Fixed SDL_HideScreenKeyboard() not restoring immersive mode and not hiding the SDL_ANDROID_ToggleScreenKeyboardWithoutTextInput() keyboard.
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@@ -414,7 +414,6 @@ public class MainActivity extends Activity
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System.exit(0);
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}
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static boolean keyboardWithoutTextInputShown = false;
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public void showScreenKeyboardWithoutTextInputField()
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{
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if( !keyboardWithoutTextInputShown )
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@@ -553,6 +552,9 @@ public class MainActivity extends Activity
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public void hideScreenKeyboard()
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{
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if( keyboardWithoutTextInputShown )
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showScreenKeyboardWithoutTextInputField();
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if(_screenKeyboard == null)
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return;
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@@ -571,6 +573,8 @@ public class MainActivity extends Activity
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mGLView.setFocusableInTouchMode(true);
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mGLView.setFocusable(true);
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mGLView.requestFocus();
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DimSystemStatusBar.get().dim(_videoLayout);
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DimSystemStatusBar.get().dim(mGLView);
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};
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public boolean isScreenKeyboardShown()
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@@ -1137,6 +1141,7 @@ public class MainActivity extends Activity
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private FrameLayout _videoLayout = null;
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private EditText _screenKeyboard = null;
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private String _screenKeyboardHintMessage = null;
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static boolean keyboardWithoutTextInputShown = false;
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private boolean sdlInited = false;
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public interface TouchEventsListener
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@@ -838,6 +838,7 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
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@Override
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public void onPause() {
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Log.i("SDL", "libSDL: DemoGLSurfaceView.onPause(): mRenderer.mGlSurfaceCreated " + mRenderer.mGlSurfaceCreated + " mRenderer.mPaused " + mRenderer.mPaused + (mRenderer.mPaused ? " - not doing anything" : ""));
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if(mRenderer.mPaused)
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return;
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mRenderer.mPaused = true;
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@@ -853,11 +854,11 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
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@Override
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public void onResume() {
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Log.i("SDL", "libSDL: DemoGLSurfaceView.onResume(): mRenderer.mGlSurfaceCreated " + mRenderer.mGlSurfaceCreated + " mRenderer.mPaused " + mRenderer.mPaused + (!mRenderer.mPaused ? " - not doing anything" : ""));
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if(!mRenderer.mPaused)
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return;
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mRenderer.mPaused = false;
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super.onResume();
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Log.i("SDL", "libSDL: DemoGLSurfaceView.onResume(): mRenderer.mGlSurfaceCreated " + mRenderer.mGlSurfaceCreated + " mRenderer.mPaused " + mRenderer.mPaused);
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if( mRenderer.mGlSurfaceCreated && ! mRenderer.mPaused || Globals.NonBlockingSwapBuffers )
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mRenderer.nativeGlContextRecreated();
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if( mRenderer.accelerometer != null && mRenderer.accelerometer.openedBySDL ) // For some reason it crashes here often - are we getting this event before initialization?
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@@ -7,10 +7,10 @@ AppName="GIMP Inkscape"
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AppFullName=org.gimp.inkscape
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# Application version code (integer)
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AppVersionCode=28209
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AppVersionCode=28210
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# Application user-visible version name (string)
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AppVersionName="2.8.2.09"
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AppVersionName="2.8.2.10"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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@@ -7,10 +7,10 @@ AppName="XServer XSDL"
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AppFullName=x.org.server
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# Application version code (integer)
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AppVersionCode=11108
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AppVersionCode=11109
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# Application user-visible version name (string)
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AppVersionName="1.11.08"
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AppVersionName="1.11.09"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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@@ -138,7 +138,7 @@ AppRecordsAudio=n
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AccessSdCard=
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# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
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ImmersiveMode=
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ImmersiveMode=y
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# Application implements Android-specific routines to put to background, and will not draw anything to screen
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# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
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