diff --git a/.github/workflows/ballfield.yml b/.github/workflows/ballfield.yml index e38963866..80be46ad0 100644 --- a/.github/workflows/ballfield.yml +++ b/.github/workflows/ballfield.yml @@ -30,8 +30,7 @@ jobs: env: APP_NAME: ballfield # It takes one hour per one architecture to build Boost and ICU libraries, and Github limits CI script duration to 6 hours - #ARCH_LIST: armeabi-v7a arm64-v8a x86 x86_64 - ARCH_LIST: arm64-v8a + ARCH_LIST: armeabi-v7a arm64-v8a x86 x86_64 runs-on: ubuntu-latest diff --git a/.github/workflows/sdl2-demo.yml b/.github/workflows/sdl2-demo.yml new file mode 100644 index 000000000..3fb141b1e --- /dev/null +++ b/.github/workflows/sdl2-demo.yml @@ -0,0 +1,89 @@ +# Copyright (C) 2021-2021 Sergii Pylypenko +# +# This software is provided 'as-is', without any express or implied +# warranty. In no event will the authors be held liable for any damages +# arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, +# including commercial applications, and to alter it and redistribute it +# freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not +# claim that you wrote the original software. If you use this software +# in a product, an acknowledgment in the product documentation would be +# appreciated but is not required. +# 2. Altered source versions must be plainly marked as such, and must not be +# misrepresented as being the original software. +# 3. This notice may not be removed or altered from any source distribution. + +name: sdl2-demo +on: + push: + branches: + - '*' + tags: + - '*' + pull_request: {} + +jobs: + build: + env: + APP_NAME: sdl2-demo + # It takes one hour per one architecture to build Boost and ICU libraries, and Github limits CI script duration to 6 hours + ARCH_LIST: armeabi-v7a arm64-v8a x86 x86_64 + + runs-on: ubuntu-latest + + steps: + - name: Check out the repository + uses: actions/checkout@v2 + with: + fetch-depth: 1 + submodules: false + + - name: Check out submodules + # There are many more submodules in this repo, we don't need them all + run: > + git submodule update --init --recursive --depth=1 + project/jni/boost/src project/jni/iconv/src + project/jni/sdl2 project/jni/sdl2_image + project/jni/sdl2_mixer project/jni/sdl2_ttf + + - name: Symlink the application dir + run: | + ln -s ${APP_NAME} project/jni/application/src + + - name: Set architectures list + run: | + sed -i "s/MultiABI=.*/MultiABI='${ARCH_LIST}'/g" project/jni/application/src/AndroidAppSettings.cfg + + - name: Build Boost, ICU, and OpenSSL + run: | + export PATH=$ANDROID_NDK_LATEST_HOME:$PATH + ./changeAppSettings.sh + + - name: Set up Gradle and Android SDK licenses + working-directory: project + run: | + for Y in `seq 20`; do echo y; done | sudo $ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager --licenses + ./gradlew assembleRelease || true + for Y in `seq 20`; do echo y; done | sudo $ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager --licenses --sdk_root=`pwd` + mkdir -p $HOME/.android + keytool -genkey -v -keystore $HOME/.android/debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000 -dname "CN=Debug, OU=Debug, O=Debug, L=Debug, ST=Debug, C=Debug" + + - name: Hyper turbo build script GOOOOOOOOOOOO + run: | + export PATH=$ANDROID_NDK_LATEST_HOME:$ANDROID_SDK_ROOT/build-tools/31.0.0:$PATH + ./build.sh + + - name: Package + run: | + mkdir -p upload/ + mv project/app/build/outputs/apk/release/app-release.apk upload/${APP_NAME}.apk + + # Github actions is dumb and won't let you download single files from artifacts, so break up the artifacts instead + - uses: actions/upload-artifact@v2 + with: + name: ${{env.APP_NAME}} + path: upload + if-no-files-found: error diff --git a/project/jni/application/sdl-1.3-test/AndroidAppSettings.cfg b/project/jni/application/sdl-1.3-test/AndroidAppSettings.cfg deleted file mode 100644 index d994ebd83..000000000 --- a/project/jni/application/sdl-1.3-test/AndroidAppSettings.cfg +++ /dev/null @@ -1,46 +0,0 @@ -# The application settings for Android libSDL port -AppSettingVersion=17 -LibSdlVersion=1.3 -AppName="SDL sprite test" -AppFullName=net.sdl.testsprite -ScreenOrientation=h -InhibitSuspend=n -AppDataDownloadUrl="Game data is 1 Mb|ballfield2.zip" -VideoDepthBpp=16 -NeedDepthBuffer=n -NeedStencilBuffer=n -NeedGles2=n -SwVideoMode=n -SdlVideoResize=y -SdlVideoResizeKeepAspect=n -CompatibilityHacks=n -CompatibilityHacksStaticInit=n -AppUsesMouse=y -AppNeedsTwoButtonMouse=y -ShowMouseCursor=n -ForceRelativeMouseMode=n -AppNeedsArrowKeys=n -AppNeedsTextInput=y -AppUsesJoystick=n -AppHandlesJoystickSensitivity=n -AppUsesMultitouch=y -NonBlockingSwapBuffers=n -RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP SPACE ESCAPE" -AppTouchscreenKeyboardKeysAmount=0 -AppTouchscreenKeyboardKeysAmountAutoFire=0 -RedefinedKeysScreenKb="1 2 3 4 5 6 1 2 3 4" -StartupMenuButtonTimeout=3000 -HiddenMenuOptions='OptionalDownloadConfig' -FirstStartMenuOptions='' -MultiABI=n -AppVersionCode=101 -AppVersionName="1.01" -ResetSdlConfigForThisVersion=n -DeleteFilesOnUpgrade="%" -CompiledLibraries="sdl_mixer sdl_image" -CustomBuildScript=n -AppCflags='-O2 -finline-functions' -AppLdflags='' -AppSubdirsBuild='' -AppCmdline='' -ReadmeText='^Readme text' diff --git a/project/jni/application/sdl-1.3-test/AndroidData/ballfield2.zip b/project/jni/application/sdl-1.3-test/AndroidData/ballfield2.zip deleted file mode 100644 index 4569afc93..000000000 Binary files a/project/jni/application/sdl-1.3-test/AndroidData/ballfield2.zip and /dev/null differ diff --git a/project/jni/application/sdl-1.3-test/common.c b/project/jni/application/sdl-1.3-test/common.c deleted file mode 100644 index d76205b9e..000000000 --- a/project/jni/application/sdl-1.3-test/common.c +++ /dev/null @@ -1,1183 +0,0 @@ -/* - Copyright (C) 1997-2011 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ - -/* A simple test program framework */ - -#include - -#include "common.h" - -#define VIDEO_USAGE \ -"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--log all|error|system|audio|video|render|input] [--display N] [--fullscreen | --windows N] [--title title] [--icon icon.bmp] [--center | --position X,Y] [--geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab]" - -#define AUDIO_USAGE \ -"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]" - -CommonState * -CommonCreateState(char **argv, Uint32 flags) -{ - CommonState *state = SDL_calloc(1, sizeof(*state)); - if (!state) { - SDL_OutOfMemory(); - return NULL; - } - - /* Initialize some defaults */ - state->argv = argv; - state->flags = flags; -#ifdef __NDS__ - state->window_title = ""; -#else - state->window_title = argv[0]; -#endif - state->window_flags = 0; - state->window_x = SDL_WINDOWPOS_UNDEFINED; - state->window_y = SDL_WINDOWPOS_UNDEFINED; - state->window_w = DEFAULT_WINDOW_WIDTH; - state->window_h = DEFAULT_WINDOW_HEIGHT; - state->num_windows = 1; - state->audiospec.freq = 22050; - state->audiospec.format = AUDIO_S16; - state->audiospec.channels = 2; - state->audiospec.samples = 2048; - - /* Set some very sane GL defaults */ - state->gl_red_size = 3; - state->gl_green_size = 3; - state->gl_blue_size = 2; - state->gl_alpha_size = 0; - state->gl_buffer_size = 0; - state->gl_depth_size = 16; - state->gl_stencil_size = 0; - state->gl_double_buffer = 1; - state->gl_accum_red_size = 0; - state->gl_accum_green_size = 0; - state->gl_accum_blue_size = 0; - state->gl_accum_alpha_size = 0; - state->gl_stereo = 0; - state->gl_multisamplebuffers = 0; - state->gl_multisamplesamples = 0; - state->gl_retained_backing = 1; - state->gl_accelerated = -1; - - return state; -} - -int -CommonArg(CommonState * state, int index) -{ - char **argv = state->argv; - -#ifdef __NDS__ - return 0; -#endif - - if (SDL_strcasecmp(argv[index], "--video") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - state->videodriver = argv[index]; - return 2; - } - if (SDL_strcasecmp(argv[index], "--renderer") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - state->renderdriver = argv[index]; - return 2; - } - if (SDL_strcasecmp(argv[index], "--info") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - if (SDL_strcasecmp(argv[index], "all") == 0) { - state->verbose |= - (VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER | - VERBOSE_EVENT); - return 2; - } - if (SDL_strcasecmp(argv[index], "video") == 0) { - state->verbose |= VERBOSE_VIDEO; - return 2; - } - if (SDL_strcasecmp(argv[index], "modes") == 0) { - state->verbose |= VERBOSE_MODES; - return 2; - } - if (SDL_strcasecmp(argv[index], "render") == 0) { - state->verbose |= VERBOSE_RENDER; - return 2; - } - if (SDL_strcasecmp(argv[index], "event") == 0) { - state->verbose |= VERBOSE_EVENT; - return 2; - } - return -1; - } - if (SDL_strcasecmp(argv[index], "--log") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - if (SDL_strcasecmp(argv[index], "all") == 0) { - SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE); - return 2; - } - if (SDL_strcasecmp(argv[index], "error") == 0) { - SDL_LogSetPriority(SDL_LOG_CATEGORY_ERROR, SDL_LOG_PRIORITY_VERBOSE); - return 2; - } - if (SDL_strcasecmp(argv[index], "system") == 0) { - SDL_LogSetPriority(SDL_LOG_CATEGORY_SYSTEM, SDL_LOG_PRIORITY_VERBOSE); - return 2; - } - if (SDL_strcasecmp(argv[index], "audio") == 0) { - SDL_LogSetPriority(SDL_LOG_CATEGORY_AUDIO, SDL_LOG_PRIORITY_VERBOSE); - return 2; - } - if (SDL_strcasecmp(argv[index], "video") == 0) { - SDL_LogSetPriority(SDL_LOG_CATEGORY_VIDEO, SDL_LOG_PRIORITY_VERBOSE); - return 2; - } - if (SDL_strcasecmp(argv[index], "render") == 0) { - SDL_LogSetPriority(SDL_LOG_CATEGORY_RENDER, SDL_LOG_PRIORITY_VERBOSE); - return 2; - } - if (SDL_strcasecmp(argv[index], "input") == 0) { - SDL_LogSetPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_VERBOSE); - return 2; - } - return -1; - } - if (SDL_strcasecmp(argv[index], "--display") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - state->display = SDL_atoi(argv[index]); - if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) { - state->window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display); - state->window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display); - } - if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) { - state->window_x = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display); - state->window_y = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display); - } - return 2; - } - if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) { - state->window_flags |= SDL_WINDOW_FULLSCREEN; - state->num_windows = 1; - return 1; - } - if (SDL_strcasecmp(argv[index], "--windows") == 0) { - ++index; - if (!argv[index] || !SDL_isdigit(*argv[index])) { - return -1; - } - if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) { - state->num_windows = SDL_atoi(argv[index]); - } - return 2; - } - if (SDL_strcasecmp(argv[index], "--title") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - state->window_title = argv[index]; - return 2; - } - if (SDL_strcasecmp(argv[index], "--icon") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - state->window_icon = argv[index]; - return 2; - } - if (SDL_strcasecmp(argv[index], "--center") == 0) { - state->window_x = SDL_WINDOWPOS_CENTERED; - state->window_y = SDL_WINDOWPOS_CENTERED; - return 1; - } - if (SDL_strcasecmp(argv[index], "--position") == 0) { - char *x, *y; - ++index; - if (!argv[index]) { - return -1; - } - x = argv[index]; - y = argv[index]; - while (*y && *y != ',') { - ++y; - } - if (!*y) { - return -1; - } - *y++ = '\0'; - state->window_x = SDL_atoi(x); - state->window_y = SDL_atoi(y); - return 2; - } - if (SDL_strcasecmp(argv[index], "--geometry") == 0) { - char *w, *h; - ++index; - if (!argv[index]) { - return -1; - } - w = argv[index]; - h = argv[index]; - while (*h && *h != 'x') { - ++h; - } - if (!*h) { - return -1; - } - *h++ = '\0'; - state->window_w = SDL_atoi(w); - state->window_h = SDL_atoi(h); - return 2; - } - if (SDL_strcasecmp(argv[index], "--depth") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - state->depth = SDL_atoi(argv[index]); - return 2; - } - if (SDL_strcasecmp(argv[index], "--refresh") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - state->refresh_rate = SDL_atoi(argv[index]); - return 2; - } - if (SDL_strcasecmp(argv[index], "--vsync") == 0) { - state->render_flags |= SDL_RENDERER_PRESENTVSYNC; - return 1; - } - if (SDL_strcasecmp(argv[index], "--noframe") == 0) { - state->window_flags |= SDL_WINDOW_BORDERLESS; - return 1; - } - if (SDL_strcasecmp(argv[index], "--resize") == 0) { - state->window_flags |= SDL_WINDOW_RESIZABLE; - return 1; - } - if (SDL_strcasecmp(argv[index], "--minimize") == 0) { - state->window_flags |= SDL_WINDOW_MINIMIZED; - return 1; - } - if (SDL_strcasecmp(argv[index], "--maximize") == 0) { - state->window_flags |= SDL_WINDOW_MAXIMIZED; - return 1; - } - if (SDL_strcasecmp(argv[index], "--grab") == 0) { - state->window_flags |= SDL_WINDOW_INPUT_GRABBED; - return 1; - } - if (SDL_strcasecmp(argv[index], "--rate") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - state->audiospec.freq = SDL_atoi(argv[index]); - return 2; - } - if (SDL_strcasecmp(argv[index], "--format") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - if (SDL_strcasecmp(argv[index], "U8") == 0) { - state->audiospec.format = AUDIO_U8; - return 2; - } - if (SDL_strcasecmp(argv[index], "S8") == 0) { - state->audiospec.format = AUDIO_S8; - return 2; - } - if (SDL_strcasecmp(argv[index], "U16") == 0) { - state->audiospec.format = AUDIO_U16; - return 2; - } - if (SDL_strcasecmp(argv[index], "U16LE") == 0) { - state->audiospec.format = AUDIO_U16LSB; - return 2; - } - if (SDL_strcasecmp(argv[index], "U16BE") == 0) { - state->audiospec.format = AUDIO_U16MSB; - return 2; - } - if (SDL_strcasecmp(argv[index], "S16") == 0) { - state->audiospec.format = AUDIO_S16; - return 2; - } - if (SDL_strcasecmp(argv[index], "S16LE") == 0) { - state->audiospec.format = AUDIO_S16LSB; - return 2; - } - if (SDL_strcasecmp(argv[index], "S16BE") == 0) { - state->audiospec.format = AUDIO_S16MSB; - return 2; - } - return -1; - } - if (SDL_strcasecmp(argv[index], "--channels") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - state->audiospec.channels = (Uint8) SDL_atoi(argv[index]); - return 2; - } - if (SDL_strcasecmp(argv[index], "--samples") == 0) { - ++index; - if (!argv[index]) { - return -1; - } - state->audiospec.samples = (Uint16) SDL_atoi(argv[index]); - return 2; - } - if ((SDL_strcasecmp(argv[index], "-h") == 0) - || (SDL_strcasecmp(argv[index], "--help") == 0)) { - /* Print the usage message */ - return -1; - } - if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) { - /* Debug flag sent by Xcode */ - return 2; - } - return 0; -} - -const char * -CommonUsage(CommonState * state) -{ - switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) { - case SDL_INIT_VIDEO: - return VIDEO_USAGE; - case SDL_INIT_AUDIO: - return AUDIO_USAGE; - case (SDL_INIT_VIDEO | SDL_INIT_AUDIO): - return VIDEO_USAGE " " AUDIO_USAGE; - default: - return ""; - } -} - -static void -PrintRendererFlag(Uint32 flag) -{ - switch (flag) { - case SDL_RENDERER_PRESENTVSYNC: - fprintf(stderr, "PresentVSync"); - break; - case SDL_RENDERER_ACCELERATED: - fprintf(stderr, "Accelerated"); - break; - default: - fprintf(stderr, "0x%8.8x", flag); - break; - } -} - -static void -PrintPixelFormat(Uint32 format) -{ - switch (format) { - case SDL_PIXELFORMAT_UNKNOWN: - fprintf(stderr, "Unknwon"); - break; - case SDL_PIXELFORMAT_INDEX1LSB: - fprintf(stderr, "Index1LSB"); - break; - case SDL_PIXELFORMAT_INDEX1MSB: - fprintf(stderr, "Index1MSB"); - break; - case SDL_PIXELFORMAT_INDEX4LSB: - fprintf(stderr, "Index4LSB"); - break; - case SDL_PIXELFORMAT_INDEX4MSB: - fprintf(stderr, "Index4MSB"); - break; - case SDL_PIXELFORMAT_INDEX8: - fprintf(stderr, "Index8"); - break; - case SDL_PIXELFORMAT_RGB332: - fprintf(stderr, "RGB332"); - break; - case SDL_PIXELFORMAT_RGB444: - fprintf(stderr, "RGB444"); - break; - case SDL_PIXELFORMAT_RGB555: - fprintf(stderr, "RGB555"); - break; - case SDL_PIXELFORMAT_BGR555: - fprintf(stderr, "BGR555"); - break; - case SDL_PIXELFORMAT_ARGB4444: - fprintf(stderr, "ARGB4444"); - break; - case SDL_PIXELFORMAT_ABGR4444: - fprintf(stderr, "ABGR4444"); - break; - case SDL_PIXELFORMAT_ARGB1555: - fprintf(stderr, "ARGB1555"); - break; - case SDL_PIXELFORMAT_ABGR1555: - fprintf(stderr, "ABGR1555"); - break; - case SDL_PIXELFORMAT_RGB565: - fprintf(stderr, "RGB565"); - break; - case SDL_PIXELFORMAT_BGR565: - fprintf(stderr, "BGR565"); - break; - case SDL_PIXELFORMAT_RGB24: - fprintf(stderr, "RGB24"); - break; - case SDL_PIXELFORMAT_BGR24: - fprintf(stderr, "BGR24"); - break; - case SDL_PIXELFORMAT_RGB888: - fprintf(stderr, "RGB888"); - break; - case SDL_PIXELFORMAT_BGR888: - fprintf(stderr, "BGR888"); - break; - case SDL_PIXELFORMAT_ARGB8888: - fprintf(stderr, "ARGB8888"); - break; - case SDL_PIXELFORMAT_RGBA8888: - fprintf(stderr, "RGBA8888"); - break; - case SDL_PIXELFORMAT_ABGR8888: - fprintf(stderr, "ABGR8888"); - break; - case SDL_PIXELFORMAT_BGRA8888: - fprintf(stderr, "BGRA8888"); - break; - case SDL_PIXELFORMAT_ARGB2101010: - fprintf(stderr, "ARGB2101010"); - break; - case SDL_PIXELFORMAT_YV12: - fprintf(stderr, "YV12"); - break; - case SDL_PIXELFORMAT_IYUV: - fprintf(stderr, "IYUV"); - break; - case SDL_PIXELFORMAT_YUY2: - fprintf(stderr, "YUY2"); - break; - case SDL_PIXELFORMAT_UYVY: - fprintf(stderr, "UYVY"); - break; - case SDL_PIXELFORMAT_YVYU: - fprintf(stderr, "YVYU"); - break; - default: - fprintf(stderr, "0x%8.8x", format); - break; - } -} - -static void -PrintRenderer(SDL_RendererInfo * info) -{ - int i, count; - - fprintf(stderr, " Renderer %s:\n", info->name); - - fprintf(stderr, " Flags: 0x%8.8X", info->flags); - fprintf(stderr, " ("); - count = 0; - for (i = 0; i < sizeof(info->flags) * 8; ++i) { - Uint32 flag = (1 << i); - if (info->flags & flag) { - if (count > 0) { - fprintf(stderr, " | "); - } - PrintRendererFlag(flag); - ++count; - } - } - fprintf(stderr, ")\n"); - - fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats); - for (i = 0; i < (int) info->num_texture_formats; ++i) { - if (i > 0) { - fprintf(stderr, ", "); - } - PrintPixelFormat(info->texture_formats[i]); - } - fprintf(stderr, "\n"); - - if (info->max_texture_width || info->max_texture_height) { - fprintf(stderr, " Max Texture Size: %dx%d\n", - info->max_texture_width, info->max_texture_height); - } -} - -static SDL_Surface * -LoadIcon(const char *file) -{ - SDL_Surface *icon; - - /* Load the icon surface */ - icon = SDL_LoadBMP(file); - if (icon == NULL) { - fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); - return (NULL); - } - - if (icon->format->palette == NULL) { - fprintf(stderr, "Icon must have a palette!\n"); - SDL_FreeSurface(icon); - return (NULL); - } - - /* Set the colorkey */ - SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels)); - - return (icon); -} - -SDL_bool -CommonInit(CommonState * state) -{ - int i, j, m, n; - SDL_DisplayMode fullscreen_mode; - - if (state->flags & SDL_INIT_VIDEO) { - if (state->verbose & VERBOSE_VIDEO) { - n = SDL_GetNumVideoDrivers(); - if (n == 0) { - fprintf(stderr, "No built-in video drivers\n"); - } else { - fprintf(stderr, "Built-in video drivers:"); - for (i = 0; i < n; ++i) { - if (i > 0) { - fprintf(stderr, ","); - } - fprintf(stderr, " %s", SDL_GetVideoDriver(i)); - } - fprintf(stderr, "\n"); - } - } - if (SDL_VideoInit(state->videodriver) < 0) { - fprintf(stderr, "Couldn't initialize video driver: %s\n", - SDL_GetError()); - return SDL_FALSE; - } - if (state->verbose & VERBOSE_VIDEO) { - fprintf(stderr, "Video driver: %s\n", - SDL_GetCurrentVideoDriver()); - } - - /* Upload GL settings */ - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer); - SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size); - SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size); - SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size); - SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size); - SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size); - SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size); - SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo); - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers); - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples); - if (state->gl_accelerated >= 0) { - SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, - state->gl_accelerated); - } - SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing); - if (state->gl_major_version) { - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version); - } - - if (state->verbose & VERBOSE_MODES) { - SDL_DisplayMode mode; - int bpp; - Uint32 Rmask, Gmask, Bmask, Amask; - - n = SDL_GetNumVideoDisplays(); - fprintf(stderr, "Number of displays: %d\n", n); - for (i = 0; i < n; ++i) { - fprintf(stderr, "Display %d:\n", i); - - SDL_GetDesktopDisplayMode(i, &mode); - SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, - &Bmask, &Amask); - fprintf(stderr, - " Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n", - mode.w, mode.h, mode.refresh_rate, bpp, - SDL_GetPixelFormatName(mode.format)); - if (Rmask || Gmask || Bmask) { - fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask); - fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask); - fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask); - if (Amask) - fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask); - } - - /* Print available fullscreen video modes */ - m = SDL_GetNumDisplayModes(i); - if (m == 0) { - fprintf(stderr, "No available fullscreen video modes\n"); - } else { - fprintf(stderr, " Fullscreen video modes:\n"); - for (j = 0; j < m; ++j) { - SDL_GetDisplayMode(i, j, &mode); - SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, - &Gmask, &Bmask, &Amask); - fprintf(stderr, - " Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n", - j, mode.w, mode.h, mode.refresh_rate, bpp, - SDL_GetPixelFormatName(mode.format)); - if (Rmask || Gmask || Bmask) { - fprintf(stderr, " Red Mask = 0x%.8x\n", - Rmask); - fprintf(stderr, " Green Mask = 0x%.8x\n", - Gmask); - fprintf(stderr, " Blue Mask = 0x%.8x\n", - Bmask); - if (Amask) - fprintf(stderr, - " Alpha Mask = 0x%.8x\n", - Amask); - } - } - } - } - } - - if (state->verbose & VERBOSE_RENDER) { - SDL_RendererInfo info; - - n = SDL_GetNumRenderDrivers(); - if (n == 0) { - fprintf(stderr, "No built-in render drivers\n"); - } else { - fprintf(stderr, "Built-in render drivers:\n"); - for (i = 0; i < n; ++i) { - SDL_GetRenderDriverInfo(i, &info); - PrintRenderer(&info); - } - } - } - - SDL_zero(fullscreen_mode); - switch (state->depth) { - case 8: - fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8; - break; - case 15: - fullscreen_mode.format = SDL_PIXELFORMAT_RGB555; - break; - case 16: - fullscreen_mode.format = SDL_PIXELFORMAT_RGB565; - break; - case 24: - fullscreen_mode.format = SDL_PIXELFORMAT_RGB24; - break; - default: - fullscreen_mode.format = SDL_PIXELFORMAT_RGB888; - break; - } - fullscreen_mode.refresh_rate = state->refresh_rate; - - state->windows = - (SDL_Window **) SDL_malloc(state->num_windows * - sizeof(*state->windows)); - state->renderers = - (SDL_Renderer **) SDL_malloc(state->num_windows * - sizeof(*state->renderers)); - if (!state->windows || !state->renderers) { - fprintf(stderr, "Out of memory!\n"); - return SDL_FALSE; - } - for (i = 0; i < state->num_windows; ++i) { - char title[1024]; - - if (state->num_windows > 1) { - SDL_snprintf(title, SDL_arraysize(title), "%s %d", - state->window_title, i + 1); - } else { - SDL_strlcpy(title, state->window_title, SDL_arraysize(title)); - } - state->windows[i] = - SDL_CreateWindow(title, state->window_x, state->window_y, - state->window_w, state->window_h, - state->window_flags); - if (!state->windows[i]) { - fprintf(stderr, "Couldn't create window: %s\n", - SDL_GetError()); - return SDL_FALSE; - } - SDL_GetWindowSize(state->windows[i], &state->window_w, &state->window_h); - - if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) { - fprintf(stderr, "Can't set up fullscreen display mode: %s\n", - SDL_GetError()); - return SDL_FALSE; - } - - if (state->window_icon) { - SDL_Surface *icon = LoadIcon(state->window_icon); - if (icon) { - SDL_SetWindowIcon(state->windows[i], icon); - SDL_FreeSurface(icon); - } - } - - SDL_ShowWindow(state->windows[i]); - - state->renderers[i] = NULL; - - if (!state->skip_renderer - && (state->renderdriver - || !