Gimp: fixed compilation
This commit is contained in:
@@ -744,15 +744,18 @@ rm -rf project/src
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mkdir -p project/src
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cd $JAVA_SRC_PATH
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for F in *.java; do
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echo Patching $F
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echo '// DO NOT EDIT THIS FILE - it is automatically generated, ALL YOUR CHANGES WILL BE OVERWRITTEN, edit the file under $JAVA_SRC_PATH dir' > ../src/$F
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cat $F | sed "s/^package .*;/package $AppFullName;/" >> ../src/$F # | sed 's@$@ // THIS FILE IS AUTO-GENERATED@' >>
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echo '// DO NOT EDIT THIS FILE - it is automatically generated, ALL YOUR CHANGES WILL BE OVERWRITTEN, edit the file under $JAVA_SRC_PATH dir' | cat - $F > ../src/$F
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done
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if [ -e ../jni/application/src/java.diff ]; then patch -d ../src --no-backup-if-mismatch < ../jni/application/src/java.diff || exit 1 ; fi
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if [ -e ../jni/application/src/java.patch ]; then patch -d ../src --no-backup-if-mismatch < ../jni/application/src/java.patch || exit 1 ; fi
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if ls ../jni/application/src/*.java > /dev/null 2>&1; then cp -f ../jni/application/src/*.java ../src ; fi
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for F in ../src/*.java; do
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echo Patching $F
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$SEDI "s/^package .*;/package $AppFullName;/" $F
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done
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cd ../..
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# In case we use SDL2 let simlink the SDLActivity source file
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Submodule project/jni/application/commandergenius/commandergenius updated: e762fadb5b...c5210b0c42
@@ -7,17 +7,17 @@ AppName="OpenArena"
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AppFullName=ws.openarena.sdl
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# Application version code (integer)
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AppVersionCode=08829
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AppVersionCode=08830
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# Application user-visible version name (string)
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AppVersionName="0.8.8.29"
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AppVersionName="0.8.8.30"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by build system
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# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version, first associated with the file
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AppDataDownloadUrl="!Game data|obb:main.8828|http://sourceforge.net/projects/libsdl-android/files/OpenArena/data-0.8.8.28.zip/download^!Game logic|:baseoa/pak7-android.pk3:pak7-android.pk3"
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# Reset SDL config when updating application to the new version (y) / (n)
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@@ -80,6 +80,14 @@ CompatibilityHacksStaticInit=n
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# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
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CompatibilityHacksTextInputEmulatesHwKeyboard=n
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# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y
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# 0 or empty - standard Android keyboard
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# 1 - Simple QWERTY keyboard, no function keys, no arrow keys
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# 2 - Commodore 64 keyboard
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# 3 - Amiga keyboard
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# 4 - Atari800 keyboard
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TextInputKeyboard=
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# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
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CompatibilityHacksPreventAudioChopping=n
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@@ -113,6 +121,9 @@ RightMouseButtonLongPress=
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
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ScreenFollowsMouse=
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=
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@@ -145,6 +156,9 @@ AppUsesAccelerometer=y
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# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
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AppUsesGyroscope=y
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# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10
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AppUsesOrientationSensor=
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# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
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MoveMouseWithGyroscope=
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@@ -188,10 +202,16 @@ RedefinedKeysScreenKb="SLASH BACKSPACE TAB END LCTRL SPACE UNKNOWN UNKNOWN UNKNO
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RedefinedKeysScreenKbNames="Change_weapon Sniper_view Show_scores Quick_rotate Fire Jump"
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# On-screen keys theme
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# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)
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# 1 = Simple Theme by Beholder (white, with cross joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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# 4 = Retro by Santiago Radeff (red/white, with cross joystick)
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# 5 = GameBoy from RetroArch
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# 6 = PlayStation from RetroArch
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# 7 = SuperNintendo from RetroArch
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# 8 = DualShock from RetroArch
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# 9 = Nintendo64 from RetroArch
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TouchscreenKeysTheme=2
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# Redefine gamepad keys to SDL keysyms, button order is:
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@@ -211,13 +231,16 @@ HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.Dis
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced
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FirstStartMenuOptions=''
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=300
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# GCC version, 4.6 (default) or 4.8, CLANG is not supported yet
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NDK_TOOLCHAIN_VERSION=
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
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MultiABI='armeabi-v7a x86 mips'
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=300
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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Submodule project/jni/application/openarena/vm updated: e64e50c375...398900119b
Submodule project/jni/application/vice/vice updated: 0b817c357e...18d3739b33
1
project/jni/application/xserver-gimp/pulseaudio
Symbolic link
1
project/jni/application/xserver-gimp/pulseaudio
Symbolic link
@@ -0,0 +1 @@
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../xserver/pulseaudio
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Submodule project/jni/boost/src updated: 5824acb451...bc9ea9d303
Submodule project/jni/shmem updated: c2a28f528d...f6b49516cf
2
todo.txt
2
todo.txt
@@ -5,7 +5,7 @@ TODO, which will get actually done
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- TeeWorlds: navigate UI with gamepad.
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- OpenArena: cardboard VR mode, fix aiming angles jumping at random after the first zoom and after respawn, and make Back button exit the server / game, as required by Android TV.
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- OpenArena: fix aiming angles jumping at random after the first zoom and after respawn.
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- SDL: implement SDL_GL_LoadLibrary() / SDL_GL_GetProcAddress() / SDL_GL_SetAttribute() / SDL_GL_GetAttribute().
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