OpenTyrian: renamed all .cpp files back to .c, for easier marging
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117
project/jni/application/opentyrian/src/musmast.c
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117
project/jni/application/opentyrian/src/musmast.c
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/*
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* OpenTyrian Classic: A modern cross-platform port of Tyrian
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* Copyright (C) 2007-2009 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "opentyr.h"
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#include "musmast.h"
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JE_byte songBuy;
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const char musicFile[MUSIC_NUM][13] =
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{
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/* 1 */ "ASTEROI2.DAT",
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/* 2 */ "ASTEROID.DAT",
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/* 3 */ "BUY.DAT",
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/* 4 */ "CAMANIS.DAT",
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/* 5 */ "CAMANISE.DAT",
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/* 6 */ "DELIANI.DAT",
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/* 7 */ "DELIANI2.DAT",
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/* 8 */ "ENDING1.DAT",
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/* 9 */ "ENDING2.DAT",
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/* 10 */ "ENDLEVEL.DAT",
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/* 11 */ "GAMEOVER.DAT",
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/* 12 */ "GRYPHON.DAT",
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/* 13 */ "GRYPHONE.DAT",
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/* 14 */ "GYGES.DAT",
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/* 15 */ "GYGESE.DAT",
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/* 16 */ "HALLOWS.DAT",
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/* 17 */ "ZICA.DAT",
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/* 18 */ "TYRSONG2.DAT",
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/* 19 */ "LOUDNESS.DAT",
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/* 20 */ "NAVC.DAT",
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/* 21 */ "SAVARA.DAT",
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/* 22 */ "SAVARAE.DAT",
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/* 23 */ "SPACE1.DAT",
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/* 24 */ "SPACE2.DAT",
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/* 25 */ "STARENDB.DAT",
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/* 26 */ "START5.DAT",
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/* 27 */ "TALK.DAT",
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/* 28 */ "TORM.DAT",
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/* 29 */ "TRANSON.DAT",
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/* 30 */ "TYRSONG.DAT",
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/* 31 */ "ZANAC3.DAT",
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/* 32 */ "ZANACS.DAT",
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/* 33 */ "SAVARA2.DAT",
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/* 34 */ "HISCORE.DAT",
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/* 35 */ "TYR4-1.DAT", /* OMF */
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/* 36 */ "TYR4-3.DAT", /* SARAH */
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/* 37 */ "TYR4-2.DAT", /* MAGFIELD */
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/* 38 */ "TYR4-0.DAT", /* ROCKME */
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/* 39 */ "TYR4-4.DAT", /* quiet music */
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/* 40 */ "TYR4-5.DAT", /* piano */
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/* 41 */ "TYR-BEER.DAT" /* BEER */
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};
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const char musicTitle[MUSIC_NUM][48] =
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{
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"Asteroid Dance Part 2",
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"Asteroid Dance Part 1",
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"Buy/Sell Music",
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"CAMANIS",
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"CAMANISE",
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"Deli Shop Quartet",
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"Deli Shop Quartet No. 2",
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"Ending Number 1",
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"Ending Number 2",
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"End of Level",
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"Game Over Solo",
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"Gryphons of the West",
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"Somebody pick up the Gryphone",
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"Gyges, Will You Please Help Me?",
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"I speak Gygese",
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"Halloween Ramble",
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"Tunneling Trolls",
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"Tyrian, The Level",
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"The MusicMan",
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"The Navigator",
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"Come Back to Me, Savara",
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"Come Back again to Savara",
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"Space Journey 1",
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"Space Journey 2",
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"The final edge",
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"START5",
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"Parlance",
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"Torm - The Gathering",
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"TRANSON",
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"Tyrian: The Song",
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"ZANAC3",
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"ZANACS",
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"Return me to Savara",
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"High Score Table",
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"One Mustn't Fall",
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"Sarah's Song",
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"A Field for Mag",
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"Rock Garden",
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"Quest for Peace",
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"Composition in Q",
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"BEER"
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};
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JE_boolean musicFade;
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// kate: tab-width 4; vim: set noet:
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