(state->window_flags & SDL_WINDOW_OPENGL))) { - m = -1; - if (state->renderdriver) { - SDL_RendererInfo info; - n = SDL_GetNumRenderDrivers(); - for (j = 0; j < n; ++j) { - SDL_GetRenderDriverInfo(j, &info); - if (SDL_strcasecmp(info.name, state->renderdriver) == - 0) { - m = j; - break; - } - } - if (m == n) { - fprintf(stderr, - "Couldn't find render driver named %s", - state->renderdriver); - return SDL_FALSE; - } - } - state->renderers[i] = SDL_CreateRenderer(state->windows[i], - m, state->render_flags); - if (!state->renderers[i]) { - fprintf(stderr, "Couldn't create renderer: %s\n", - SDL_GetError()); - return SDL_FALSE; - } - if (state->verbose & VERBOSE_RENDER) { - SDL_RendererInfo info; - - fprintf(stderr, "Current renderer:\n"); - SDL_GetRendererInfo(state->renderers[i], &info); - PrintRenderer(&info); - } - } - } - } - - if (state->flags & SDL_INIT_AUDIO) { - if (state->verbose & VERBOSE_AUDIO) { - n = SDL_GetNumAudioDrivers(); - if (n == 0) { - fprintf(stderr, "No built-in audio drivers\n"); - } else { - fprintf(stderr, "Built-in audio drivers:"); - for (i = 0; i < n; ++i) { - if (i > 0) { - fprintf(stderr, ","); - } - fprintf(stderr, " %s", SDL_GetAudioDriver(i)); - } - fprintf(stderr, "\n"); - } - } - if (SDL_AudioInit(state->audiodriver) < 0) { - fprintf(stderr, "Couldn't initialize audio driver: %s\n", - SDL_GetError()); - return SDL_FALSE; - } - if (state->verbose & VERBOSE_VIDEO) { - fprintf(stderr, "Audio driver: %s\n", - SDL_GetCurrentAudioDriver()); - } - - if (SDL_OpenAudio(&state->audiospec, NULL) < 0) { - fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); - return SDL_FALSE; - } - } - - return SDL_TRUE; -} - -static void -PrintEvent(SDL_Event * event) -{ - if (event->type == SDL_MOUSEMOTION) { - /* Mouse motion is really spammy */ - //return; - } - - fprintf(stderr, "SDL EVENT: "); - switch (event->type) { - case SDL_WINDOWEVENT: - switch (event->window.event) { - case SDL_WINDOWEVENT_SHOWN: - fprintf(stderr, "Window %d shown", event->window.windowID); - break; - case SDL_WINDOWEVENT_HIDDEN: - fprintf(stderr, "Window %d hidden", event->window.windowID); - break; - case SDL_WINDOWEVENT_EXPOSED: - fprintf(stderr, "Window %d exposed", event->window.windowID); - break; - case SDL_WINDOWEVENT_MOVED: - fprintf(stderr, "Window %d moved to %d,%d", - event->window.windowID, event->window.data1, - event->window.data2); - break; - case SDL_WINDOWEVENT_RESIZED: - fprintf(stderr, "Window %d resized to %dx%d", - event->window.windowID, event->window.data1, - event->window.data2); - break; - case SDL_WINDOWEVENT_MINIMIZED: - fprintf(stderr, "Window %d minimized", event->window.windowID); - break; - case SDL_WINDOWEVENT_MAXIMIZED: - fprintf(stderr, "Window %d maximized", event->window.windowID); - break; - case SDL_WINDOWEVENT_RESTORED: - fprintf(stderr, "Window %d restored", event->window.windowID); - break; - case SDL_WINDOWEVENT_ENTER: - fprintf(stderr, "Mouse entered window %d", - event->window.windowID); - break; - case SDL_WINDOWEVENT_LEAVE: - fprintf(stderr, "Mouse left window %d", event->window.windowID); - break; - case SDL_WINDOWEVENT_FOCUS_GAINED: - fprintf(stderr, "Window %d gained keyboard focus", - event->window.windowID); - break; - case SDL_WINDOWEVENT_FOCUS_LOST: - fprintf(stderr, "Window %d lost keyboard focus", - event->window.windowID); - break; - case SDL_WINDOWEVENT_CLOSE: - fprintf(stderr, "Window %d closed", event->window.windowID); - break; - default: - fprintf(stderr, "Window %d got unknown event %d", - event->window.windowID, event->window.event); - break; - } - break; - case SDL_KEYDOWN: - fprintf(stderr, - "Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s", - event->key.windowID, - event->key.keysym.scancode, - SDL_GetScancodeName(event->key.keysym.scancode), - event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym)); - break; - case SDL_KEYUP: - fprintf(stderr, - "Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s", - event->key.windowID, - event->key.keysym.scancode, - SDL_GetScancodeName(event->key.keysym.scancode), - event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym)); - break; - case SDL_TEXTINPUT: - fprintf(stderr, "Keyboard: text input \"%s\" in window %d", - event->text.text, event->text.windowID); - break; - case SDL_MOUSEMOTION: - fprintf(stderr, "Mouse: moved to %d,%d (%d,%d) in window %d", - event->motion.x, event->motion.y, - event->motion.xrel, event->motion.yrel, - event->motion.windowID); - break; - case SDL_MOUSEBUTTONDOWN: - fprintf(stderr, "Mouse: button %d pressed at %d,%d in window %d", - event->button.button, event->button.x, event->button.y, - event->button.windowID); - break; - case SDL_MOUSEBUTTONUP: - fprintf(stderr, "Mouse: button %d released at %d,%d in window %d", - event->button.button, event->button.x, event->button.y, - event->button.windowID); - break; - case SDL_MOUSEWHEEL: - fprintf(stderr, - "Mouse: wheel scrolled %d in x and %d in y in window %d", - event->wheel.x, event->wheel.y, event->wheel.windowID); - break; - case SDL_JOYBALLMOTION: - fprintf(stderr, "Joystick %d: ball %d moved by %d,%d", - event->jball.which, event->jball.ball, event->jball.xrel, - event->jball.yrel); - break; - case SDL_JOYHATMOTION: - fprintf(stderr, "Joystick %d: hat %d moved to ", event->jhat.which, - event->jhat.hat); - switch (event->jhat.value) { - case SDL_HAT_CENTERED: - fprintf(stderr, "CENTER"); - break; - case SDL_HAT_UP: - fprintf(stderr, "UP"); - break; - case SDL_HAT_RIGHTUP: - fprintf(stderr, "RIGHTUP"); - break; - case SDL_HAT_RIGHT: - fprintf(stderr, "RIGHT"); - break; - case SDL_HAT_RIGHTDOWN: - fprintf(stderr, "RIGHTDOWN"); - break; - case SDL_HAT_DOWN: - fprintf(stderr, "DOWN"); - break; - case SDL_HAT_LEFTDOWN: - fprintf(stderr, "LEFTDOWN"); - break; - case SDL_HAT_LEFT: - fprintf(stderr, "LEFT"); - break; - case SDL_HAT_LEFTUP: - fprintf(stderr, "LEFTUP"); - break; - default: - fprintf(stderr, "UNKNOWN"); - break; - } - break; - case SDL_JOYBUTTONDOWN: - fprintf(stderr, "Joystick %d: button %d pressed", - event->jbutton.which, event->jbutton.button); - break; - case SDL_JOYBUTTONUP: - fprintf(stderr, "Joystick %d: button %d released", - event->jbutton.which, event->jbutton.button); - break; - case SDL_CLIPBOARDUPDATE: - fprintf(stderr, "Clipboard updated"); - break; - case SDL_QUIT: - fprintf(stderr, "Quit requested"); - break; - case SDL_USEREVENT: - fprintf(stderr, "User event %d", event->user.code); - break; - default: - fprintf(stderr, "Unknown event %d", event->type); - break; - } - fprintf(stderr, "\n"); -} - -static void -ScreenShot(SDL_Renderer *renderer) -{ - SDL_Rect viewport; - SDL_Surface *surface; - - if (!renderer) { - return; - } - - SDL_RenderGetViewport(renderer, &viewport); - surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24, -#if SDL_BYTEORDER == SDL_LIL_ENDIAN - 0x00FF0000, 0x0000FF00, 0x000000FF, -#else - 0x000000FF, 0x0000FF00, 0x00FF0000, -#endif - 0x00000000); - if (!surface) { - fprintf(stderr, "Couldn't create surface: %s\n", SDL_GetError()); - return; - } - - if (SDL_RenderReadPixels(renderer, NULL, surface->format->format, - surface->pixels, surface->pitch) < 0) { - fprintf(stderr, "Couldn't read screen: %s\n", SDL_GetError()); - return; - } - - if (SDL_SaveBMP(surface, "screenshot.bmp") < 0) { - fprintf(stderr, "Couldn't save screenshot.bmp: %s\n", SDL_GetError()); - return; - } -} - -void -CommonEvent(CommonState * state, SDL_Event * event, int *done) -{ - int i; - - if (state->verbose & VERBOSE_EVENT) { - PrintEvent(event); - } - - switch (event->type) { - case SDL_WINDOWEVENT: - switch (event->window.event) { - case SDL_WINDOWEVENT_CLOSE: - { - SDL_Window *window = SDL_GetWindowFromID(event->window.windowID); - if (window) { - SDL_DestroyWindow(window); - } - } - break; - } - break; - case SDL_KEYDOWN: - switch (event->key.keysym.sym) { - /* Add hotkeys here */ - case SDLK_PRINTSCREEN: { - SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); - if (window) { - for (i = 0; i < state->num_windows; ++i) { - if (window == state->windows[i]) { - ScreenShot(state->renderers[i]); - } - } - } - } - break; - case SDLK_c: - if (event->key.keysym.mod & KMOD_CTRL) { - /* Ctrl-C copy awesome text! */ - SDL_SetClipboardText("SDL rocks!