemRB'
|
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
|
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Binary file not shown.
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@@ -1,96 +0,0 @@
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diff --git a/gemrb/core/System/Logger/Win32Console.cpp b/gemrb/core/System/Logger/Win32Console.cpp
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index 6bd9295..f2a5cff 100644
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--- a/gemrb/core/System/Logger/Win32Console.cpp
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+++ b/gemrb/core/System/Logger/Win32Console.cpp
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@@ -16,6 +16,7 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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+#ifdef WIN32
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#include "System/Logger/Win32Console.h"
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#include "System/Logging.h"
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@@ -77,3 +78,4 @@ Logger* createWin32ConsoleLogger()
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}
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|
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}
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+#endif
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diff --git a/gemrb/core/System/Logger/Win32Console.h b/gemrb/core/System/Logger/Win32Console.h
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index e28c685..600c157 100644
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--- a/gemrb/core/System/Logger/Win32Console.h
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+++ b/gemrb/core/System/Logger/Win32Console.h
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@@ -22,6 +22,8 @@
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|
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#include "System/Logger/Stdio.h"
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+#ifdef WIN32
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+
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namespace GemRB {
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class GEM_EXPORT Win32ConsoleLogger : public StdioLogger {
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@@ -41,3 +43,4 @@ Logger* createWin32ConsoleLogger();
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}
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#endif
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+#endif
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diff --git a/gemrb/plugins/SDLVideo/SDL12Video.cpp b/gemrb/plugins/SDLVideo/SDL12Video.cpp
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index ba533ba..240d6df 100644
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--- a/gemrb/plugins/SDLVideo/SDL12Video.cpp
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+++ b/gemrb/plugins/SDLVideo/SDL12Video.cpp
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@@ -23,6 +23,9 @@
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#include "Game.h"
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#include "Interface.h"
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+#if SDL_VERSION_ATLEAST(1,3,0)
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+#else
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+
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using namespace GemRB;
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SDL12VideoDriver::SDL12VideoDriver(void)
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@@ -335,3 +338,5 @@ bool SDL12VideoDriver::SetSurfaceAlpha(SDL_Surface* surface, unsigned short alph
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GEMRB_PLUGIN(0xDBAAB50, "SDL Video Driver")
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PLUGIN_DRIVER(SDL12VideoDriver, "sdl")
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END_PLUGIN()
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+
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+#endif
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diff --git a/gemrb/plugins/SDLVideo/SDL12Video.h b/gemrb/plugins/SDLVideo/SDL12Video.h
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index c87a8f5..c2199b9 100644
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--- a/gemrb/plugins/SDLVideo/SDL12Video.h
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+++ b/gemrb/plugins/SDLVideo/SDL12Video.h
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@@ -23,6 +23,9 @@
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#include "SDLVideo.h"
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+#if SDL_VERSION_ATLEAST(1,3,0)
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+#else
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+
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namespace GemRB {
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class SDL12VideoDriver : public SDLVideoDriver {
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@@ -63,3 +66,4 @@ private:
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}
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#endif
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+#endif
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diff --git a/gemrb/plugins/SDLVideo/SDLVideo.cpp b/gemrb/plugins/SDLVideo/SDLVideo.cpp
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index f117374..0fa70c4 100644
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--- a/gemrb/plugins/SDLVideo/SDLVideo.cpp
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+++ b/gemrb/plugins/SDLVideo/SDLVideo.cpp
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@@ -46,6 +46,17 @@ using namespace GemRB;
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#define SDL_SRCCOLORKEY SDL_TRUE
