Cleaner way to get JNI environment from C code
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@@ -26,6 +26,7 @@
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#include "SDL_stdinc.h"
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#include "SDL_video.h"
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#include "SDL_keysym.h"
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#include <jni.h>
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/* On-screen keyboard exposed to the application, it's yet available on Android platform only */
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@@ -82,6 +83,10 @@ extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardTextInput(char * textBu
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/* Whether user redefined on-screen keyboard layout via SDL menu, app should not enforce it's own layout in that case */
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extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardRedefinedByUser();
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/** Exports for Java environment and Video object instance */
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extern DECLSPEC JNIEnv* SDL_ANDROID_JniEnv();
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extern DECLSPEC jobject SDL_ANDROID_JniVideoObject();
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#ifdef __cplusplus
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}
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#endif
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@@ -8,6 +8,7 @@
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#include "SDL_version.h"
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#include "SDL_thread.h"
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#include "SDL_main.h"
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#include "SDL_screenkeyboard.h"
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/* JNI-C wrapper stuff */
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@@ -28,12 +29,26 @@
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static int argc = 0;
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static char ** argv = NULL;
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static JNIEnv* static_env = NULL;
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static jobject static_thiz = NULL;
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JNIEnv* SDL_ANDROID_JniEnv()
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{
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return static_env;
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}
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jobject SDL_ANDROID_JniVideoObject()
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{
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return static_thiz;
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}
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#if SDL_VERSION_ATLEAST(1,3,0)
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#else
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extern void SDL_ANDROID_MultiThreadedVideoLoopInit();
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extern void SDL_ANDROID_MultiThreadedVideoLoop();
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static int threadedMain(void * unused)
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static int threadedMain(void * unused);
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int threadedMain(void * unused)
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{
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SDL_main( argc, argv );
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "Application closed, calling exit(0)");
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@@ -49,6 +64,9 @@ JAVA_EXPORT_NAME(DemoRenderer_nativeInit) ( JNIEnv* env, jobject thiz, jstring
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const jbyte *jstr;
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const char * str = "sdl";
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static_env = env;
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static_thiz = thiz;
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strcpy(curdir, "/sdcard/app-data/");
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strcat(curdir, SDL_CURDIR_PATH);
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