Updated fheroes2
This commit is contained in:
@@ -164,7 +164,7 @@ fi
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if [ -z "$NeedGles2" -o -z "$AUTO" ]; then
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echo
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echo "Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device"
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ecno -n "you need this option only if you're developing 3-d app (y) or (n) ($NeedGles2): "
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echo -n "you need this option only if you're developing 3-d app (y) or (n) ($NeedGles2): "
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read var
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if [ -n "$var" ] ; then
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NeedGles2="$var"
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@@ -6,10 +6,14 @@ AppFullName=de.schwardtnet.alienblaster
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ScreenOrientation=h
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InhibitSuspend=n
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AppDataDownloadUrl="!Game data|alienblaster110_data1.zip^!Game data|alienblaster110_data2.zip^!Game data|alienblaster110_data3.zip"
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VideoDepthBpp=16
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NeedDepthBuffer=n
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NeedStencilBuffer=n
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NeedGles2=n
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SwVideoMode=n
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SdlVideoResize=y
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SdlVideoResizeKeepAspect=n
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NeedDepthBuffer=n
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SwVideoMode=n
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CompatibilityHacks=
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AppUsesMouse=n
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AppNeedsTwoButtonMouse=n
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AppNeedsArrowKeys=y
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@@ -22,6 +26,9 @@ RedefinedKeys="RETURN LCTRL PAGEUP PAGEDOWN LCTRL"
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AppTouchscreenKeyboardKeysAmount=4
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AppTouchscreenKeyboardKeysAmountAutoFire=1
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RedefinedKeysScreenKb="RETURN LCTRL PAGEUP PAGEDOWN LCTRL"
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StartupMenuButtonTimeout=3000
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HiddenMenuOptions=''
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FirstStartMenuOptions=''
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MultiABI=n
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AppVersionCode=110014
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AppVersionName="1.1.0.14"
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@@ -5,11 +5,15 @@ AppName="Free Heroes 2"
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AppFullName=net.sourceforge.fheroes2
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ScreenOrientation=h
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InhibitSuspend=n
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AppDataDownloadUrl="Heroes 2 DEMO data files (45 Mb)|http://downloads.pcworld.com/pub/new/fun_and_games/adventure_strategy/h2demo.zip|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/h2demo.zip/download^MIDI music support (18 Mb)|http://sourceforge.net/projects/libsdl-android/files/timidity.zip/download^Essential map pack (9 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/EssentialMapPack.zip/download^Additional map pack (95 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/AdditionalMapPack.zip/download^Mega map pack (280 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/MegaMapPack.zip/download^Russian translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-ru.cfg/download^Czech translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-cs.cfg/download^Spanish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-es.cfg/download^French translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-fr.cfg/download^Hungarian translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-hu.cfg/download^Polish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-pl.cfg/download^Portugese translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-pt.cfg/download^Swedish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-sv.cfg/download^!Game data|data11.zip^!Game fonts|fonts.zip"
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AppDataDownloadUrl="Heroes 2 DEMO data files (45 Mb)|http://downloads.pcworld.com/pub/new/fun_and_games/adventure_strategy/h2demo.zip|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/h2demo.zip/download^MIDI music support (18 Mb)|http://sourceforge.net/projects/libsdl-android/files/timidity.zip/download^Essential map pack (9 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/EssentialMapPack.zip/download^Additional map pack (95 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/AdditionalMapPack.zip/download^Mega map pack (280 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/MegaMapPack.zip/download^Russian translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-ru.cfg/download^Czech translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-cs.cfg/download^Spanish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-es.cfg/download^French translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-fr.cfg/download^Hungarian translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-hu.cfg/download^Polish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-pl.cfg/download^Portugese translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-pt.cfg/download^Swedish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-sv.cfg/download^!Game data|data11.zip^!Game fonts|fonts2.zip"
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VideoDepthBpp=16
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NeedDepthBuffer=n
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NeedStencilBuffer=n
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NeedGles2=n
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SwVideoMode=y
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SdlVideoResize=y
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SdlVideoResizeKeepAspect=n
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NeedDepthBuffer=n
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SwVideoMode=y
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CompatibilityHacks=n
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AppUsesMouse=y
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AppNeedsTwoButtonMouse=y
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AppNeedsArrowKeys=n
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@@ -24,9 +28,10 @@ AppTouchscreenKeyboardKeysAmountAutoFire=0
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RedefinedKeysScreenKb="LCTRL M T H E C SPACE C S L"
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StartupMenuButtonTimeout=3000
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HiddenMenuOptions='KeyboardConfigMainMenu ScreenKeyboardThemeConfig ScreenKeyboardTransparencyConfig'
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FirstStartMenuOptions=''
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MultiABI=n
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AppVersionCode=239115
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AppVersionName="2391.15"
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AppVersionCode=245017
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AppVersionName="2450.17"
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CompiledLibraries="sdl_net sdl_mixer sdl_image sdl_ttf png intl"
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CustomBuildScript=n
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AppCflags='-finline-functions -O2 -DWITH_ZLIB -DWITH_MIXER -DWITH_XML -DWITH_IMAGE -DWITH_TTF -DWITH_AI=simple -DWITH_NET'
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Binary file not shown.
@@ -1 +1 @@
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ballfield
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fheroes2
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@@ -106,7 +106,7 @@ Also the screen is always double-buffered, and after each SDL_Flip() there is ga
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so forget about dirty rects and partial screen updates - you have to re-render whole picture each frame.
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Single-buffer rendering might be possible with techniques like glFramebufferTexture2D(),
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however it is not present on all devices, so I won't do that.
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Basically your code should be like this for SDL 1.2:
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Basically your code should be like this for SDL 1.2 (also set SwVideoMode=n in AndroidAppSetings.cfg):
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// ----- HW-accelerated video output for Android example
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// Init HW-accelerated video
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