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#define SDL_SRCALPHA 0
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#define SDLK_SCROLLOCK SDLK_SCROLLLOCK
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+// I just LOVE SDL backward compatibility, when it comes to keycodes
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+#define SDLK_KP0 SDLK_KP_0
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+#define SDLK_KP1 SDLK_KP_1
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+#define SDLK_KP2 SDLK_KP_2
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+#define SDLK_KP3 SDLK_KP_3
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+#define SDLK_KP4 SDLK_KP_4
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+#define SDLK_KP5 SDLK_KP_5
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+#define SDLK_KP6 SDLK_KP_6
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+#define SDLK_KP7 SDLK_KP_7
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+#define SDLK_KP8 SDLK_KP_8
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+#define SDLK_KP9 SDLK_KP_9
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#endif
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SDLVideoDriver::SDLVideoDriver(void)
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|
Before Width: | Height: | Size: 2.4 KiB |
@@ -1,54 +0,0 @@
|
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# The application settings for Android libSDL port
|
||||
AppSettingVersion=17
|
||||
LibSdlVersion=1.2
|
||||
AppName="GemRB"
|
||||
AppFullName=net.sourceforge.gemrb
|
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ScreenOrientation=h
|
||||
InhibitSuspend=n
|
||||
AppDataDownloadUrl="Baldur's Gate 2 demo (800 Mb)|http://sourceforge.net/projects/libsdl-android/files/gemrb/bg2demo.zip/download^!GemRB data(override)|override10.zip^!GemRB data(scripts)|scripts10.zip"
|
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VideoDepthBpp=16
|
||||
NeedDepthBuffer=n
|
||||
NeedStencilBuffer=n
|
||||
NeedGles2=n
|
||||
SwVideoMode=y
|
||||
SdlVideoResize=y
|
||||
SdlVideoResizeKeepAspect=y
|
||||
CompatibilityHacks=n
|
||||
CompatibilityHacksStaticInit=n
|
||||
CompatibilityHacksTextInputEmulatesHwKeyboard=n
|
||||
CompatibilityHacksPreventAudioChopping=n
|
||||
CompatibilityHacksAppIgnoresAudioBufferSize=n
|
||||
AppUsesMouse=y
|
||||
AppNeedsTwoButtonMouse=y
|
||||
ShowMouseCursor=n
|
||||
ForceRelativeMouseMode=n
|
||||
AppNeedsArrowKeys=n
|
||||
AppNeedsTextInput=y
|
||||
AppUsesJoystick=n
|
||||
AppUsesAccelerometer=n
|
||||
AppUsesMultitouch=n
|
||||
NonBlockingSwapBuffers=n
|
||||
RedefinedKeys="LCTRL c NO_REMAP NO_REMAP e"
|
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AppTouchscreenKeyboardKeysAmount=0
|
||||
AppTouchscreenKeyboardKeysAmountAutoFire=0
|
||||
RedefinedKeysScreenKb="LCTRL c NO_REMAP NO_REMAP e"
|
||||
StartupMenuButtonTimeout=2000
|
||||
HiddenMenuOptions=''
|
||||
FirstStartMenuOptions=''
|
||||
MultiABI=y
|
||||
AppMinimumRAM=0
|
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AppVersionCode=0701
|
||||
AppVersionName="0.7.0.1"
|
||||
ResetSdlConfigForThisVersion=y
|
||||
DeleteFilesOnUpgrade="%"
|
||||
CompiledLibraries="sdl_mixer sdl_ttf ogg vorbis openal png python"
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||||
CustomBuildScript=n
|
||||
AppCflags='-fexceptions -finline-functions -O3 -DSTATIC_LINK=Yes -DHAVE_SNPRINTF'
|
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AppLdflags=''
|
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AppSubdirsBuild='gemrb/gemrb/*'
|
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AppCmdline='GemRB'
|
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
|
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MinimumScreenSize=m
|
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AdmobPublisherId=n
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AdmobTestDeviceId=
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AdmobBannerSize=
|
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Before Width: | Height: | Size: 2.4 KiB |
@@ -1,247 +0,0 @@
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# The application settings for Android libSDL port
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# Specify application name (e.x. My Application)
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||||
AppName="OpenTTD lowmem"
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# Specify reversed site name of application (e.x. com.mysite.myapp)
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||||
AppFullName=org.openttd.sdl.lowmem
|
||||
|
||||
# Application version code (integer)
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AppVersionCode=14130
|
||||
|
||||
# Application user-visible version name (string)
|
||||
AppVersionName="1.4.1.30"
|
||||
|
||||
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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||||
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
|
||||
# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
|
||||
# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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||||
# these files are put inside .apk package by build system
|
||||
# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
|
||||
AppDataDownloadUrl="!!Data files - 20 Mb|http://sourceforge.net/projects/libsdl-android/files/OpenTTD/openttd-data-1.4.1.zip/download^!!Config file|:.openttd/openttd.cfg:openttd-1.4.0.30.cfg"
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|
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=y
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|
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade=""
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||||
|
||||
