Simutrans: updated build scripts
This commit is contained in:
@@ -1,31 +1,53 @@
|
||||
# The application settings for Android libSDL port
|
||||
|
||||
AppSettingVersion=19
|
||||
|
||||
# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
|
||||
LibSdlVersion=1.2
|
||||
|
||||
# Specify application name (e.x. My Application)
|
||||
AppName="Simutrans"
|
||||
|
||||
# Specify reversed site name of application (e.x. com.mysite.myapp)
|
||||
AppFullName=com.simutrans
|
||||
|
||||
# Application version code (integer)
|
||||
AppVersionCode=1210
|
||||
|
||||
# Application user-visible version name (string)
|
||||
AppVersionName="121.0"
|
||||
|
||||
# Specify path to download application data in zip archive in the form "Description|URL|MirrorURL^Description2|URL2|MirrorURL2^..."
|
||||
# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled
|
||||
# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
|
||||
# If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir -
|
||||
# these files are put inside .apk package by the build system
|
||||
# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for the obb file
|
||||
# You can mount expansion files created with jobb tool if you put 'mnt:main.12345' or 'mnt:patch.12345'
|
||||
# The mount directory will be returned by calling getenv("ANDROID_OBB_MOUNT_DIR")
|
||||
# Android app bundles do not support .obb files, they use asset packs instead.
|
||||
# This app project includes one pre-configured install-time asset pack.
|
||||
# To put your data into asset pack, copy it to the directory AndroidData/assetpack
|
||||
# and run changeAppSettings.sh. The asset pack zip archive will be returned by
|
||||
# getenv("ANDROID_ASSET_PACK_PATH"), this call will return NULL if the asset pack is not installed.
|
||||
# You can put "assetpack" keyword to AppDataDownloadUrl, the code will check
|
||||
# if the asset pack is installed and will not download the data from other URLs.
|
||||
# You can extract files from the asset pack the same way you extract files from the app assets.
|
||||
# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries
|
||||
# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip
|
||||
AppDataDownloadUrl="!!Data pak|data.zip^!!MIDI data|:TimGM6mb.sf2:TimGM6mb.sf2"
|
||||
|
||||
# Reset SDL config when updating application to the new version (y) / (n)
|
||||
ResetSdlConfigForThisVersion=n
|
||||
|
||||
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
|
||||
DeleteFilesOnUpgrade="libsdl-DownloadFinished-0.flag"
|
||||
|
||||
# Here you may type readme text, which will be shown during startup. Format is:
|
||||
# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
|
||||
ReadmeText=''
|
||||
|
||||
# libSDL version to use (1.2/1.3/2.0)
|
||||
LibSdlVersion=1.2
|
||||
|
||||
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
|
||||
ScreenOrientation=h
|
||||
|
||||
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
|
||||
InhibitSuspend=n
|
||||
|
||||
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
|
||||
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
|
||||
# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
|
||||
# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
|
||||
# these files are put inside .apk package by build system
|
||||
# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
|
||||
#AppDataDownloadUrl="!!Data pak|data.zip^!!GFX paks|paks.zip|http://sourceforge.net/projects/libsdl-android/files/Simutrans/paks.zip/download^!!MIDI music support|timidity.zip|http://sourceforge.net/projects/libsdl-android/files/timidity.zip"
|
||||
AppDataDownloadUrl="!!Data pak|data.zip^!!GFX paks|paks.zip^!!MIDI music support|timidity.zip|http://sourceforge.net/projects/libsdl-android/files/timidity.zip"
|
||||
|
||||
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
|
||||
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
|
||||
VideoDepthBpp=16
|
||||
@@ -36,10 +58,17 @@ NeedDepthBuffer=n
|
||||
# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
|
||||
NeedStencilBuffer=n
|
||||
|
||||
# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
|
||||
# Use GLES 2.x context
|
||||
# you need this option only if you're developing 3-d app (y) or (n)
|
||||
NeedGles2=n
|
||||
|
||||
# Use GLES 3.x context
|
||||
# you need this option only if you're developing 3-d app (y) or (n)
|
||||
NeedGles3=n
|
||||
|
||||
# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
|
||||
UseGl4es=
|
||||
|
||||
# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
|
||||
# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
