Added very basic SDL2 demo app
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64
project/jni/application/sdl2-demo/main.c
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64
project/jni/application/sdl2-demo/main.c
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// SDL2 Demo by aurelien.esnard@u-bordeaux.fr
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#include <SDL.h>
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#include <SDL_image.h> // required to load transparent texture from PNG
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#include <SDL_ttf.h> // required to use TTF fonts
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#include <stdbool.h>
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#include <stdio.h>
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#include "model.h"
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/* **************************************************************** */
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int main(int argc, char* argv[]) {
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/* initialize SDL2 and some extensions */
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if (SDL_Init(SDL_INIT_VIDEO) != 0)
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ERROR("Error: SDL_Init VIDEO (%s)", SDL_GetError());
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if (IMG_Init(IMG_INIT_PNG & IMG_INIT_PNG) != IMG_INIT_PNG)
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ERROR("Error: IMG_Init PNG (%s)", SDL_GetError());
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if (TTF_Init() != 0) ERROR("Error: TTF_Init (%s)", SDL_GetError());
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/* create window and renderer */
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SDL_Window* win = SDL_CreateWindow(
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APP_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
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SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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if (!win) ERROR("Error: SDL_CreateWindow (%s)", SDL_GetError());
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SDL_Renderer* ren = SDL_CreateRenderer(
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win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!ren) ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE);
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if (!ren) ERROR("Error: SDL_CreateRenderer (%s)", SDL_GetError());
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/* initialize your environment */
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Env* env = init(win, ren, argc, argv);
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/* main render loop */
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SDL_Event e;
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bool quit = false;
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while (!quit) {
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/* manage events */
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while (SDL_PollEvent(&e)) {
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/* process your events */
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quit = process(win, ren, env, &e);
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if (quit) break;
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}
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/* background in gray */
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SDL_SetRenderDrawColor(ren, 0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderClear(ren);
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/* render all what you want */
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render(win, ren, env);
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SDL_RenderPresent(ren);
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SDL_Delay(DELAY);
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}
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/* clean your environment */
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clean(win, ren, env);
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SDL_DestroyRenderer(ren);
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SDL_DestroyWindow(win);
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IMG_Quit();
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TTF_Quit();
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SDL_Quit();
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return EXIT_SUCCESS;
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}
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