# Here you may type readme text, which will be shown during startup. Format is:
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||||
# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
|
||||
ReadmeText=''
|
||||
|
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# libSDL version to use (1.2/1.3/2.0)
|
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LibSdlVersion=1.2
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|
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# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
|
||||
ScreenOrientation=h
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|
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# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
|
||||
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
|
||||
VideoDepthBpp=16
|
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|
||||
# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
|
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NeedDepthBuffer=n
|
||||
|
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# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedStencilBuffer=n
|
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|
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# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
|
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# you need this option only if you're developing 3-d app (y) or (n)
|
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NeedGles2=n
|
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|
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# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
|
||||
# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
|
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SwVideoMode=y
|
||||
|
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# Application video output will be resized to fit into native device screen (y)/(n)
|
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SdlVideoResize=y
|
||||
|
||||
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
|
||||
SdlVideoResizeKeepAspect=n
|
||||
|
||||
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
|
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InhibitSuspend=n
|
||||
|
||||
# Create Android service, so the app is less likely to be killed while in background
|
||||
CreateService=
|
||||
|
||||
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
|
||||
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
|
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CompatibilityHacks=n
|
||||
|
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# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
|
||||
CompatibilityHacksStaticInit=y
|
||||
|
||||
# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
|
||||
CompatibilityHacksTextInputEmulatesHwKeyboard=n
|
||||
|
||||
# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
|
||||
CompatibilityHacksPreventAudioChopping=n
|
||||
|
||||
# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
|
||||
CompatibilityHacksAppIgnoresAudioBufferSize=n
|
||||
|
||||
# Hack for VCMI: preload additional shared libraries before aplication start
|
||||
CompatibilityHacksAdditionalPreloadedSharedLibraries=""
|
||||
|
||||
# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
|
||||
# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
|
||||
CompatibilityHacksSlowCompatibleEventQueue=n
|
||||
|
||||
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
|
||||
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
|
||||
|
||||
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
|
||||
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
|
||||
CompatibilityHacksProperUsageOfSDL_UpdateRects=
|
||||
|
||||
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
|
||||
AppUsesMouse=y
|
||||
|
||||
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
|
||||
AppNeedsTwoButtonMouse=y
|
||||
|
||||
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
|
||||
# If you disable it, swiping with two fingers will send mouse wheel events
|
||||
RightMouseButtonLongPress=
|
||||
|
||||
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
|
||||
ShowMouseCursor=n
|
||||
|
||||
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
|
||||
GenerateSubframeTouchEvents=
|
||||
|
||||
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
|
||||
ForceRelativeMouseMode=n
|
||||
|
||||
# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
|
||||
AppNeedsArrowKeys=n
|
||||
|
||||
# Application needs text input (y) or (n), enables button for text input on screen
|
||||
AppNeedsTextInput=n
|
||||
|
||||
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
|
||||
AppUsesJoystick=n
|
||||
|
||||
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
|
||||
AppUsesSecondJoystick=n
|
||||
|
||||
# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
|
||||
AppUsesThirdJoystick=
|
||||
|
||||
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
|
||||
AppUsesAccelerometer=n
|
||||
|
||||
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
|
||||
AppUsesGyroscope=n
|
||||
|
||||
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
|
||||
AppUsesMultitouch=n
|
||||
|
||||
# Application records audio (it will use any available source, such a s microphone)
|
||||
# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
|
||||
# This option will add additional permission to Android manifest (y)/(n)
|
||||
AppRecordsAudio=n
|
||||
|
||||
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
|
||||
AccessSdCard=
|
||||
|
||||
# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
|
||||
AccessInternet=
|
||||
|
||||
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
|
||||
ImmersiveMode=
|
||||
|
||||
# Application implements Android-specific routines to put to background, and will not draw anything to screen
|
||||
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