\nYou know it!"); - printf("Copied text to clipboard\n"); - } - break; - case SDLK_v: - if (event->key.keysym.mod & KMOD_CTRL) { - /* Ctrl-V paste awesome text! */ - char *text = SDL_GetClipboardText(); - if (*text) { - printf("Clipboard: %s\n", text); - } else { - printf("Clipboard is empty\n"); - } - SDL_free(text); - } - break; - case SDLK_g: - if (event->key.keysym.mod & KMOD_CTRL) { - /* Ctrl-G toggle grab */ - SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); - if (window) { - SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window)); - } - } - break; - case SDLK_m: - if (event->key.keysym.mod & KMOD_CTRL) { - /* Ctrl-M maximize */ - SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); - if (window) { - Uint32 flags = SDL_GetWindowFlags(window); - if (flags & SDL_WINDOW_MAXIMIZED) { - SDL_RestoreWindow(window); - } else { - SDL_MaximizeWindow(window); - } - } - } - break; - case SDLK_r: - if (event->key.keysym.mod & KMOD_CTRL) { - /* Ctrl-R toggle mouse relative mode */ - SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode()); - } - break; - case SDLK_z: - if (event->key.keysym.mod & KMOD_CTRL) { - /* Ctrl-Z minimize */ - SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); - if (window) { - SDL_MinimizeWindow(window); - } - } - break; - case SDLK_RETURN: - if (event->key.keysym.mod & KMOD_CTRL) { - /* Ctrl-Enter toggle fullscreen */ - SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); - if (window) { - Uint32 flags = SDL_GetWindowFlags(window); - if (flags & SDL_WINDOW_FULLSCREEN) { - SDL_SetWindowFullscreen(window, SDL_FALSE); - } else { - SDL_SetWindowFullscreen(window, SDL_TRUE); - } - } - } - break; - case SDLK_ESCAPE: - *done = 1; - break; - default: - break; - } - break; - case SDL_QUIT: - *done = 1; - break; - } -} - -void -CommonQuit(CommonState * state) -{ - int i; - - if (state->windows) { - SDL_free(state->windows); - } - if (state->renderers) { - for (i = 0; i < state->num_windows; ++i) { - if (state->renderers[i]) { - SDL_DestroyRenderer(state->renderers[i]); - } - } - SDL_free(state->renderers); - } - if (state->flags & SDL_INIT_VIDEO) { - SDL_VideoQuit(); - } - if (state->flags & SDL_INIT_AUDIO) { - SDL_AudioQuit(); - } - SDL_free(state); -} - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/project/jni/application/sdl-1.3-test/common.h b/project/jni/application/sdl-1.3-test/common.h deleted file mode 100644 index 24b00a269..000000000 --- a/project/jni/application/sdl-1.3-test/common.h +++ /dev/null @@ -1,95 +0,0 @@ -/* - Copyright (C) 1997-2011 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ - -/* A simple test program framework */ - -#include "SDL.h" -#include -#define fprintf(X, ...) __android_log_print(ANDROID_LOG_INFO, "SDL-test", __VA_ARGS__) - - -#ifdef __NDS__ -#define DEFAULT_WINDOW_WIDTH 256 -#define DEFAULT_WINDOW_HEIGHT (2*192) -#else -#define DEFAULT_WINDOW_WIDTH 640 -#define DEFAULT_WINDOW_HEIGHT 480 -#endif - -#define VERBOSE_VIDEO 0x00000001 -#define VERBOSE_MODES 0x00000002 -#define VERBOSE_RENDER 0x00000004 -#define VERBOSE_EVENT 0x00000008 -#define VERBOSE_AUDIO 0x00000010 - -typedef struct -{ - /* SDL init flags */ - char **argv; - Uint32 flags; - Uint32 verbose; - - /* Video info */ - const char *videodriver; - int display; - const char *window_title; - const char *window_icon; - Uint32 window_flags; - int window_x; - int window_y; - int window_w; - int window_h; - int depth; - int refresh_rate; - int num_windows; - SDL_Window **windows; - - /* Renderer info */ - const char *renderdriver; - Uint32 render_flags; - SDL_bool skip_renderer; - SDL_Renderer **renderers; - - /* Audio info */ - const char *audiodriver; - SDL_AudioSpec audiospec; - - /* GL settings */ - int gl_red_size; - int gl_green_size; - int gl_blue_size; - int gl_alpha_size; - int gl_buffer_size; - int gl_depth_size; - int gl_stencil_size; - int gl_double_buffer; - int gl_accum_red_size; - int gl_accum_green_size; - int gl_accum_blue_size; - int gl_accum_alpha_size; - int gl_stereo; - int gl_multisamplebuffers; - int gl_multisamplesamples; - int gl_retained_backing; - int gl_accelerated; - int gl_major_version; - int gl_minor_version; -} CommonState; - -extern CommonState *CommonCreateState(char **argv, Uint32 flags); -extern int CommonArg(CommonState * state, int index); -extern const char *CommonUsage(CommonState * state); -extern SDL_bool CommonInit(CommonState * state); -extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); -extern void CommonQuit(CommonState * state); - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/project/jni/application/sdl-1.3-test/icon.png b/project/jni/application/sdl-1.3-test/icon.png deleted file mode 100644 index 61691777e..000000000 Binary files a/project/jni/application/sdl-1.3-test/icon.png and /dev/null differ diff --git a/project/jni/application/sdl-1.3-test/testspriteminimal.c b/project/jni/application/sdl-1.3-test/testspriteminimal.c deleted file mode 100644 index df0de3d3b..000000000 --- a/project/jni/application/sdl-1.3-test/testspriteminimal.c +++ /dev/null @@ -1,178 +0,0 @@ -/* - Copyright (C) 1997-2011 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ -/* Simple program: Move N sprites around on the screen as fast as possible */ - -#include -#include -#include - -#include "SDL.h" - -#include "common.h" - -#ifdef __NDS__ -#define WINDOW_WIDTH 256 -#define WINDOW_HEIGHT (2*192) -#else -#define WINDOW_WIDTH 800 -#define WINDOW_HEIGHT 480 -#endif -#define NUM_SPRITES 100 -#define MAX_SPEED 1 - -static SDL_Texture *sprite; -static SDL_Rect positions[NUM_SPRITES]; -static SDL_Rect velocities[NUM_SPRITES]; -static int sprite_w, sprite_h; - -/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ -static void -quit(int rc) -{ - exit(rc); -} - -int -LoadSprite(char *file, SDL_Renderer *renderer) -{ - SDL_Surface *temp; - - /* Load the sprite image */ - temp = SDL_LoadBMP(file); - if (temp == NULL) { - fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); - return (-1); - } - sprite_w = temp->w; - sprite_h = temp->h; - - /* Set transparent pixel as the pixel at (0,0) */ - if (temp->format->palette) { - SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); - } else { - switch (temp->format->BitsPerPixel) { - case 15: - SDL_SetColorKey(temp, SDL_TRUE, - (*(Uint16 *) temp->pixels) & 0x00007FFF); - break; - case 16: - SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); - break; - case 24: - SDL_SetColorKey(temp, SDL_TRUE, - (*(Uint32 *) temp->pixels) & 0x00FFFFFF); - break; - case 32: - SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); - break; - } - } - - /* Create textures from the image */ - sprite = SDL_CreateTextureFromSurface(renderer, temp); - if (!sprite) { - fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError()); - SDL_FreeSurface(temp); - return (-1); - } - SDL_FreeSurface(temp); - - /* We're ready to roll. :) */ - return (0); -} - -void -MoveSprites(SDL_Window * window, SDL_Renderer * renderer, SDL_Texture * sprite) -{ - int i; - int window_w = WINDOW_WIDTH; - int window_h = WINDOW_HEIGHT; - SDL_Rect *position, *velocity; - - /* Draw a gray background */ - SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderClear(renderer); - - /* Move the sprite, bounce at the wall, and draw */ - for (i = 0; i < NUM_SPRITES; ++i) { - position = &positions[i]; - velocity = &velocities[i]; - position->x += velocity->x; - if ((position->x < 0) || (position->x >= (window_w - sprite_w))) { - velocity->x = -velocity->x; - position->x += velocity->x; - } - position->y += velocity->y; - if ((position->y < 0) || (position->y >= (window_h - sprite_h))) { - velocity->y = -velocity->y; - position->y += velocity->y; - } - - /* Blit the sprite onto the screen */ - SDL_RenderCopy(renderer, sprite, NULL, position); - } - - /* Update the screen! */ - SDL_RenderPresent(renderer); -} - -int -main(int argc, char *argv[]) -{ - SDL_Window *window; - SDL_Renderer *renderer; - int i, done; - SDL_Event event; - - if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) { - quit(2); - } - SDL_RendererInfo info; - SDL_GetRendererInfo(renderer, &info); - fprintf(stderr, "Renderer: %s flags %d max texture %dx%d\n", info.name, info.flags, info.max_texture_width, info.max_texture_height); - - if (LoadSprite("icon.bmp", renderer) < 0) { - quit(2); - } - - /* Initialize the sprite positions */ - srand(time(NULL)); - for (i = 0; i < NUM_SPRITES; ++i) { - positions[i].x = rand() % (WINDOW_WIDTH - sprite_w); - positions[i].y = rand() % (WINDOW_HEIGHT - sprite_h); - positions[i].w = sprite_w; - positions[i].h = sprite_h; - velocities[i].x = 0; - velocities[i].y = 0; - while (!velocities[i].x && !velocities[i].y) { - velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; - velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; - } - } - - /* Main render loop */ - done = 0; - while (!done) { - /* Check for events */ - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT || event.type == SDL_KEYDOWN) { - done = 1; - } - } - MoveSprites(window, renderer, sprite); - //fprintf(stderr, "Frame rendered, you see nothing on screen, that's bug in SDL, lalala\n"); - } - - quit(0); -} - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/project/jni/application/sdl2-demo/AndroidAppSettings.cfg b/project/jni/application/sdl2-demo/AndroidAppSettings.cfg new file mode 100644 index 000000000..d44c0e08a --- /dev/null +++ b/project/jni/application/sdl2-demo/AndroidAppSettings.cfg @@ -0,0 +1,338 @@ +# The application settings for Android libSDL port + +# Specify application name (e.x. My Application) +AppName="SDL2 Demo" + +# Specify reversed site name of application (e.x. com.mysite.myapp) +AppFullName=orel33.sdl2.demo + +# Application version code (integer) +AppVersionCode=1 + +# Application user-visible version name (string) +AppVersionName="1" + +# Specify path to download application data in zip archive in the form "Description|URL|MirrorURL^Description2|URL2|MirrorURL2^..." +# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled +# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped +# If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir - +# these files are put inside .apk package by the build system +# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for the obb file +# You can mount expansion files created with jobb tool if you put 'mnt:main.12345' or 'mnt:patch.12345' +# The mount directory will be returned by calling getenv("ANDROID_OBB_MOUNT_DIR") +# Android app bundles do not support .obb files, they use asset packs instead. +# This app project includes one pre-configured install-time asset pack. +# To put your data into asset pack, copy it to the directory AndroidData/assetpack +# and run changeAppSettings.sh. The asset pack zip archive will be returned by +# getenv("ANDROID_ASSET_PACK_PATH"), this call will return NULL if the asset pack is not installed. +# You can put "assetpack" keyword to AppDataDownloadUrl, the code will check +# if the asset pack is installed and will not download the data from other URLs. +# You can extract files from the asset pack the same way you extract files from the app assets. +# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries +# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip +AppDataDownloadUrl="!!App data|data.zip" + +# Reset SDL config when updating application to the new version (y) / (n) +ResetSdlConfigForThisVersion=n + +# Delete application data files when upgrading (specify file/dir paths separated by spaces) +DeleteFilesOnUpgrade="libsdl-DownloadFinished-0.flag" + +# Here you may type readme text, which will be shown during startup. Format is: +# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/ +ReadmeText='^You may press "Home" now - the data will be downloaded in background' + +# libSDL version to use (1.2/2) +LibSdlVersion=2 + +# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape +ScreenOrientation=h + +# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only +# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32) +VideoDepthBpp=24 + +# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedDepthBuffer=n + +# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedStencilBuffer=n + +# Use GLES 2.x context +# you need this option only if you're developing 3-d app (y) or (n) +NeedGles2=y + +# Use GLES 3.x context +# you need this option only if you're developing 3-d app (y) or (n) +NeedGles3=n + +# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n) +UseGl4es=n + +# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL, +# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n) +SwVideoMode=n + +# Application video output will be resized to fit into native device screen (y)/(n) +SdlVideoResize=y + +# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n) +SdlVideoResizeKeepAspect=n + +# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer +InhibitSuspend=y + +# Create Android service, so the app is less likely to be killed while in background +CreateService=n + +# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread - +# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n) +CompatibilityHacksForceScreenUpdate=n + +# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) - +# force screen update by moving mouse cursor a little after each click (y) or (n) +CompatibilityHacksForceScreenUpdateMouseClick=n + +# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n) +CompatibilityHacksStaticInit=n + +# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n) +CompatibilityHacksTextInputEmulatesHwKeyboard=n + +# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y +# 0 or empty - standard Android keyboard +# 1 - Simple QWERTY keyboard, no function keys, no arrow keys +# 2 - Commodore 64 keyboard +# 3 - Amiga keyboard +# 4 - Atari800 keyboard +TextInputKeyboard= + +# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n) +CompatibilityHacksPreventAudioChopping=n + +# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n) +CompatibilityHacksAppIgnoresAudioBufferSize=n + +# Hack for VCMI: preload additional shared libraries before aplication start +CompatibilityHacksAdditionalPreloadedSharedLibraries="" + +# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue - +# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n) +CompatibilityHacksSlowCompatibleEventQueue=n + +# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL +CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=n + +# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects. +# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n) +CompatibilityHacksProperUsageOfSDL_UpdateRects=n + +# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user +AppUsesMouse=y + +# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n) +AppNeedsTwoButtonMouse=n + +# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n) +# If you disable it, swiping with two fingers will send mouse wheel events +RightMouseButtonLongPress=n + +# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n) +ShowMouseCursor=n + +# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n) +ScreenFollowsMouse= + +# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n) +GenerateSubframeTouchEvents=n + +# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n) +ForceRelativeMouseMode=n + +# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n) +AppNeedsArrowKeys=y + +# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n) +# Joystick always follows finger, so moving mouse requires touching the screen with other finger +FloatingScreenJoystick=n + +# Application needs text input (y) or (n), enables button for text input on screen +AppNeedsTextInput=n + +# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1 +# This will disable AppNeedsArrowKeys option +AppUsesJoystick=n + +# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n) +AppUsesSecondJoystick=n + +# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n) +AppUsesThirdJoystick=n + +# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7 +AppUsesAccelerometer=n + +# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4 +AppUsesGyroscope=n + +# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10 +AppUsesOrientationSensor= + +# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting +MoveMouseWithGyroscope=n + +# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0 +AppUsesMultitouch=n + +# Application records audio (it will use any available source, such a s microphone) +# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void); +# This option will add additional permission to Android manifest (y)/(n) +AppRecordsAudio=n + +# Application needs read/write access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n) +AccessSdCard=n + +# Application needs to read it's own OBB file. Enable this if you are using Play Store expansion files. (y) / (n) +ReadObbFile=y + +# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n) +AccessInternet=y + +# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n) +ImmersiveMode=y + +# Draw in the display cutout area. (y) / (n) +DrawInDisplayCutout= + +# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor +HideSystemMousePointer= + +# Application implements Android-specific routines to put to background, and will not draw anything to screen +# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them +# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) +# This option is reported to be buggy, sometimes failing to restore video state +NonBlockingSwapBuffers=n + +# Redefine common hardware keys to SDL keysyms +# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent +# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices +# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th) +# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA +RedefinedKeys="LALT RETURN NO_REMAP NO_REMAP NO_REMAP" + +# Number of virtual keyboard keys - currently 12 keys is the maximum +AppTouchscreenKeyboardKeysAmount=2 + +# Define SDL keysyms for multitouch gestures - pinch-zoom in, pinch-zoom out, rotate left, rotate right +RedefinedKeysScreenGestures="" + +# Redefine on-screen keyboard keys to SDL keysyms - currently 12 keys is the maximum +RedefinedKeysScreenKb="SPACE LCTRL " + +# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu +RedefinedKeysScreenKbNames="Jump Action" + +# On-screen keys theme +# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick) +# 1 = Simple Theme by Beholder (white, with cross joystick) +# 2 = Sun by Sirea (yellow, with round joystick) +# 3 = Keen by Gerstrong (multicolor, with round joystick) +# 4 = Retro by Santiago Radeff (red/white, with cross joystick) +# 5 = GameBoy from RetroArch +# 6 = PlayStation from RetroArch +# 7 = SuperNintendo from RetroArch +# 8 = DualShock from RetroArch +# 9 = Nintendo64 from RetroArch +TouchscreenKeysTheme=3 + +# Redefine gamepad keys to SDL keysyms, button order is: +# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right LThumbUp LThumbDown LThumbLeft LThumbRight RThumbUp RThumbDown RThumbLeft RThumbRight +RedefinedKeysGamepad="SPACE LCTRL SPACE LCTRL SPACE LCTRL SPACE LCTRL SPACE LCTRL" + +# Redefine keys for the second gamepad, same as the first gamepad if not set: +RedefinedKeysSecondGamepad="" + +# Redefine keys for the third gamepad, same as the first gamepad if not set: +RedefinedKeysThirdGamepad="" + +# Redefine keys for the fourth gamepad, same as the first gamepad if not set: +RedefinedKeysFourthGamepad="" + +# How long to show startup menu button, in msec, 0 to disable startup menu +StartupMenuButtonTimeout=3000 + +# Menu items to hide from startup menu, available menu items: +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.StorageAccessConfig SettingsMenuMisc.CommandlineConfig SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced +HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig' + +# Menu items to show at startup - this is Java code snippet, leave empty for default +# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration() +# Available menu items: +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.StorageAccessConfig SettingsMenuMisc.CommandlineConfig SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced +FirstStartMenuOptions='' + +# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower +AppMinimumRAM=0 + +# GCC version, or 'clang' for CLANG +NDK_TOOLCHAIN_VERSION=clang + +# Android platform version. +# android-16 = Android 4.1, the earliest supported version in NDK r18. +# android-18 = Android 4.3, the first version supporting GLES3. +# android-21 = Android 5.1, the first version with SO_REUSEPORT defined. +APP_PLATFORM= + +# Specify architectures to compile, 'all' or 'y' to compile for all architectures. +# Available architectures: armeabi-v7a arm64-v8a x86 x86_64 +MultiABI='armeabi-v7a arm64-v8a x86 x86_64' +#MultiABI='arm64-v8a' + +# Optional shared libraries to compile - removing some of them will save space +# MP3 patents are expired, but libmad license is GPL, not LGPL +# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2 +CompiledLibraries="c++_shared SDL2_image SDL2_ttf" + +# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n) +CustomBuildScript=n + +# Aditional CFLAGS for application +AppCflags='' + +# Aditional C++-specific compiler flags for application, added after AppCflags +AppCppflags='' + +# Additional LDFLAGS for application +AppLdflags='' + +# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable +AppOverlapsSystemHeaders=n + +# Build only following subdirs (empty will build all dirs, ignored with custom script) +AppSubdirsBuild='.' + +# Exclude these files from build +AppBuildExclude='' + +# Application command line parameters, including app name as 0-th param +AppCmdline='' + +# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens +# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge +MinimumScreenSize=m + +# Your AdMob Publisher ID, (n) if you don't want advertisements +AdmobPublisherId=n + +# Your AdMob test device ID, to receive a test ad +AdmobTestDeviceId= + +# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height) +AdmobBannerSize= + +# Google Play Game Services application ID, required for cloud saves to work +GooglePlayGameServicesId= + +# The app will open files with following extension, file path will be added to commandline params +AppOpenFileExtension='' + diff --git a/project/jni/application/sdl2-demo/AndroidData/data.zip b/project/jni/application/sdl2-demo/AndroidData/data.zip new file mode 100644 index 000000000..efb8b5123 Binary files /dev/null and b/project/jni/application/sdl2-demo/AndroidData/data.zip differ diff --git a/project/jni/application/sdl2-demo/LICENSE b/project/jni/application/sdl2-demo/LICENSE new file mode 100644 index 000000000..f288702d2 --- /dev/null +++ b/project/jni/application/sdl2-demo/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. 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Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/project/jni/application/sdl2-demo/README.md b/project/jni/application/sdl2-demo/README.md new file mode 100644 index 000000000..890f03ee0 --- /dev/null +++ b/project/jni/application/sdl2-demo/README.md @@ -0,0 +1,49 @@ +# SDL2 Demo + +This is a simple example that illustrates how to use SDL2 with a basic event +loop, transparent PNG textures, TTF fonts, ... It is designed to be compatible +with Android plaforms! + +## Dependencies + +``` +$ sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev +``` + +## Compilation + +With CMake: + +``` +$ mkdir build ; cd build ; cmake .. ; make VERBOSE=ON +``` + +Or without, if you prefer: + +``` +$ gcc -std=c99 -O3 -Wall -c -o main.o main.c +$ gcc -std=c99 -O3 -Wall -c -o demo.o demo.c +$ gcc -rdynamic -lm -lSDL2 -lSDL2_ttf -lSDL2_image demo.o main.o -o demo +``` + +## Run Demo + +``` +$ ./demo +``` + +Move the bomb with keyboard arrows and move Mario with mouse. Press ESC to quit. +Enjoy this SDL2 sample! + +## Model + +An empty `model.c` is also available to easily start your own project! + +``` +$ gcc -std=c99 -O3 -Wall -c -o main.o main.c +$ gcc -std=c99 -O3 -Wall -c -o model.o model.c +$ gcc -rdynamic -lm -lSDL2 -lSDL2_ttf -lSDL2_image model.o main.o -o model +``` + +-- +aurelien.esnard@u-bordeaux.fr diff --git a/project/jni/application/sdl2-demo/demo.c b/project/jni/application/sdl2-demo/demo.c new file mode 100644 index 000000000..e83980617 --- /dev/null +++ b/project/jni/application/sdl2-demo/demo.c @@ -0,0 +1,184 @@ +// SDL2 Demo by aurelien.esnard@u-bordeaux.fr + +#include +#include // required to load transparent texture from PNG +#include // required to use TTF fonts + +#include +#include +#include +#include +#include "model.h" + +/* **************************************************************** */ + +#define FONT "arial.ttf" +#define FONTSIZE 36 +#define BACKGROUND "background.png" +#define MARIO "mario.png" +#define BOMB "bomb.png" + +/* **************************************************************** */ + +/* PUT YOUR VARIABLES HERE */ +struct Env_t { + SDL_Texture* background; + SDL_Texture* mario; + SDL_Texture* bomb; + SDL_Texture* text; + int bomb_x, bomb_y; + int mario_x, mario_y; +}; + +/* **************************************************************** */ + +/* PUT YOUR CODE HERE TO INIT TEXTURES, ... */ +Env* init(SDL_Window* win, SDL_Renderer* ren, int argc, char* argv[]) { + Env* env = malloc(sizeof(struct Env_t)); + + PRINT("Move the bomb with keyboard arrows and move Mario with mouse.