Updated fheroes2

This commit is contained in:
pelya
2011-08-12 16:11:37 +03:00
parent 3701e39d76
commit d4baacd8a6
6 changed files with 22 additions and 10 deletions

View File

@@ -164,7 +164,7 @@ fi
if [ -z "$NeedGles2" -o -z "$AUTO" ]; then
echo
echo "Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device"
ecno -n "you need this option only if you're developing 3-d app (y) or (n) ($NeedGles2): "
echo -n "you need this option only if you're developing 3-d app (y) or (n) ($NeedGles2): "
read var
if [ -n "$var" ] ; then
NeedGles2="$var"

View File

@@ -6,10 +6,14 @@ AppFullName=de.schwardtnet.alienblaster
ScreenOrientation=h
InhibitSuspend=n
AppDataDownloadUrl="!Game data|alienblaster110_data1.zip^!Game data|alienblaster110_data2.zip^!Game data|alienblaster110_data3.zip"
VideoDepthBpp=16
NeedDepthBuffer=n
NeedStencilBuffer=n
NeedGles2=n
SwVideoMode=n
SdlVideoResize=y
SdlVideoResizeKeepAspect=n
NeedDepthBuffer=n
SwVideoMode=n
CompatibilityHacks=
AppUsesMouse=n
AppNeedsTwoButtonMouse=n
AppNeedsArrowKeys=y
@@ -22,6 +26,9 @@ RedefinedKeys="RETURN LCTRL PAGEUP PAGEDOWN LCTRL"
AppTouchscreenKeyboardKeysAmount=4
AppTouchscreenKeyboardKeysAmountAutoFire=1
RedefinedKeysScreenKb="RETURN LCTRL PAGEUP PAGEDOWN LCTRL"
StartupMenuButtonTimeout=3000
HiddenMenuOptions=''
FirstStartMenuOptions=''
MultiABI=n
AppVersionCode=110014
AppVersionName="1.1.0.14"

View File

@@ -5,11 +5,15 @@ AppName="Free Heroes 2"
AppFullName=net.sourceforge.fheroes2
ScreenOrientation=h
InhibitSuspend=n
AppDataDownloadUrl="Heroes 2 DEMO data files (45 Mb)|http://downloads.pcworld.com/pub/new/fun_and_games/adventure_strategy/h2demo.zip|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/h2demo.zip/download^MIDI music support (18 Mb)|http://sourceforge.net/projects/libsdl-android/files/timidity.zip/download^Essential map pack (9 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/EssentialMapPack.zip/download^Additional map pack (95 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/AdditionalMapPack.zip/download^Mega map pack (280 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/MegaMapPack.zip/download^Russian translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-ru.cfg/download^Czech translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-cs.cfg/download^Spanish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-es.cfg/download^French translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-fr.cfg/download^Hungarian translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-hu.cfg/download^Polish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-pl.cfg/download^Portugese translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-pt.cfg/download^Swedish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-sv.cfg/download^!Game data|data11.zip^!Game fonts|fonts.zip"
AppDataDownloadUrl="Heroes 2 DEMO data files (45 Mb)|http://downloads.pcworld.com/pub/new/fun_and_games/adventure_strategy/h2demo.zip|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/h2demo.zip/download^MIDI music support (18 Mb)|http://sourceforge.net/projects/libsdl-android/files/timidity.zip/download^Essential map pack (9 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/EssentialMapPack.zip/download^Additional map pack (95 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/AdditionalMapPack.zip/download^Mega map pack (280 Mb)|http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/MegaMapPack.zip/download^Russian translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-ru.cfg/download^Czech translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-cs.cfg/download^Spanish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-es.cfg/download^French translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-fr.cfg/download^Hungarian translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-hu.cfg/download^Polish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-pl.cfg/download^Portugese translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-pt.cfg/download^Swedish translation|:fheroes2.cfg:http://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/lang/fheroes2-sv.cfg/download^!Game data|data11.zip^!Game fonts|fonts2.zip"
VideoDepthBpp=16
NeedDepthBuffer=n
NeedStencilBuffer=n
NeedGles2=n
SwVideoMode=y
SdlVideoResize=y
SdlVideoResizeKeepAspect=n
NeedDepthBuffer=n
SwVideoMode=y
CompatibilityHacks=n
AppUsesMouse=y
AppNeedsTwoButtonMouse=y
AppNeedsArrowKeys=n
@@ -24,9 +28,10 @@ AppTouchscreenKeyboardKeysAmountAutoFire=0
RedefinedKeysScreenKb="LCTRL M T H E C SPACE C S L"
StartupMenuButtonTimeout=3000
HiddenMenuOptions='KeyboardConfigMainMenu ScreenKeyboardThemeConfig ScreenKeyboardTransparencyConfig'
FirstStartMenuOptions=''
MultiABI=n
AppVersionCode=239115
AppVersionName="2391.15"
AppVersionCode=245017
AppVersionName="2450.17"
CompiledLibraries="sdl_net sdl_mixer sdl_image sdl_ttf png intl"
CustomBuildScript=n
AppCflags='-finline-functions -O2 -DWITH_ZLIB -DWITH_MIXER -DWITH_XML -DWITH_IMAGE -DWITH_TTF -DWITH_AI=simple -DWITH_NET'

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@@ -1 +1 @@
ballfield
fheroes2

View File

@@ -106,7 +106,7 @@ Also the screen is always double-buffered, and after each SDL_Flip() there is ga
so forget about dirty rects and partial screen updates - you have to re-render whole picture each frame.
Single-buffer rendering might be possible with techniques like glFramebufferTexture2D(),
however it is not present on all devices, so I won't do that.
Basically your code should be like this for SDL 1.2:
Basically your code should be like this for SDL 1.2 (also set SwVideoMode=n in AndroidAppSetings.cfg):
// ----- HW-accelerated video output for Android example
// Init HW-accelerated video