|
||||
SwVideoMode=y
|
||||
@@ -50,9 +79,19 @@ SdlVideoResize=n
|
||||
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
|
||||
SdlVideoResizeKeepAspect=n
|
||||
|
||||
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
|
||||
InhibitSuspend=n
|
||||
|
||||
# Create Android service, so the app is less likely to be killed while in background
|
||||
CreateService=
|
||||
|
||||
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
|
||||
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
|
||||
CompatibilityHacks=n
|
||||
CompatibilityHacksForceScreenUpdate=n
|
||||
|
||||
# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
|
||||
# force screen update by moving mouse cursor a little after each click (y) or (n)
|
||||
CompatibilityHacksForceScreenUpdateMouseClick=n
|
||||
|
||||
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
|
||||
CompatibilityHacksStaticInit=n
|
||||
@@ -60,6 +99,14 @@ CompatibilityHacksStaticInit=n
|
||||
# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
|
||||
CompatibilityHacksTextInputEmulatesHwKeyboard=n
|
||||
|
||||
# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y
|
||||
# 0 or empty - standard Android keyboard
|
||||
# 1 - Simple QWERTY keyboard, no function keys, no arrow keys
|
||||
# 2 - Commodore 64 keyboard
|
||||
# 3 - Amiga keyboard
|
||||
# 4 - Atari800 keyboard
|
||||
TextInputKeyboard=
|
||||
|
||||
# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
|
||||
CompatibilityHacksPreventAudioChopping=n
|
||||
|
||||
@@ -76,36 +123,64 @@ CompatibilityHacksSlowCompatibleEventQueue=n
|
||||
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
|
||||
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
|
||||
|
||||
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
|
||||
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
|
||||
CompatibilityHacksProperUsageOfSDL_UpdateRects=
|
||||
|
||||
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
|
||||
AppUsesMouse=y
|
||||
|
||||
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
|
||||
AppNeedsTwoButtonMouse=n
|
||||
|
||||
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
|
||||
# If you disable it, swiping with two fingers will send mouse wheel events
|
||||
RightMouseButtonLongPress=
|
||||
|
||||
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
|
||||
ShowMouseCursor=y
|
||||
|
||||
# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
|
||||
ScreenFollowsMouse=
|
||||
|
||||
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
|
||||
GenerateSubframeTouchEvents=
|
||||
|
||||
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
|
||||
ForceRelativeMouseMode=n
|
||||
|
||||
# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
|
||||
# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)
|
||||
AppNeedsArrowKeys=n
|
||||
|
||||
# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
|
||||
# Joystick always follows finger, so moving mouse requires touching the screen with other finger
|
||||
FloatingScreenJoystick=
|
||||
|
||||
# Application needs text input (y) or (n), enables button for text input on screen
|
||||
AppNeedsTextInput=y
|
||||
|
||||
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
|
||||
# This will disable AppNeedsArrowKeys option
|
||||
AppUsesJoystick=n
|
||||
|
||||
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
|
||||
AppUsesSecondJoystick=n
|
||||
|
||||
# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
|
||||
AppUsesThirdJoystick=
|
||||
|
||||
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
|
||||
AppUsesAccelerometer=n
|
||||
|
||||
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
|
||||
AppUsesGyroscope=n
|
||||
|
||||
# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10
|
||||
AppUsesOrientationSensor=
|
||||
|
||||
# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
|
||||
MoveMouseWithGyroscope=
|
||||
|
||||
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
|
||||
AppUsesMultitouch=n
|
||||
|
||||
@@ -114,6 +189,24 @@ AppUsesMultitouch=n
|
||||
# This option will add additional permission to Android manifest (y)/(n)
|
||||
AppRecordsAudio=n
|
||||
|
||||
# Application needs read/write access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n)
|
||||
AccessSdCard=n
|
||||
|
||||
# Application needs to read it's own OBB file. Enable this if you are using Play Store expansion files. (y) / (n)
|
||||
ReadObbFile=n
|
||||
|
||||
# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
|
||||
AccessInternet=y
|
||||
|
||||
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
