101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/* -*- C++ -*- */
|
|
/*
|
|
GAV - Gpl Arcade Volleyball
|
|
|
|
Copyright (C) 2002
|
|
GAV team (http://sourceforge.net/projects/gav/)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <SDL.h>
|
|
#include "InputState.h"
|
|
#include "ControlsArray.h"
|
|
#include "vector"
|
|
#include "Player.h"
|
|
#include "Team.h"
|
|
#include "PlayerAI.h"
|
|
#ifndef NONET
|
|
#include "NetServer.h"
|
|
#endif
|
|
|
|
#define JOY_THRESHOLD (10000)
|
|
|
|
void ControlsArray::initializeControls() {
|
|
_keyMapping[0].left_key = SDLK_z;
|
|
_keyMapping[0].right_key = SDLK_c;
|
|
_keyMapping[0].jump_key = SDLK_LSHIFT;
|
|
|
|
_keyMapping[1].left_key = SDLK_LEFT;
|
|
_keyMapping[1].right_key = SDLK_RIGHT;
|
|
_keyMapping[1].jump_key = SDLK_UP;
|
|
|
|
_keyMapping[2].left_key = SDLK_h;
|
|
_keyMapping[2].right_key = SDLK_k;
|
|
_keyMapping[2].jump_key = SDLK_u;
|
|
|
|
_keyMapping[3].left_key = SDLK_s;
|
|
_keyMapping[3].right_key = SDLK_f;
|
|
_keyMapping[3].jump_key = SDLK_e;
|
|
|
|
// _joyMapping[0] = SDL_JoystickOpen(0);
|
|
}
|
|
|
|
void ControlsArray::setControlsState(InputState *is, Team * tl, Team * tr) {
|
|
Uint8 *keystate = is->getKeyState();
|
|
int i = 0;
|
|
std::vector<Player *> players;
|
|
|
|
SDL_JoystickUpdate();
|
|
|
|
#ifndef NONET
|
|
int player;
|
|
char cmd;
|
|
if (nets)
|
|
while ( nets->ReceiveCommand(&player, &cmd) != -1 ) {
|
|
_inputs[player].left = cmd & CNTRL_LEFT;
|
|
_inputs[player].right = cmd & CNTRL_RIGHT;
|
|
_inputs[player].jump = cmd & CNTRL_JUMP;
|
|
}
|
|
#endif
|
|
|
|
players = tl->players();
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
for ( std::vector<Player *>::const_iterator it = players.begin();
|
|
it != players.end(); it++ ) {
|
|
if ( (*it)->getCtrl() == PL_CTRL_HUMAN ) {
|
|
int plId = (*it)->id();
|
|
/* first check the keyboard */
|
|
_inputs[plId].left = keystate[_keyMapping[plId].left_key];
|
|
_inputs[plId].right = keystate[_keyMapping[plId].right_key];
|
|
_inputs[plId].jump = keystate[_keyMapping[plId].jump_key];
|
|
/* then check the joystick */
|
|
SDL_Joystick *js = _joyMapping[plId];
|
|
if ( js ) {
|
|
_inputs[plId].left |= (SDL_JoystickGetAxis(js, 0) < -JOY_THRESHOLD);
|
|
_inputs[plId].right |= (SDL_JoystickGetAxis(js, 0) > JOY_THRESHOLD);
|
|
_inputs[plId].jump |= SDL_JoystickGetButton(js, 0);
|
|
}
|
|
} else if ( (*it)->getCtrl() == PL_CTRL_AI ) {
|
|
_inputs[(*it)->id()] = ((PlayerAI *) (*it))->planAction();
|
|
}
|
|
}
|
|
players = tr->players();
|
|
}
|
|
}
|
|
|