OpenTTD JGR: updated project files
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@@ -13,11 +13,13 @@ AppVersionCode=025281
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AppVersionName="0.25.2.81"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled
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# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by build system
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version, first associated with the file
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# If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by the build system
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for obb file
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# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries
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# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip
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AppDataDownloadUrl="!!Data files - 20 Mb|openttd-data-0.25.2-0.zip.xz^!!Config file|:.openttd/openttd.cfg:openttd-1.4.0.30.cfg^!!MIDI music support (18 Mb)|timidity.zip.xz|http://sourceforge.net/projects/libsdl-android/files/timidity.zip.xz^!!Internationalization files|icudt59l.zip.xz|http://sourceforge.net/projects/libsdl-android/files/icudt59l.zip.xz"
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# Reset SDL config when updating application to the new version (y) / (n)
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@@ -46,12 +48,16 @@ NeedDepthBuffer=n
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# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedStencilBuffer=n
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# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
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# Use GLES 2.x context
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# you need this option only if you're developing 3-d app (y) or (n)
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NeedGles2=n
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# Use glshim library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
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UseGlshim=
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# Use GLES 3.x context
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# you need this option only if you're developing 3-d app (y) or (n)
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NeedGles3=n
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# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
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UseGl4es=
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# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
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# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
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@@ -140,8 +146,6 @@ AppNeedsArrowKeys=n
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# Joystick always follows finger, so moving mouse requires touching the screen with other finger
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FloatingScreenJoystick=
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HideSystemMousePointer=y
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# Application needs text input (y) or (n), enables button for text input on screen
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AppNeedsTextInput=n
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@@ -175,15 +179,21 @@ AppUsesMultitouch=y
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# This option will add additional permission to Android manifest (y)/(n)
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AppRecordsAudio=n
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# Application needs to access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n)
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# Application needs read/write access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n)
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AccessSdCard=n
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# Application needs to read it's own OBB file. Enable this if you are using Play Store expansion files. (y) / (n)
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ReadObbFile=
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# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
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AccessInternet=
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# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
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ImmersiveMode=
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# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
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HideSystemMousePointer=y
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# Application implements Android-specific routines to put to background, and will not draw anything to screen
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# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
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# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
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@@ -220,9 +230,18 @@ RedefinedKeysScreenKbNames="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE MOUSE_WHEE
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TouchscreenKeysTheme=2
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb
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# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right LThumbUp LThumbDown LThumbLeft LThumbRight RThumbUp RThumbDown RThumbLeft RThumbRight
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RedefinedKeysGamepad="LALT RETURN KP_PLUS KP_MINUS MOUSE_RIGHT MOUSE_LEFT SPACE MOUSE_RIGHT DELETE MOUSE_LEFT"
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# Redefine keys for the second gamepad, same as the first gamepad if not set:
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RedefinedKeysSecondGamepad=""
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# Redefine keys for the third gamepad, same as the first gamepad if not set:
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RedefinedKeysThirdGamepad=""
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# Redefine keys for the fourth gamepad, same as the first gamepad if not set:
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RedefinedKeysFourthGamepad=""
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# How long to show startup menu button, in msec, 0 to disable startup menu
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StartupMenuButtonTimeout=1000
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@@ -234,7 +253,7 @@ HiddenMenuOptions='SettingsMenuMouse.DisplaySizeConfig'
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# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
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# Available menu items:
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.CommandlineConfig SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced
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FirstStartMenuOptions='' # SettingsMenuMisc.ShowReadme
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FirstStartMenuOptions=''
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=0
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@@ -242,12 +261,18 @@ AppMinimumRAM=0
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# GCC version, or 'clang' for CLANG
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NDK_TOOLCHAIN_VERSION=clang
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# Android platform version.
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# android-16 = Android 4.1, the earliest supported version in NDK r18.
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# android-18 = Android 4.3, the first version supporting GLES3.
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# android-21 = Android 5.1, the first version with SO_REUSEPORT defined.
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APP_PLATFORM=
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi-v7a x86 arm64-v8a x86_64
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# Available architectures: armeabi-v7a arm64-v8a x86 x86_64
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MultiABI='armeabi-v7a x86 arm64-v8a x86_64'
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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# MP3 patents are expired, but libmad license is GPL, not LGPL
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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CompiledLibraries="jpeg png freetype timidity expat fontconfig lzma lzo2 icui18n iculx icu-le-hb harfbuzz icudata icuuc"
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@@ -257,6 +282,9 @@ CustomBuildScript=y
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# Aditional CFLAGS for application
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AppCflags=''
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# Aditional C++-specific compiler flags for application, added after AppCflags
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AppCppflags=''
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# Additional LDFLAGS for application
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AppLdflags=''
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@@ -288,3 +316,6 @@ AdmobBannerSize=
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# Google Play Game Services application ID, required for cloud saves to work
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GooglePlayGameServicesId=942284197278
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# The app will open files with following extension, file path will be added to commandline params
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AppOpenFileExtension=''
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