\n"); + PRINT("Press ESC to quit. Enjoy this SDL2 sample!\n"); + + /* get current window size */ + int w, h; + SDL_GetWindowSize(win, &w, &h); + + /* init positions */ + env->bomb_x = w / 2; + env->bomb_y = h / 4; + env->mario_x = w / 2; + env->mario_y = 3 * h / 4; + + /* init background texture from PNG image */ + env->background = IMG_LoadTexture(ren, BACKGROUND); + if (!env->background) ERROR("IMG_LoadTexture: %s\n", BACKGROUND); + + /* init mario texture from PNG image */ + env->mario = IMG_LoadTexture(ren, MARIO); + if (!env->mario) ERROR("IMG_LoadTexture: %s\n", MARIO); + + /* init bomb texture from PNG image */ + env->bomb = IMG_LoadTexture(ren, BOMB); + if (!env->bomb) ERROR("IMG_LoadTexture: %s\n", BOMB); + + /* init text texture using Arial font */ + SDL_Color color = {0, 0, 255, 255}; /* blue color in RGBA */ + TTF_Font* font = TTF_OpenFont(FONT, FONTSIZE); + if (!font) ERROR("TTF_OpenFont: %s\n", FONT); + TTF_SetFontStyle(font, TTF_STYLE_BOLD); // TTF_STYLE_ITALIC | TTF_STYLE_NORMAL + SDL_Surface* surf = TTF_RenderText_Blended(font, "Hello World!", color); // blended rendering for ultra nice text + env->text = SDL_CreateTextureFromSurface(ren, surf); + SDL_FreeSurface(surf); + TTF_CloseFont(font); + + return env; +} + +/* **************************************************************** */ + +/* PUT YOUR CODE HERE TO RENDER TEXTURES, ... */ +void render(SDL_Window* win, SDL_Renderer* ren, Env* env) { + SDL_Rect rect; + + /* get current window size */ + int w, h; + SDL_GetWindowSize(win, &w, &h); + + /* render background texture */ + SDL_RenderCopy(ren, env->background, NULL, NULL); /* stretch it */ + + /* render text texture */ + SDL_QueryTexture(env->text, NULL, NULL, &rect.w, &rect.h); + rect.x = w / 2 - rect.w / 2; + rect.y = h / 2 - rect.h / 2; + SDL_RenderCopy(ren, env->text, NULL, &rect); + + /* render mario texture */ + SDL_QueryTexture(env->mario, NULL, NULL, &rect.w, &rect.h); + rect.x = env->mario_x - rect.w / 2; + rect.y = env->mario_y - rect.h / 2; + SDL_RenderCopy(ren, env->mario, NULL, &rect); + + /* render bomb texture */ + SDL_QueryTexture(env->bomb, NULL, NULL, &rect.w, &rect.h); + rect.x = env->bomb_x - rect.w / 2; + rect.y = env->bomb_y - rect.h / 2; + SDL_RenderCopy(ren, env->bomb, NULL, &rect); + + /* render a triangle with lines */ + SDL_SetRenderDrawColor(ren, 255, 0, 0, SDL_ALPHA_OPAQUE); /* red */ + SDL_RenderDrawLine(ren, 320, 200, 300, 240); + SDL_RenderDrawLine(ren, 300, 240, 340, 240); + SDL_RenderDrawLine(ren, 340, 240, 320, 200); + + /* render a circle with points */ + const float pi = 3.14159265358979323846264338327950288419716939937510; + float step = 2 * pi / 300; /* smoothing */ + for (float theta = 0.0; theta <= 2 * pi; theta += step) { + int x1 = 400 + 50 * cosf(theta) + 0.5; + int y1 = 400 + 50 * sinf(theta) + 0.5; + SDL_RenderDrawPoint(ren, x1, y1); + } +} + +/* **************************************************************** */ + +/* PUT YOUR CODE HERE TO PROCESS EVENTS */ +bool process(SDL_Window* win, SDL_Renderer* ren, Env* env, SDL_Event* e) { + int w, h; + SDL_GetWindowSize(win, &w, &h); + + /* generic events */ + if (e->type == SDL_QUIT) { + return true; + } + /* Android events */ +#ifdef __ANDROID__ + else if (e->type == SDL_FINGERDOWN) { + env->mario_x = e->tfinger.x * w; /* tfinger.x, normalized in [0..1] */ + env->mario_y = e->tfinger.y * h; /* tfinger.y, normalized in [0..1] */ + } + /* other events */ +#else + else if (e->type == SDL_MOUSEBUTTONDOWN) { + SDL_Point mouse; + SDL_GetMouseState(&mouse.x, &mouse.y); + env->mario_x = mouse.x; + env->mario_y = mouse.y; + } else if (e->type == SDL_KEYDOWN) { + switch (e->key.keysym.sym) { + case SDLK_LEFT: + env->bomb_x -= 10; + break; + case SDLK_RIGHT: + env->bomb_x += 10; + break; + case SDLK_UP: + env->bomb_y -= 10; + break; + case SDLK_DOWN: + env->bomb_y += 10; + break; + case SDLK_ESCAPE: + return true; + break; + } + } +#endif + + return false; /* don't quit */ +} + +/* **************************************************************** */ + +/* PUT YOUR CODE HERE TO CLEAN MEMORY */ +void clean(SDL_Window* win, SDL_Renderer* ren, Env* env) { + SDL_DestroyTexture(env->background); + SDL_DestroyTexture(env->mario); + SDL_DestroyTexture(env->bomb); + SDL_DestroyTexture(env->text); + + free(env); +} + +/* **************************************************************** */ diff --git a/project/jni/application/sdl2-demo/icon.png b/project/jni/application/sdl2-demo/icon.png new file mode 100644 index 000000000..0733d5693 Binary files /dev/null and b/project/jni/application/sdl2-demo/icon.png differ diff --git a/project/jni/application/sdl2-demo/main.c b/project/jni/application/sdl2-demo/main.c new file mode 100644 index 000000000..b26fe85e0 --- /dev/null +++ b/project/jni/application/sdl2-demo/main.c @@ -0,0 +1,64 @@ +// SDL2 Demo by aurelien.esnard@u-bordeaux.fr + +#include +#include // required to load transparent texture from PNG +#include // required to use TTF fonts +#include +#include +#include "model.h" + +/* **************************************************************** */ + +int main(int argc, char* argv[]) { + /* initialize SDL2 and some extensions */ + if (SDL_Init(SDL_INIT_VIDEO) != 0) + ERROR("Error: SDL_Init VIDEO (%s)", SDL_GetError()); + if (IMG_Init(IMG_INIT_PNG & IMG_INIT_PNG) != IMG_INIT_PNG) + ERROR("Error: IMG_Init PNG (%s)", SDL_GetError()); + if (TTF_Init() != 0) ERROR("Error: TTF_Init (%s)", SDL_GetError()); + + /* create window and renderer */ + SDL_Window* win = SDL_CreateWindow( + APP_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, + SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); + if (!win) ERROR("Error: SDL_CreateWindow (%s)", SDL_GetError()); + SDL_Renderer* ren = SDL_CreateRenderer( + win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); + if (!ren) ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE); + if (!ren) ERROR("Error: SDL_CreateRenderer (%s)", SDL_GetError()); + + /* initialize your environment */ + Env* env = init(win, ren, argc, argv); + + /* main render loop */ + SDL_Event e; + bool quit = false; + while (!quit) { + /* manage events */ + while (SDL_PollEvent(&e)) { + /* process your events */ + quit = process(win, ren, env, &e); + if (quit) break; + } + + /* background in gray */ + SDL_SetRenderDrawColor(ren, 0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderClear(ren); + + /* render all what you want */ + render(win, ren, env); + SDL_RenderPresent(ren); + SDL_Delay(DELAY); + } + + /* clean your environment */ + clean(win, ren, env); + + SDL_DestroyRenderer(ren); + SDL_DestroyWindow(win); + IMG_Quit(); + TTF_Quit(); + SDL_Quit(); + + return EXIT_SUCCESS; +} diff --git a/project/jni/application/sdl2-demo/model.h b/project/jni/application/sdl2-demo/model.h new file mode 100644 index 000000000..8712b5d58 --- /dev/null +++ b/project/jni/application/sdl2-demo/model.h @@ -0,0 +1,38 @@ +// SDL2 Model by aurelien.esnard@u-bordeaux.fr + +#ifndef MODEL_H +#define MODEL_H + +#include +#include +#include + +typedef struct Env_t Env; + +/* **************************************************************** */ + +#ifdef __ANDROID__ +#define PRINT(STR, ...) do { SDL_Log(STR, ##__VA_ARGS__); } while(0) +#define ERROR(STR, ...) do { SDL_Log(STR, ##__VA_ARGS__); exit(EXIT_FAILURE); } while(0) +#else +#define PRINT(STR, ...) do { printf(STR, ##__VA_ARGS__); } while(0) +#define ERROR(STR, ...) do { fprintf(stderr, STR, ##__VA_ARGS__); exit(EXIT_FAILURE); } while(0) +#endif + +/* **************************************************************** */ + +#define APP_NAME "SDL2 Demo" +#define SCREEN_WIDTH 600 +#define SCREEN_HEIGHT 600 +#define DELAY 100 + +/* **************************************************************** */ + +Env * init(SDL_Window* win, SDL_Renderer* ren, int argc, char* argv[]); +void render(SDL_Window* win, SDL_Renderer* ren, Env * env); +void clean(SDL_Window* win, SDL_Renderer* ren, Env * env); +bool process(SDL_Window* win, SDL_Renderer* ren, Env * env, SDL_Event * e); + +/* **************************************************************** */ + +#endif