Fixed SDL_HideScreenKeyboard() not restoring immersive mode and not hiding the SDL_ANDROID_ToggleScreenKeyboardWithoutTextInput() keyboard.
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@@ -838,6 +838,7 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
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@Override
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public void onPause() {
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Log.i("SDL", "libSDL: DemoGLSurfaceView.onPause(): mRenderer.mGlSurfaceCreated " + mRenderer.mGlSurfaceCreated + " mRenderer.mPaused " + mRenderer.mPaused + (mRenderer.mPaused ? " - not doing anything" : ""));
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if(mRenderer.mPaused)
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return;
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mRenderer.mPaused = true;
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@@ -853,11 +854,11 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
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@Override
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public void onResume() {
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Log.i("SDL", "libSDL: DemoGLSurfaceView.onResume(): mRenderer.mGlSurfaceCreated " + mRenderer.mGlSurfaceCreated + " mRenderer.mPaused " + mRenderer.mPaused + (!mRenderer.mPaused ? " - not doing anything" : ""));
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if(!mRenderer.mPaused)
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return;
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mRenderer.mPaused = false;
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super.onResume();
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Log.i("SDL", "libSDL: DemoGLSurfaceView.onResume(): mRenderer.mGlSurfaceCreated " + mRenderer.mGlSurfaceCreated + " mRenderer.mPaused " + mRenderer.mPaused);
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if( mRenderer.mGlSurfaceCreated && ! mRenderer.mPaused || Globals.NonBlockingSwapBuffers )
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mRenderer.nativeGlContextRecreated();
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if( mRenderer.accelerometer != null && mRenderer.accelerometer.openedBySDL ) // For some reason it crashes here often - are we getting this event before initialization?
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