|
||||
ImmersiveMode=y
|
||||
|
||||
# Draw in the display cutout area. (y) / (n)
|
||||
DrawInDisplayCutout=
|
||||
|
||||
# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
|
||||
HideSystemMousePointer=y
|
||||
|
||||
# Application implements Android-specific routines to put to background, and will not draw anything to screen
|
||||
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
|
||||
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
|
||||
@@ -127,65 +220,77 @@ NonBlockingSwapBuffers=n
|
||||
# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
|
||||
RedefinedKeys="LALT RETURN NO_REMAP NO_REMAP SPACE DELETE"
|
||||
|
||||
# Number of virtual keyboard keys (currently 6 is maximum)
|
||||
# Number of virtual keyboard keys - currently 12 keys is the maximum
|
||||
AppTouchscreenKeyboardKeysAmount=0
|
||||
|
||||
# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
|
||||
AppTouchscreenKeyboardKeysAmountAutoFire=0
|
||||
# Define SDL keysyms for multitouch gestures - pinch-zoom in, pinch-zoom out, rotate left, rotate right
|
||||
RedefinedKeysScreenGestures="KP_PLUS KP_MINUS 1 2 "
|
||||
|
||||
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
|
||||
RedefinedKeysScreenKb="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
|
||||
# Redefine on-screen keyboard keys to SDL keysyms - currently 12 keys is the maximum
|
||||
RedefinedKeysScreenKb="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE "
|
||||
|
||||
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
|
||||
RedefinedKeysScreenKbNames="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
|
||||
|
||||
# On-screen keys theme
|
||||
# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
|
||||
# 1 = Simple Theme by Beholder (white, with gamepad joystick)
|
||||
# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)
|
||||
# 1 = Simple Theme by Beholder (white, with cross joystick)
|
||||
# 2 = Sun by Sirea (yellow, with round joystick)
|
||||
# 3 = Keen by Gerstrong (multicolor, with round joystick)
|
||||
# 4 = Retro by Santiago Radeff (red/white, with cross joystick)
|
||||
# 5 = GameBoy from RetroArch
|
||||
# 6 = PlayStation from RetroArch
|
||||
# 7 = SuperNintendo from RetroArch
|
||||
# 8 = DualShock from RetroArch
|
||||
# 9 = Nintendo64 from RetroArch
|
||||
TouchscreenKeysTheme=2
|
||||
|
||||
# Redefine gamepad keys to SDL keysyms, button order is:
|
||||
# A B X Y L1 R1 L2 R2 LThumb RThumb
|
||||
# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right LThumbUp LThumbDown LThumbLeft LThumbRight RThumbUp RThumbDown RThumbLeft RThumbRight
|
||||
RedefinedKeysGamepad="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
|
||||
|
||||
# Redefine keys for the second gamepad, same as the first gamepad if not set:
|
||||
RedefinedKeysSecondGamepad=""
|
||||
|
||||
# Redefine keys for the third gamepad, same as the first gamepad if not set:
|
||||
RedefinedKeysThirdGamepad=""
|
||||
|
||||
# Redefine keys for the fourth gamepad, same as the first gamepad if not set:
|
||||
RedefinedKeysFourthGamepad=""
|
||||
|
||||
# How long to show startup menu button, in msec, 0 to disable startup menu
|
||||
StartupMenuButtonTimeout=3000
|
||||
|
||||
# Menu items to hide from startup menu, available menu items:
|
||||
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
|
||||
HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig'
|
||||
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.StorageAccessConfig SettingsMenuMisc.CommandlineConfig SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced
|
||||
HiddenMenuOptions='SettingsMenuMouse.DisplaySizeConfig'
|
||||
|
||||
# Menu items to show at startup - this is Java code snippet, leave empty for default
|
||||
# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
|
||||
# Available menu items:
|
||||
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
|
||||
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.StorageAccessConfig SettingsMenuMisc.CommandlineConfig SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced
|
||||
FirstStartMenuOptions=''
|
||||
|
||||
# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
|
||||
# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
|
||||
MultiABI=all
|
||||
|
||||
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
|
||||
AppMinimumRAM=0
|
||||
|
||||
# Application version code (integer)
|
||||
AppVersionCode=13226
|
||||
# GCC version, or 'clang' for CLANG
|
||||
NDK_TOOLCHAIN_VERSION=
|
||||
|
||||
# Application user-visible version name (string)
|
||||
AppVersionName="1.3.2.26"
