Added Flashback game clone named REminiscence, intially ported by Lubomyr
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/* REminiscence - Flashback interpreter
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* Copyright (C) 2005-2007 Gregory Montoir
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __MENU_H__
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#define __MENU_H__
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#include "intern.h"
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struct ModPlayer;
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struct Resource;
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struct SystemStub;
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struct Video;
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struct Menu {
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enum {
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MENU_OPTION_ITEM_START = 0,
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MENU_OPTION_ITEM_SKILL,
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MENU_OPTION_ITEM_PASSWORD,
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MENU_OPTION_ITEM_INFO,
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MENU_OPTION_ITEM_QUIT
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};
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enum {
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EVENTS_DELAY = 80
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};
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static const char *_passwords[8][3];
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ModPlayer *_ply;
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Resource *_res;
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SystemStub *_stub;
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Video *_vid;
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const char **_textOptions;
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uint8 _charVar1;
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uint8 _charVar2;
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uint8 _charVar3;
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uint8 _charVar4;
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uint8 _charVar5;
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Menu(ModPlayer *ply, Resource *res, SystemStub *stub, Video *vid);
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void drawString(const char *str, int16 y, int16 x, uint8 color);
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void drawString2(const char *str, int16 y, int16 x);
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void loadPicture(const char *prefix);
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void handleInfoScreen();
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void handleSkillScreen(uint8 &new_skill);
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bool handlePasswordScreen(uint8 &new_skill, uint8 &new_level);
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bool handleTitleScreen(uint8 &new_skill, uint8 &new_level);
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};
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#endif // __MENU_H__
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