|
||||
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
|
||||
# This option is reported to be buggy, sometimes failing to restore video state
|
||||
NonBlockingSwapBuffers=n
|
||||
|
||||
# Redefine common hardware keys to SDL keysyms
|
||||
# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
|
||||
# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
|
||||
# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
|
||||
# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
|
||||
RedefinedKeys="LALT RETURN NO_REMAP NO_REMAP SPACE DELETE"
|
||||
|
||||
# Number of virtual keyboard keys (currently 6 is maximum)
|
||||
AppTouchscreenKeyboardKeysAmount=0
|
||||
|
||||
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
|
||||
RedefinedKeysScreenKb="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
|
||||
|
||||
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
|
||||
RedefinedKeysScreenKbNames="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
|
||||
|
||||
# On-screen keys theme
|
||||
# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
|
||||
# 1 = Simple Theme by Beholder (white, with gamepad joystick)
|
||||
# 2 = Sun by Sirea (yellow, with round joystick)
|
||||
# 3 = Keen by Gerstrong (multicolor, with round joystick)
|
||||
TouchscreenKeysTheme=2
|
||||
|
||||
# Redefine gamepad keys to SDL keysyms, button order is:
|
||||
# A B X Y L1 R1 L2 R2 LThumb RThumb
|
||||
RedefinedKeysGamepad="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
|
||||
|
||||
# How long to show startup menu button, in msec, 0 to disable startup menu
|
||||
StartupMenuButtonTimeout=3000
|
||||
|
||||
# Menu items to hide from startup menu, available menu items:
|
||||
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
|
||||
HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig'
|
||||
|
||||
# Menu items to show at startup - this is Java code snippet, leave empty for default
|
||||
# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
|
||||
# Available menu items:
|
||||
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
|
||||
FirstStartMenuOptions=''
|
||||
|
||||
# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
|
||||
# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
|
||||
MultiABI='armeabi-v7a x86'
|
||||
|
||||
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
|
||||
AppMinimumRAM=0
|
||||
|
||||
# Optional shared libraries to compile - removing some of them will save space
|
||||
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
|
||||
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
|
||||
CompiledLibraries="jpeg png freetype expat fontconfig lzma lzo2"
|
||||
|
||||
# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
|
||||
CustomBuildScript=y
|
||||
|
||||
# Aditional CFLAGS for application
|
||||
AppCflags=''
|
||||
|
||||
# Additional LDFLAGS for application
|
||||
AppLdflags=''
|
||||
|
||||
# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
|
||||
AppOverlapsSystemHeaders=
|
||||
|
||||
# Build only following subdirs (empty will build all dirs, ignored with custom script)
|
||||
AppSubdirsBuild=''
|
||||
|
||||
# Exclude these files from build
|
||||
AppBuildExclude=''
|
||||
|
||||
# Application command line parameters, including app name as 0-th param
|
||||
AppCmdline='openttd -d 1 -b 8bpp-optimized -M NoMusic'
|
||||
|
||||
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
|
||||
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
|
||||
MinimumScreenSize=s
|
||||
|
||||
# Your AdMob Publisher ID, (n) if you don't want advertisements
|
||||
AdmobPublisherId=n
|
||||
|
||||
# Your AdMob test device ID, to receive a test ad
|
||||
AdmobTestDeviceId=
|
||||
|
||||
# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
|
||||
AdmobBannerSize=
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
LOCAL_PATH=`dirname $0`
|
||||
LOCAL_PATH=`cd $LOCAL_PATH && pwd`
|
||||
VER=1.4.0-beta5
|
||||
|
||||
[ -d openttd-$VER-$1 ] || mkdir -p openttd-$VER-$1/bin/baseset
|
||||
|
||||
[ -e openttd-$VER-$1/objs/lang/english.lng ] || {
|
||||
sh -c "cd openttd-$VER-$1 && ../src/configure --without-freetype --without-png --without-zlib --without-lzo2 --without-lzma --endian=LE && make lang && make -C objs/release endian_target.h depend && make -C objs/setting" || exit 1
|
||||
rm -f openttd-$VER-$1/Makefile
|
||||
} || exit 1
|
||||
|
||||
export ARCH=$1
|
||||
[ -e openttd-$VER-$1/Makefile ] || {
|
||||
../setEnvironment-$1.sh sh -c "cd openttd-$VER-$1 && env ../src/configure --host=$2 --with-sdl --with-freetype=sdl-config --with-png --with-zlib --without-icu --without-libtimidity --with-lzo2=$LOCAL_PATH/../../../obj/local/$ARCH/liblzo2.so --prefix-dir='.' --data-dir='' --without-allegro --with-fontconfig --with-lzma --endian=LE || echo 'Run: sudo apt-get install liblzma-dev - it is needed only for configure script'"
|
||||
} || exit 1
|
||||
|
||||
../setEnvironment-$1.sh sh -c "cd openttd-$VER-$1 && make -j4 VERBOSE=1 STRIP='' LIBS='-lsdl-1.2 -llzo2 -lpng -lfreetype -lfontconfig -lexpat -lgcc -lz -lc -lgnustl_static -lsupc++'" && cp -f openttd-$VER-$1/objs/release/openttd libapplication-$1.so || exit 1
|
||||
@@ -1,23 +0,0 @@
|
||||
[misc]
|
||||
resolution = 854,480
|
||||
small_font =
|
||||
medium_font =
|
||||
large_font =
|
||||
mono_font =
|
||||
small_size = 10
|
||||
medium_size = 12
|
||||
large_size = 16
|
||||
mono_size = 12
|
||||
small_aa = false
|
||||
medium_aa = false
|
||||
large_aa = false
|
||||
mono_aa = false
|
||||
language = english.lng
|
||||
min_button_size = 40
|
||||
min_step_size = 40
|
||||
|
||||
[gui]
|
||||
left_mouse_btn_scrolling = true
|
||||
osk_activation = disabled
|
||||
auto_scrolling = 0
|
||||
reverse_scroll = true
|
||||
@@ -1 +0,0 @@
|
||||
../openttd/icon.png
|
||||
@@ -1 +0,0 @@
|
||||
../openttd/src
|
||||
Reference in New Issue
Block a user