|
||||
# Android platform version.
|
||||
# android-16 = Android 4.1, the earliest supported version in NDK r18.
|
||||
# android-18 = Android 4.3, the first version supporting GLES3.
|
||||
# android-21 = Android 5.1, the first version with SO_REUSEPORT defined.
|
||||
APP_PLATFORM=
|
||||
|
||||
# Reset SDL config when updating application to the new version (y) / (n)
|
||||
ResetSdlConfigForThisVersion=y
|
||||
|
||||
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
|
||||
DeleteFilesOnUpgrade="%"
|
||||
# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
|
||||
# Available architectures: armeabi-v7a arm64-v8a x86 x86_64
|
||||
MultiABI='armeabi-v7a arm64-v8a x86 x86_64'
|
||||
|
||||
# Optional shared libraries to compile - removing some of them will save space
|
||||
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
|
||||
# MP3 patents are expired, but libmad license is GPL, not LGPL
|
||||
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
|
||||
CompiledLibraries="jpeg png freetype timidity bzip2"
|
||||
CompiledLibraries="jpeg png freetype bzip2 fluidsynth c++_shared"
|
||||
|
||||
# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
|
||||
CustomBuildScript=y
|
||||
@@ -193,6 +298,9 @@ CustomBuildScript=y
|
||||
# Aditional CFLAGS for application
|
||||
AppCflags=''
|
||||
|
||||
# Aditional C++-specific compiler flags for application, added after AppCflags
|
||||
AppCppflags=''
|
||||
|
||||
# Additional LDFLAGS for application
|
||||
AppLdflags=''
|
||||
|
||||
@@ -207,11 +315,6 @@ AppBuildExclude=''
|
||||
|
||||
# Application command line parameters, including app name as 0-th param
|
||||
AppCmdline='simutrans -use_workdir -screensize 800x600 -fullscreen'
|
||||
#AppCmdline='simutrans -use_workdir -fullscreen'
|
||||
|
||||
# Here you may type readme text, which will be shown during startup. Format is:
|
||||
# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
|
||||
ReadmeText=''
|
||||
|
||||
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
|
||||
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
|
||||
@@ -223,6 +326,12 @@ AdmobPublisherId=n
|
||||
# Your AdMob test device ID, to receive a test ad
|
||||
AdmobTestDeviceId=
|
||||
|
||||
# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
|
||||
# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)
|
||||
AdmobBannerSize=
|
||||
|
||||
# Google Play Game Services application ID, required for cloud saves to work
|
||||
GooglePlayGameServicesId=
|
||||
|
||||
# The app will open files with following extension, file path will be added to commandline params
|
||||
AppOpenFileExtension=''
|
||||
|
||||
|
||||
@@ -1,23 +1,27 @@
|
||||
#!/bin/sh
|
||||
|
||||
if [ -e simutrans ]; then
|
||||
echo Already downloaded
|
||||
else
|
||||
svn checkout https://github.com/aburch/simutrans/trunk simutrans || exit 1
|
||||
patch -p0 < simutrans.patch || exit 1
|
||||
cd simutrans || exit 1
|
||||
./get_lang_files.sh || exit 1
|
||||
cd ..
|
||||
fi
|
||||
|
||||
mkdir -p AndroidData
|
||||
cd simutrans/simutrans
|
||||
zip -r ../../AndroidData/data.zip * >/dev/null
|
||||
cd ..
