Added GPL Arcade Volleyball sources
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project/jni/application/gav/gav-0.9.0/ControlsArray.cpp
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project/jni/application/gav/gav-0.9.0/ControlsArray.cpp
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/* -*- C++ -*- */
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/*
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GAV - Gpl Arcade Volleyball
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Copyright (C) 2002
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GAV team (http://sourceforge.net/projects/gav/)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <stdlib.h>
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#include <SDL.h>
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#include "InputState.h"
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#include "ControlsArray.h"
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#include "vector"
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#include "Player.h"
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#include "Team.h"
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#include "PlayerAI.h"
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#ifndef NONET
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#include "NetServer.h"
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#endif
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#define JOY_THRESHOLD (10000)
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void ControlsArray::initializeControls() {
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_keyMapping[0].left_key = SDLK_z;
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_keyMapping[0].right_key = SDLK_c;
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_keyMapping[0].jump_key = SDLK_LSHIFT;
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_keyMapping[1].left_key = SDLK_LEFT;
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_keyMapping[1].right_key = SDLK_RIGHT;
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_keyMapping[1].jump_key = SDLK_UP;
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_keyMapping[2].left_key = SDLK_h;
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_keyMapping[2].right_key = SDLK_k;
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_keyMapping[2].jump_key = SDLK_u;
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_keyMapping[3].left_key = SDLK_s;
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_keyMapping[3].right_key = SDLK_f;
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_keyMapping[3].jump_key = SDLK_e;
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// _joyMapping[0] = SDL_JoystickOpen(0);
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}
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void ControlsArray::setControlsState(InputState *is, Team * tl, Team * tr) {
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Uint8 *keystate = is->getKeyState();
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int i = 0;
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std::vector<Player *> players;
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SDL_JoystickUpdate();
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#ifndef NONET
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int player;
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char cmd;
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if (nets)
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while ( nets->ReceiveCommand(&player, &cmd) != -1 ) {
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_inputs[player].left = cmd & CNTRL_LEFT;
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_inputs[player].right = cmd & CNTRL_RIGHT;
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_inputs[player].jump = cmd & CNTRL_JUMP;
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}
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#endif
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players = tl->players();
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for (i = 0; i < 2; i++) {
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for ( std::vector<Player *>::const_iterator it = players.begin();
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it != players.end(); it++ ) {
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if ( (*it)->getCtrl() == PL_CTRL_HUMAN ) {
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int plId = (*it)->id();
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/* first check the keyboard */
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_inputs[plId].left = keystate[_keyMapping[plId].left_key];
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_inputs[plId].right = keystate[_keyMapping[plId].right_key];
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_inputs[plId].jump = keystate[_keyMapping[plId].jump_key];
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/* then check the joystick */
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SDL_Joystick *js = _joyMapping[plId];
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if ( js ) {
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_inputs[plId].left |= (SDL_JoystickGetAxis(js, 0) < -JOY_THRESHOLD);
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_inputs[plId].right |= (SDL_JoystickGetAxis(js, 0) > JOY_THRESHOLD);
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_inputs[plId].jump |= SDL_JoystickGetButton(js, 0);
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}
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} else if ( (*it)->getCtrl() == PL_CTRL_AI ) {
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_inputs[(*it)->id()] = ((PlayerAI *) (*it))->planAction();
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}
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}
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players = tr->players();
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}
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}
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