|
||||
cd simutrans
|
||||
|
||||
ln -sf libbzip2.so ../../../../obj/local/$1/libbz2.so
|
||||
|
||||
rm -f config.$1.txt
|
||||
echo VERBOSE=1 >> config.$1.txt
|
||||
echo OPTIMIZE=1 >> config.$1.txt
|
||||
echo OSTYPE=linux >> config.$1.txt
|
||||
echo COLOUR_DEPTH=16 >> config.$1.txt
|
||||
echo BACKEND=sdl >> config.$1.txt
|
||||
echo USE_SOFTPOINTER=1 >> config.$1.txt
|
||||
echo USE_FREETYPE=1 >> config.$1.txt
|
||||
echo USE_FLUIDSYNTH_MIDI=1 >> config.$1.txt
|
||||
|
||||
cmake -E copy_if_different config.$1.txt config.$1
|
||||
|
||||
echo "#define REVISION `svn info --show-item revision`" > revision.h.txt
|
||||
cmake -E copy_if_different revision.h.txt revision.h
|
||||
|
||||
env CFLAGS="-fpermissive" \
|
||||
../../setEnvironment-$1.sh sh -c " \
|
||||
make -j4 CFG=$1 VERBOSE=1 OPTIMIZE=1 OSTYPE=linux COLOUR_DEPTH=16 BACKEND=sdl USE_SOFTPOINTER=1 && \
|
||||
cp -f build/$1/sim ../libapplication-$1.so" || exit 1
|
||||
LDFLAGS="-L`pwd`/../../../../obj/local/$1" \
|
||||
PATH=`pwd`/../..:$PATH \
|
||||
../../setEnvironment-$1.sh sh -c " \
|
||||
make -j8 CFG=$1 && \
|
||||
cp -f build/$1/sim ../libapplication-$1.so" || exit 1
|
||||
|
||||
20
project/jni/application/simutrans/AndroidPreBuild.sh
Executable file
20
project/jni/application/simutrans/AndroidPreBuild.sh
Executable file
@@ -0,0 +1,20 @@
|
||||
#!/bin/sh
|
||||
|
||||
if [ -e simutrans ]; then
|
||||
echo Simutrans SVN already downloaded
|
||||
else
|
||||
svn checkout https://github.com/aburch/simutrans/trunk simutrans || exit 1
|
||||
cd simutrans || exit 1
|
||||
./get_lang_files.sh || exit 1
|
||||
cd ..
|
||||
fi
|
||||
|
||||
echo Generating data.zip
|
||||
mkdir -p AndroidData
|
||||
cd simutrans/simutrans
|
||||
rm -f ../../AndroidData/data.zip
|
||||
zip -r -0 ../../AndroidData/data.zip * >/dev/null
|
||||
cd ../..
|
||||
echo Generating data.zip done
|
||||
|
||||
[ -e AndroidData/TimGM6mb.sf2 ] || wget https://sourceforge.net/p/mscore/code/HEAD/tree/trunk/mscore/share/sound/TimGM6mb.sf2?format=raw -O AndroidData/TimGM6mb.sf2
|
||||
@@ -1,33 +0,0 @@
|
||||
--- simutrans/simmain.cc 2014-08-02 23:17:18.000000000 +0200
|
||||
+++ simutrans/simmain.cc 2014-08-02 23:10:51.000000000 +0200
|
||||
@@ -77,6 +77,9 @@
|
||||
#include "vehicle/simvehikel.h"
|
||||
#include "vehicle/simverkehr.h"
|
||||
|
||||
+#include <SDL.h>
|
||||
+#include <SDL_screenkeyboard.h>
|
||||
+
|
||||
using std::string;
|
||||
|
||||
/* diagnostic routine:
|
||||
@@ -790,6 +793,20 @@
|
||||
}
|
||||
}
|
||||
|
||||
+
|
||||
+
|
||||
+
|
||||
+ SDL_Rect r;
|
||||
+ r.h = disp_width / 30;
|
||||
+ r.w = r.h;
|
||||
+ r.x = disp_width - r.w;
|
||||
+ r.y = r.h;
|
||||
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT, &r);
|
||||
+
|
||||
+
|
||||
+
|
||||
+
|
||||
+
|
||||
dbg->important("Preparing display ...");
|
||||
DBG_MESSAGE("simmain", "simgraph_init disp_width=%d, disp_height=%d, fullscreen=%d", disp_width, disp_height, fullscreen);
|
||||
simgraph_init(disp_width, disp_height, fullscreen);
|
||||
Reference in New Issue
Block a user